
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11.14/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 30.3Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1160 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神作,献给逻辑牵强剧情流水账喜欢自我感动人物塑造单薄打击感全靠卡肉游戏时长全靠进厂打螺丝来凑王道jrpg爱好者的情书
[h1]ストーリー、キャラデザ、遊び応え、操作性全部◎[/h1] 横スクアクションRPG好きなら絶対遊べ。 メイン全クリ後の満足感が凄いぞ。
挺好看的,我以为第八章结束了,结果还有终章,我以为终章结束了,结果还有。强强
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 6.8K | 91% | $49.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.2M | 18.1K | 66% | $29.99 | |
| $13M | 22K | 83% | $39.99 | |
| $13.2M | 11.3K | 84% | $49.99 | |
| $13M | 41.7K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 5 | 80% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 66 | 89% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神了
神作无需多言
非常好游戏使我腱鞘炎发作 剧情很神,战斗很爽,非常值得一玩
总体来说,这款游戏并不是一无是处,剧情、基础战斗以及部分成长系统都有不错的地方,但实际玩下来,我还是觉得它存在不少影响体验的问题。最大的问题是战斗和成长带给我的正反馈不足。角色升级、装备更换以及技能强化虽然很多,但实际使用过程中并没有让我明显感受到让我玩下去的动力,人物的成长过程没有肉眼可见的满足感,几乎都是数值提升。随着流程推进,战斗也越来越容易变得混乱。敌人数量增加后,加上各种攻击特效,眼睛看的疼,即使把设置里的闪烁关掉,但只能说是聊胜于无。成长系统本身虽然丰富,但部分系统的操作和资源分配也不够舒服,经常会出现当前章节缺少某种强化资源,只能选择重复刷材料、花费更多资源,或者暂时放弃强化的情况,所以说到后面发现一个章节,就要反反复复刷,再加上在新章节,人物的数值,没提上来,和特效的闪烁,敌人让人生理不适的贴图,比如一些蜘蛛和虫子,因此整个刷的过程给我的体验非常糟糕。是说它是一款烂游戏,只是它的成长反馈、探索奖励和视觉表现都没有击中我,玩下去反而越来越难受。
活过的证明
好玩爱玩
真tmnb,各个方面的,原本就是追着剧情音乐来的,没想到这个打击感这么爽,剧情更是一绝,一周目尾到二周目全是震撼,还有音乐,nb,对我来说能和樱之诗的ost坐一桌了,玩的真是太爽了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.