
Endless Coffee is out! Build your ship, survive 21 Days and break the Universe- Astro Prospector is an incremental bullet hell about mining coffee and fighting SpaceCorp. Collect resources, upgrade your ship and become unstoppable. Return AstroCoffee to humanity!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 10 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Endless Coffee is a massive free update for Astro Prospector, including a new mode with 5 new weapons, 200+ new upgrades, 9 different ships, new enemies and a thousand ways to break the Universe!
Build your own ship, survive 21 Days and destroy the source of SpaceCorp.
Then, go Endless, find powerful synergies and try to get as far as possible!
New survivors-like, ship builder mode.
Survive 21 Days and go Endless. Reach as far as you can!
Master 9 different ships, each one with unique gameplay.
Unlock new skills by levelling up and winning with each ship.
420+ upgrades to discover.
Dozens of hours of playtime, find clever combinations, break the Universe!
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Astro Prospector is an incremental bullet hell about mining cofferoids and fighting the evil SpaceCorp. Collect resources, upgrade your ship and become unstoppable.
Mine cofferoids from SpaceCorp's fields and steal their AstroCoffee seeds.
Explore and upgrade the skill tree to increase your ship power.
Enemy Machines will try to stop you. Dodge their bullets and destroy them. F*ck SpaceCorp!
Addictive incremental progression.
25 Zones with unique enemies and bosses.
Unlock new skills by completing tasks and destroying SpaceCorp Machines.
200+ upgrades to discover.
Short and intense experience (~5.0hr playtime).
Join our server Discord, so you can stay tuned and give us feedback. You can find the link of the sidebar!
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions.
Player discretion is advised!
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not really an incremental, the mid-late game is intentionally made slow so you have to replay each stage 10s of time to gather enough resources for a mediocre upgrade that does not feel rewarding
身为一个增量游戏后期竟然毫无爽点,而且成就还搞得这么恶心
越打越憋屈……因为喜欢美术设计和背景设定没看评测就直接买来玩了,但是从中期开始总有种升级速度赶不上难度增速的感觉,玩到倒数第三关实在被弹幕密度恶心得烦,再一看全成就竟然还要求关底无伤瞬间连通关的欲望都没有了。。本以为是中期慢慢升级后期能乱杀爽一下的类型,结果一关更比一关烦,作为增量游戏玩下来发现最舒服的竟然是前一两个小时的内容,这对吗??。只能说涨教训了下次一定先看评测。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Russian*, German*, Spanish - Latin America*, Ukrainian*, Turkish*, French**languages with full audio support
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体量很小但是很好玩,可惜全技能也不够爽。最后一关想要无伤太太太太太难了(对于我这种手残党来说)
An INCREDIBLY fun bullet hell survival game. Plenty of incremental upgrades to grab across 25 stages and an endless mode for those that enjoy them, you can get 10+ hours of entertainment out of this $5 game. The no-hit achievements were difficult but rewarding, and I enjoyed my time with this game a lot!
[h1]Coffee Prospector[/h1] Astro Prospector est un incrémental actif relativement court (5-6h) se basant sur le genre [i]Bullet Hell[/i]. Celui-ci lie avec un certain équilibre les mécaniques d'évolution à la [i]nodebuster[/i] et le [i]Bullet Hell[/i]. Lorsque j'y ai joué il n'y avait que le mode histoire, mais depuis quelques mois le mode [i]roguelite[/i] a aussi été ajouté. Je trouve personnellement que l'équilibre est vraiment bien et que les séquences de jeu sont assez stimulantes. Dans un esprit similaire, [i]Shelldiver[/i] est un exemple d'incrémental mixant avec le genre [i]shoot them up[/i], à la différence que dans le cas de Astro Prospector il faut activement faire attention aux missiles et aux obstacles. Il y a peu de place pour le theorycrafting, essentiellement il faut juste rester en vie le plus longtemps possible et récupérer du temps/café jusqu'à pouvoir faire le niveau suivant. Le mode histoire est plutôt cool. À part le début et quelques séquences qui sont peut être un peu trop [i]grindy[/i], il est plutôt correct. Pour une ou deux soirée [i]chill[/i], Astro Prospector est un excellent choix à l'instar du fait que votre rôle soit de vous empiffrer de café. Je recommande Astro Prospector [quote]Vous pouvez suivre la page curateur ici : [url=http://store.steampowered.com/curator/28282773/]Sacrez'Art[/url].[/quote]
I 100%'d Astro Prospector and unlocked all of the achievements, taking me 5 hours in total. For a normal playthrough without going for everything, it'll probably take you around 3-4 hours to finish it. The progression loop is fun. Watching your ship gradually become stronger, unlocking upgrades, and pushing further through the game was satisfying. Though, the difficulty curve isn't handled all that well in my opinion, there will be random jumps in difficulty which would sometimes require a bit more grinding than usual if you didn't buy the right upgrades. Overall though, I had a fun time with Astro Prospector. It's a short, and enjoyable experience. If you like incremental games mixed with bullet-hell mechanics, you'll enjoy this too.
我搞不懂为什么一个增量游戏要把弹幕搞得比以撒、枪牢、土豆兄弟都厚。 第一大关的体验是可以的,后面越来越坐牢,不仅有超级厚的弹幕,还有各种限制你走位的东西,包括但不限于你自己的输出武器、需要时时刻刻注意去拾取的道具、敌人的场地魔法 弹幕甚至比东方都难,东方还可以背板,但是这玩意敌人的刷新位置是随机的,很容易被几个激光、场地魔法卡死在一个角落动弹不得,看着弹幕过来挨打 成就设置得也是依托构思,非要玩家无伤,而且最后一关也没法用数值碾压过去完成无伤成就
增量数值跟不上怪物强度,完全爽不起来,新作洞洞王更是,不管是鼠标还是手柄投掷都很麻烦,用各种数值限制单局游戏时长,玩家只能做一些重复打简单关卡的行为刷钱,恶心
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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