
A fusion of roguelikes and auto-battlers like never before seen. Recruit a party of mysterious heroes, navigate deadly lands, collect an arsenal of magical items, and vanquish a new evil threatening the realm!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall Verdict: A quirky concept that runs out of steam. === Graphics / Art Style === [ ] Potato [ ] Needs work [ ] Acceptable [x] Charming and visually pleasing [ ] Masterpiece === Gameplay Engagement === [ ] Can't put it down [ ] Fun for a few runs [x] Tedious once your build is finished [ ] Better off watching paint dry === Pacing & Quality of Life === [ ] Perfectly balanced [ ] Noticeable lulls [x] Painfully slow (Desperately needs a speed-up toggle) === Synergies & Depth === [ ] Non-existent [ ] Basic [x] Surprisingly deep and rewarding [ ] Endless possibilities The Review: Astronarch is a quirky auto-battler that initially hooks you with its charm but unfortunately struggles to maintain its momentum over the course of a full run. The Good: There is a lot to appreciate in the early stages of the game. The art style is fantastic, bringing a lot of personality to the roster of multiple characters you can recruit. The underlying mechanics are also solid; discovering the different synergies between specific items and your party members is easily the highlight of the experience. It feels genuinely rewarding to piece together a clever composition. The Bad: The fatal flaw of Astronarch is what happens after you’ve successfully built that composition. Once you think you have found your optimal set of items and characters, the game’s engagement drops to zero. Because there is nothing left for the player to actively interact with, you are forced to sit back and watch your team go through multiple events and battles on autopilot. This lack of mid-to-late game engagement is severely compounded by the complete absence of a "speed up" option. As you progress, the battles become inherently longer, and watching them play out at base speed quickly turns the experience from a fun strategic roguelike into a tedious waiting game. Final Thoughts: If you enjoy the theory-crafting phase of auto-battlers and don't mind a completely hands-off approach once your build is complete, you might find some enjoyment here. However, the lack of a fast-forward feature and the sheer boredom that sets in during the later stages significantly drag down what is otherwise a very charming and structurally sound game. If its on sale for 75% off, it is a great game to pass a few hours. Otherwise, I would look to other rogues in the genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Spanish - Spain*, Portuguese - Portugal*, Russian**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
高腐化级别也挺看脸,没有好装备基本就要重开
people who complain it's boring has no idea the depth of this game!
If you’re a fan of auto-battlers, you should give Astronarch a try. As with most auto-battlers, the core gameplay revolves around managing your team: choosing which heroes to bring on a run, deciding what items to equip them with, and picking the best loot after each battle. On paper, that might sound a little cumbersome, but in practice, I found it to be a pure dopamine rush. I quickly found myself hooked on experimenting with different party compositions, chasing synergies, and weighing both easy and tough decisions about which gear would benefit my team the most at any given moment. I managed to complete the game on my first run, but that’s far from the end. After your initial clear, corruption levels unlock, gradually increasing the difficulty while introducing new bosses and giving you ways to unlock additional characters. There’s plenty of incentive to keep playing and refining your strategies after your first run has came to it's end. If you love auto-battlers, I think Astronarch is worth picking up at full price. For most players, though, I’d recommend grabbing it on sale (often under $5). I had no issues running it on my LED Steam Deck, and at the sale price, it’s absolutely worth it.
Excellent rouguelike auto battler with interesting mechanics. Looking forward to Primarch
Fun game!
It gets harder the more you play, not easier. (recommended)
I got too absorbed in the game. It's so difficult but once you get the workarounds, you enjoy it a lot. A simple AFK roguelite which actually challenges how you take on difficult/disadvantageous situations.
фигня
Interesting! So, this is an auto-battler where you strategize your set-up, then let your heroes go at it and hope for the best (while maybe influencing the outcome with some potions, if you have them). If you enjoy "meta-gaming" various strategies and whatnot, you'll probably like this. Each character has a passive and an active ability. Do you try to stock up on healers and "tank" your way through fights? Or maybe go for the all damaging route? The initial game is easy...but really, is just the tutorial. You can unlock harder challenge levels as well as unlocking characters. You can impact the results by choosing different characters, items for the characters, and positions for them to stand in (you can see in the trailer the red and blue lines that indicate where your heroes and the enemies are going to attack). I wish there was a way to slow things down...sometimes when I'm watching the combat unfold, I have trouble telling what is happening. With all the various effects and whatnot going off all at once...I have trouble tracking it. Maybe there is a way to unlock various speeds? Not sure. I can see this as a decent idle game, similar to Soda Dungeon, but perhaps with a bit more strategy involved. If you ever found yourself developing a team that would synergize the best and enjoying it, you'll probably find some fun here! If experimentation, developing strategies you don't directly impact, and a lack of "action" would turn you off, then this one is probably not for you.
Players by region
Where this game's players are, estimated from review languages.
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| $1.2M | 2.7K | 82% | $9.74 | |
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| — | 0 | — | — | |
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