
Uncover the mystery of a land beset by a Falling Star's curse in this Roguelike Strategy RPG inspired by the classics. Build your party, recruit new allies, and synergize your team's skills for decisive victory.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Embark on an enigmatic journey in Astral Throne, a captivating blend of retro-style turn-based strategy and roguelike adventure. Navigate a once-prosperous land cloaked in a memory-stealing fog from a fallen star.
Fight through a series of tightly designed hand-crafted combat encounters while building a formidable army through Roguelite-style level-ups and loot. Synergize your party’s classes, equipment, weapons, and skills in various ways - all while experiencing a mysterious story that changes depending on who you recruit and choices you make.
⚔ It's like a pocket-sized SRPG campaign every run ⚔

Astral Throne is a unique blend of Roguelike, Strategy, and RPG
Strategize around weapon and magic triangles, stat and experience distribution, and permadeath
Encounters are handcrafted to retain the tight design of a strategic experience
However, there are pockets of variance through enemy loadouts, recruitable characters, loot, and the layout of an ever-changing overworld
Small choices can butterfly-effect to vastly different outcomes every run

Flexibly customize your party, which will differ between runs
Build each character through loot and level-ups
Synergize your builds with hundreds of skills, weapons, items, and over a dozen classes
Affect the mechanics of your entire team through dozens of collectable memories

Choose your path through a procedurally generated overworld map featuring mini bosses, shops, duel arenas, and more
Unlock and recruit characters, heroes, and leaders that offer diverse experiences
Replay with a multitude of difficulty modifiers that put your skills to the test
Menus are snappy and responsive, and a deep tooltip system offers extensive clarity of information

