
Tackle thorny problems in this plant pushing puzzle game. Learn to maneuver like a cactus as you grow your way back to the desert!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
难度中等的类推箱,我是比较喜欢边想边枚举,因此干扰项不多这点很好 第一章:无感,纯熟悉操作 第二章:新机制很有趣,对的对的 第三章:哦不对,一下子就不直观了
공간만 된다면 무한 성장하는 선인장으로 화분을 목표지점에 밀어 넣는 고난도 퍼즐. 처음 배우기는 쉬우나 갈수록 많은 도전과 시행착오를 필요로 합니다. 도전과제가 없어 아쉽지만 편의성이 좋고 만듦새가 깔끔하니 퍼즐에 푹 빠져보고 싶다면 세일할 때 추천. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
Excellent sokoban puzzle game about a stretchy cactus pushing smaller cacti around. The thing that makes this game unique is that you can push against walls and that'll make your body grow in the opposite direction. This becomes a crucial mechanic in moving around and pushing the smaller cacti, and the game comes up with dozens of brilliant puzzles showcasing the nuances of the system (roughly 100 puzzles total). This would make it a pretty nice game as it is, but the game goes above and beyond as you progress, getting completely bonkers by the last chapter of the game. Rules about the world that you took as a given are stripped away and the levels become increasingly surprising and delightful. Be warned though, this game is devious! It's one of those terrific sokoban puzzle games where you have these small contained levels, with simple rules, where you feel like you understand everything that's going on, and the level looks clearly impossible, and then you have to figure out how it's beatable. A bunch of levels are straight up demonic, and you'll likely be obsessing about them at work. And that makes it all the more fun when you finally figure them out. I wouldn't say this game is quite Baba level difficult, but it's pretty challenging. Lastly, I wanted to commend the presentation. It's ultra polished, and the music is extremely fun and catchy. The store page doesn't quite do justice to how good it is. Huge recommend for puzzle game fans! One of the greats.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent puzzle game with a cute cactus theme! The main levels are challenging but the learning curve is not so steep as to be frustrating or feel unfair. In some ways it is similar to Snakebird, but it is definitely its own unique thing. The controls are smooth and everything just feels, looks and sounds good. I thought it was a nice touch that you need to use the skills you learn in the levels to navigate the hub world. I'm having a great time with this one and highly recommend it!
Very well done! The mechanics are quite simple, yet they seem to be explored to their fullest. Most of the puzzles are simple enough, but there are enough head-scratchers to justify giving this a solid thumbs up. Also, it reminds me of SnakeBird - though I’ve never actually played it. EDIT: head-scratchers my ass, this game is hard af
Recommending this one but with caveats. This is closer to a 'neutral' review than a positive one. On the one hand, this game is original, well presented, and fairly easy to understand. On the other hand, the game gets very hard, very fast. Casual puzzle gamers will tap out after 45 minutes. More medium-level puzzle gamers (which is about where I fall) may get closer to 3 hours in. Dedicated/hardcore Sokoban fans may find a lot to like here. Everyone else... maybe think twice before buying. For reference, I have completed (and thoroughly enjoyed) games like Isles of Sea & Sky and Patrick's Parabox. Those games have wild challenges in them but it feels like you learn over time, feel a sense of progress and cumulative understanding, and can break down many of the harder puzzles in the game, even if the toughest optional ones elude you. Room to Grow is cute & clever at first but soon feels opaque and impenetrable. Rather than just being 'hard,' I think room to grow stumbles because it doesn't feel like you learn very much as you go. Some puzzles feel big and unwieldy and like they lean too much on trial and error. And sometimes, you look at the playfield and it seems like the game wants you do to something really convoluted to achieve something simple. It's a subjective feeling but this isn't always the most elegant game.
선인장이 똑똑하고 재미있는 퍼즐입니다.
1度通った場所は通れなくなる一筆書きパズルでありながら、壁との反作用を利用してその「通った場所」自体をずらすことができるという仕様により独自のパズル性が生まれている。
Great puzzle game to relax with. I was surprised there is no mobile version as this seems like the perfect thing to play with when you are stuck waiting somewhere.
Good game design.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $191K | 715 | 93% | $14.99 | |
| $17.2K | 53 | 100% | $11.99 | |
| $17.7K | 59 | 100% | $9.99 | |
| $3.9K | 57 | 96% | $2.99 | |
| $181 | 13 | 77% | $0.55 | |
| $367 | 31 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $52.5K | 237 | 86% | $8.99 | |
| $52.5K | 63 | 70% | $19.99 | |
| $52.5K | 270 | 81% | $6.99 | |
| $52.5K | 103 | 95% | $19.99 | |
| $52.5K | 234 | 26% | $7.99 | |
| $52.4K | 221 | 76% | $9.99 |