
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 7/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ノーマルクリア済 トロコンするためハードにして2周目 楽しめるのですが、いくつか気になった点 ・宝箱を開けるのに鍵(消費アイテム)が必要 ▶ スタート間もないときに豪華な宝箱がドロップしたとき開けられずにモヤります ・画面切り替えで宝箱が消失 ▶ 鍵がないときは諦めてください ・たいまつ ▶ 一部ダンジョンで周りが真っ暗なため松明(消費アイテム)を使いますが、すぐに消える。再点火が本当に面倒 ・ツンデレとノンデリを間違えている ▶ 4章でライターが変わったのかと思うほど胸糞展開(ギルド仲間をAHOだのBAカだの)そして下ネタ連発 (隣の部屋から女性のうめき声が~ 👈️これもド下ネタ) ・ひとつの選択ミスで何時間もロスト ▶ 120個セーブできるのでわけることをオススメします。1つにずっと上書きはマジで詰みます ・固有アイテムドロップ率の悪さ ▶ スキルで確率をあげることはできますが、それでもマラソン必須 ・難易度の逆転 ▶ ノーマルよりハードの方が成長速度が早いためハードの方がノーマルより簡単かも・・ ・装備スキルの説明不足 ▶ 鎧などの装備をつけて経験を稼ぐと「マスター」してスキルを取得することがあります。この「マスターした装備」を再装備するとスキルを無償でつけられるのですが、その説明がない。「装備をつけたまま」だと何の恩恵もありません。 ・カードは消費して永続強化 ▶ これもなんの説明もなくクリア寸前まで気づきませんでした **ネタバレ** 元々がフリーゲーム?だったせいか終盤でボカロの歌が入ります ボカロに苦手意識がある人には向いてないです
优点:剧情可以打8分,装备成长和天平系统有点趣味 缺点:1. 技术力极低,即使作为横版2D也是最次那一档 2. 有史以来最差的引导,到中期之后几章基本得对着攻略玩,这不叫巧思,单纯是作者设计关卡和引导的水平都低的令人发指。 3. 存档机制死妈,本质是刷子游戏,但后期一些关卡很容易一不小心死亡,但前面获取关键道具过程中没有存档点,导致刷怪和解密需要反复进行,远超早期黑魂的十八码程度。 4. 怪物及BOSS设计没有任何水准,就是抬手发波,或者加点异常积累,素材堆砌也是各类评测视频都说过的特色了。 总结,一款有点小想法的劣质独立游戏,被捧上神坛是因为一群人没吃过好的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Casi terminando el juego [el post scrip], de los mejores juegos que he jugado con una complejidad inimaginable y a la vez super atrapante, con mucho grindeo si pero nunca sientes que el grindeo es aburrido a la inversa es super entretenido y super satisfactorio ver hasta que punto cada pequeña actualizacion en las estadisticas pesa en como construyes a tu personaje y la historia para nada se queda atras, teniendo tantos giros argumentales, cliches anime y cosas que se nota que se perdieron en la traduccion, sabiendo de ello puedes ver estos chistes y demas tras toda la traduccion, aun con eso dicho es un juego increiblemente disfrutable.
剧情老套不懂神在哪
神作
I just know everybody who looks Astlibra for the first time think the same thing: This looks cheap as hell! But looks aside the game is as memorable as it can be, the gameplay is rather simple but the skill system and limited resources to toggle said skills lets you try a lot of diferent builds and even the item based puzzles can surprise you with very clever solutions In the end the star of the show is the plot which is just sublime, never before I had seen a twist coming from a mile only to have it adressed and revealed to be something much more unique. All of that sprinkled with really effective humor and relatable characters The DLC is also really fun and interesting but I'd say it's only for those who truly loved the base game and want more because that's what it is, just more content. As good as it is I'll give it a 9/10 but not for lack of effort and love of the dev For a game that has this much limitations it's way better than anybody could imagine
剧情低俗笑话太多,刷子游戏性质太重,其他的还行,没像吹的这么神
大好きなゲームですがレビューできてなかったのでクリア数年後しレビューです。 もうトロコンまで遊んでから数年経ちますが400本以上持っているSteamのゲームライブラリの中で一番好きなゲームです。 購入する前は大分舐めてたんですが、初回クリア時には「想像の100倍面白かった」となり、トロコンまで進めたときには「クリア時の想像の1000倍面白かった」ので、期待値と実際の差が10万倍くらいあったゲームでした。 細かいことは言わないのでRPGが好きな人は誰でも手にとって欲しい1本です。そして作者さんにはぜひ次回作を作って欲しい。
剧情 音乐 养成 战斗 都很不错, 神作!!!!!好玩!!!!
非常上头,太爱这种剧情带刀的横版游戏了!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
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|---|---|---|---|---|
| $13M | 11.6K | 90% | $34.99 | |
| $13.1M | 6.7K | 91% | $49.99 | |
| $13M | 45.1K | 97% | $9.74 | |
| $13M | 25.9K | 93% | $14.99 | |
| $13.1M | 45K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 |