Explore a once-prosperous realm shrouded in memory-stealing Stardust
Each hero has unique character traits and stories that blend to create a compelling world
The story of each run changes depending on who you've recruited into your party
Experience over a hundred story branches and two dozen unique endings
Reveal the truth of a mysterious plot over the course of multiple runs
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can be a little difficult but definitely fun to get into and very addicting. I keep getting mad but then come back for more an hour later.
lowkirk peak
Gioco scoperto casualmente consigliato dell'algoritmo di Steam mentre compravo un altro gioco e acquistato a prezzo scontato. Finora ho giocato più a questo che all'altro che avevo comprato. Ispirato a Fire Emblem, Final Fantasy Tactics e anche Slay the spire. Ogni volta le tre isole vengono generate in maniera casuale con una combinazione differente di battaglie, campi per recuperare, negozi dove acquistare cavalcature volanti o meno, armi e poteri. I personaggi non sono estremamente caratterizzati, non ci sono trame complesse o profonde, alcuni di loro sono caricature, uno tira fuori frasi in italiano imparato da americano "mi scusi" quando uccide le persone.... La colonna sonora è buona Vincere è abbastanza complesso anche al livello più semplice, bisogna sfruttare al massimo il sistema sasso forbici carta, il terreno e le diverse abilità. I round in combattimento sono limitati, superato il limite non si guadagna esperienza e si perdono hp. Dopo 4 battaglie è necessario per forza affrontare l'atto finale(ma volendo lo si può fare anche prima). C'è la modalità custom che non conta per gli achievement e lo sblocco dei personaggi, ma permette di scegliere il proprio party preferito, settare il livello di partenza, le abilità... Ottimo per vedere le interazioni e le storie fra i vari personaggi principali.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
趁65%off入手 稍微玩了一輪 敗給最終BOSS 雖然3D建模有點勸退 UI和戰鬥時鏡頭有時也有點問題 想用搖桿玩很痛苦(我放棄了) 不過以一位喜歡FE系列(只碰Hard不碰Lunatic難度)的FE粉來說 難度適中 配上隨機的要素 玩起來還是很有趣 開局建議帶上醫師 不然運氣差的話會沒補師 還有音樂很棒 作者有在Youtube放上OST 這邊買來支持一下 A Fallen Empire和The King is Dead真的不錯聽 https://www.youtube.com/watch?v=ycQORFqRCcY 遊戲流程是在大地圖上移動 買道具啊遇一些隨機事件之類的 打4場戰鬥就會進BOSS圖 打兩張BOSS圖後就進第三章 做些準備後打最終BOSS 每場戰鬥都有回合限制 超過的話每回合會扣血&無法繼續取得經驗值 所以不能像FE一樣刻意不打死BOSS和補血來洗經驗 角色被幹掉不會像FE一樣直接消失 還可以靠其他同伴救回營地 剛開始沒搞懂武器相剋還挺容易出事的 升級時可以從3個選項選1招技能 有些頗IMBA的(增加攻擊射程,敵軍移動到身邊時可以擋人+先攻擊等等) 進商店買或開寶箱獲得的道具也是隨機 所以玩家只能想辦法利用手上資源闖關看看 運氣差這輪就是打不贏 但這也是一種樂趣就是 雖然以這種遊戲來說 跑一輪花上的時間(戰鬥動畫全看 花了8小時)真的挺長的 但還是推薦喜歡FE系列的人試試看 可惡...再...再玩一輪吧
great!!!!!
Played through one regular game and it just kind of fell flat for me. Didn't feel like I need to play it ever again after that. Maybe I'm lost on what else I would want to do after one campaign, even if I decided to play other characters or higher difficulty. It just didn't seem worth it to me.
I really like the foundation here, and with some polishing it could have real potential. If a Fire Emblem style game with baked-in ironman randomizer challenge sounds appealing, then Astral Throne is right up your alley. I've seen some express concern about the round limits, but this is a soft limit that only really serves as an anti-grinding measure, and typically isn't a serious run-ending threat. I'm a big fan of the exp system, which uses stat growth as the basis for level increasing as opposed to the other way around, and once a unit's stats increase enough they can choose to gain one of three randomly chosen skills that can vary depending on the unit's class and weapons. Exp gains also scale with enemy level to keep units balanced within reason and reward performing support actions. It also has a solid soundtrack all around and a surprising amount of unique dialogue and lore details that appear depending on what Hero units you group together. What holds this game back however, is the fact it is unaccceptably buggy. Every run it seems I am encountering two or three new glitches that slightly sour the experience. But if that's something you can tolerate, there's plenty here to enjoy, and I'm hopeful the sequel will address these issues. tldr: Too many bugs 7/10
This is quite a good game. I initially took a dislike to it due to its excessively iron-man character, it doesn't allow levels to be retried and killing the target boss ends the level immediately, both of which are design decisions that I disagree with. However pretty much everything else about it, I really like. So I am giving it another go.
Astral Throne is a good game and worth the price--when it's on sale. If you only want to play a tactical RPG with a focus on gameplay over story, then Astral Throne will suit you. But it lacks polish, game design wise. The UI is flawed, but easy to pick up after an hour. The close-up camera glitches out when battles are next to walls or in closed spaces, but is overall fine. On a personal note: there's a lot of skills to choose from, but its annoying that the character forgets a skill if its swapped with new skill. The round limits are also annoying, but the custom game lets you that and other game aspects which helps. Having only one save drives me up a wall as well. I accidentally started a second campaign to see what another character run looks like, and my first campaign was lost to time RIP I grew up with the 2010s era Fire Emblem entries (DS and 3DS), so the low poly aesthetic and pixel art is what drew me in. But I expected FE level of story and character interactions as well. There are only a few interactions and cutscenes, so all of the characters seem cookie-cutter. Even the main playable characters have little personality. Even the worldbuilding is underdeveloped. An empire and its neighboring kingdoms are dropping dead or raving mad from a god's stardust/remains! That's such a cool concept, it doesn't matter how detailed the art is if the story is engaging. But the sheer amount of recruitable characters doesn't make up for the lack of worldbuilding, characterization, etc. The full character art is severely underutilized as well which is a shame. Its only in the character selection at the start of the game. If the writing was well done then it would've made up for the low poly/pixel count and lack of detailed art... If the characters--even just the playable ones--were well written, then I'd definitely replay Astral Throne several times just to see their stories alongside the gameplay. But the lack of story makes the flaws in the gameplay all the more glaring in my opinion. The 3D environments, models, and pixel art are well made and wonderfully retro. Sadly, I can't over look Astral Throne's issues because of that.
The classes are interesting, the gameplay is fast paced, and the characters are interesting. Easy recommend for fans of strategy rpgs, roguelikes, and pixel graphics
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Players by region
Where this game's players are, estimated from review languages.
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