
A skating based adventure in a vast alien world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
It's a free skating platformer, with grappling and time slow down mechanics. Motion is quite fluid, and for the most part the jumping and movement performs the way you want it to. Took about 2 hours to finish, though I did find a skip that saved some time. Checkpoints are forgiving, and the performance is good. Game is divided into several sections where you have to collect coconuts akin to how in Mario Sunshine you were teleported to those shadow levels. Worth checking out if the trailer looks good :)
☀️
Need me a full version of this with a soundtrack by Subotonix.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 25 reviews with recorded playtime.
Unfortunately, pretty broken. The ground attack literally doesn't work, which isn't game breaking; but the game softlocked at the end of the tutorial so I could not progress.
While it is free, it had even my computer well above recommended specs hitting above 70 degrees C to run it, and there are no graphics settings to tone it down. That's a major point against it, but even if it was better optimized, I don't think I would like it. The combat feels heavily unbalanced with the ground enemies being no threat at all while the flying enemies are consistent annoyances, the platforming is pretty limited and barebones without the momentum skating should entail (though the high speed levels are fun) - but probably the worst thing in the game right now is the grind rails. They simply don't work; they'll either try to launch you back the way you came, turn you around at the edge of the rail, or they'll slow you down to a crawl. It feels like pure luck that I was able to even reach the final boss because the grind rail was just too steep and other attempts to cheese (including doing nothing) saw me clip right through.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 7 | 57% | — | |
| $2.8K | 16 | 100% | $6.79 | |
| $285 | 0 | — | $9.99 | |
| $1.3M | 1.5K | 90% | $39.99 | |
| $398.1K | 914 | 80% | $19.99 | |
| $23.1K | 104 | 87% | $9.99 |