
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11.14/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 31.9Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩 刷刷刷
剧情很好,玩法习惯了之后也很好,体验下来是非常好的一趟rpg旅程
非常好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 45.2K | 97% | $14.99 | |
| $13.2M | 18.1K | 66% | $29.99 | |
| $13M | 11.6K | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
必须的精品游戏
很好的游戏
Grindy, unbalanced mess even on easier difficulties, shame really because the core systems and story seems nice.
无剧透纯个人游玩感受 剧情挺好的,我目前这个时长是刚通关所有剧情内容(无DLC,还有几个结局没打,可能要刷的话可能还有几小时,强化方面已经都拉的差不多了),音乐方面挺多地方我都觉得挺好听的,战斗方面粗略可以分为物理和魔法两种攻击方式,物理就是自己用武器去打,自身攻击会积攒精力是用来发动“魔法技”的。根据天赋树慢慢点起来会学到新魔法,角色强度如果要比较舒服是需要大概全流程四分之一时间刷材料的,但其实不算特别硬核,而且这游戏可以边战斗边喝血药。就是后期某些boss战有些光污染。游戏的属性成长方面也挺不错的,独特的系统以及其他的方面,发展过程中的对比蛮大的。在中后期开始有点作者的“个人趣味”,魔法技和敌怪有些形象比较媚,建议斟酌避免社死。 解谜方面其实好像算挺有争议的一部分,我个人觉得除了个别地方确实有点阴,但大多数地方用“穷举”一样的方式每个能去的地方都思考排查一下,跑图过程中多打些怪也相当于顺手刷材料了,另外要提醒的是有些时候跟npc对话还是挺有信息的。 总归来说假如你是不那么介意解谜和刷成长材料要些时间的玩家,而且喜欢独特世界观、剧情上边留悬念边解惑然后又有新的悬念那样(表述能力不佳希望能明白orz),那我还是很推荐入一个的,这会是一个很好的作品。
Astlibra is a video game collage, formed in the shape of a lost action RPG from the early 2000s, written in the mold of nostalgic anime tropes and an elevated empathy for a life. A kaleidoscope experience, Astlibra puts you in the place of a faceless, nameless, and silent protagonist where you fight and beat your way through one of the most original combat systems I know of in the action RPG space backed up with one of the most wild JRPG stories I can think of. There's gonna be some genre mixing. There's gonna be tonal leaps. There's gonna be perverted jokes. There's gonna be some genuine heartfelt moments. And it's gonna make you think on how the hell the universe in this game even works. Putting you into such a high concept series of events that you wonder what the game is even trying to do. But it's pretty clear what it is trying to be, it's a basic telling of a story that asks "how far are you willing to go, to make your life a happy one?" I don't want to give too much away, the game gives you a lot to discover. A lot of systems and interplay. Weird niche items. Weirder strategies, and builds, and spells. Secrets, side quests. I think the one thing that stands out most is that the game is a figurative gumbo of art styles. Astlibra was in development for over 10, I think 15 years. In that time the developer has gained permission to use a lot of designs, assets and music from independent artists over the years. The way enemies animate is like puppetry, which furthers this feeling of playing in a collage. Everything syncs up by how much it doesn't sync up. You can see certain artists work over others, with their own distinct styles. Hell, even your character isn't even in the same style as the rest. And this heightens the experience for me. Too often a game tries to be cohesive - narratively, aesthetically, and in gameplay, but Astlibra paints with broad bold strokes. Yet, it comes back together just as easily. It feels like a labor of love to many, many years of gaming. A work like this doesn't usually get an excellent translation, but this one did and it's all the better for it. Please play Astlibra. It's one of the best Action RPGs of our generation. P.S. A lot of feelings I have for this game also echo the developer's other release, Magicus. Except the translation is unfortunately not good, but it's an amazing puzzle RPG. One of the best.
666
神之天平是刷子游戏加一点解谜的类型。 刷的过程可以解锁很多未知的技能,想刷的动力停不下来。玩到后面有种肉鸽的感觉,刷得还挺爽的。 而且剧情是真的好,确实是神作,满分!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.