
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
神人游戏,一点引导没有。刷史莱姆刷了一个小时。正确攻略是第一个房间女人对话选否,接着去杂货店对话,再去酒馆对话,接着再去第一个房间对话。下一步是回第一个存档点右边的湖拿松脂,再去村子右边的洞窟右下角拿木柴,再回杂货店对话才有火把。 真神人来的,游戏就叫神之天平,她问我是不是来找天平的谁会点否啊淦。 第二个红篮球的谜题也是神人,解密要到洞窟外去???先拿篮球,再拿红球,接着把篮球放到红球的底座上,再回村子中间的水坑把红球变成篮球,再回洞窟里把篮球放回第一个底座。大门就打开了。我?????为什么要到洞窟外解洞窟里的机关??? 第一个龙boss这血是不是肉的过于离谱了???第一个boss刮了半个小时这对吗? 先打差评,玩到后面再改
总结:非常不推荐。本作在我这里已经是黑名单了,如果有游戏博主在榜单中推荐本作我会直接降低这个榜单含金量的程度。 优点:玩法和手感其实相当不错,特效很不错。而且用十里坡剑圣的玩法,基本上遇不到什么卡关的情况。 缺点:剧情无聊,人设乏味,十多年前的日本流水线男性向动画片的剧情。如果是冲着剧情来一定会会痛不欲生。我坚持打完本体就是坚信后续剧情一定相当有趣,结果大失所望。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
佳作,剧情在传统的日式勇者rpg基础上添加了额外的戏剧冲突,演出代入感不错,前期刷刷刷配合手柄震动反馈很爽,中期有点疲劳,后期的神明技能又重新爽起来,搭配剧情高潮食用体感极佳,整体上量大管饱不腻口,如果不排斥刷刷刷和相对老旧的画面就值得一试
若只解密和逆天数值,第六章彻底给我玩破防了
peak, do not be fooled by the artstyle, it is a very well made action rpg, good story satisfying gameplay
怪了,周末想把最后两个成就打了,结果打不开游戏,什么界面都看不到,steam显示就变成开始游戏了.WIN10 N卡最新的驱动,估计有兼容问题?核显的WIN11办公本能启动...
这个游戏的美术,音乐,剧情都令我着迷,就连战斗也多彩多样,感觉很有rpg风格,在它身上可以找到rpg游戏的影子,游戏背景的美术非常有感觉,宏大的蓝色天空和绿草地是我最喜欢,剧情让我一次又一次的回到过去,并拯救未来。当之无愧的好游戏
神作 我玩了三遍
請刪除我記憶
游戏剧情世界观和音乐都是顶级,但是立本人做游戏不写点低俗恶趣味无意义的黄色剧情是会死吗?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $2.7K | 13 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 45.1K | 97% | $9.74 | |
| $13M | 26K | 93% | $14.99 | |
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 |