
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很久没玩到这么好的游戏了,整体剧情和音乐搭配很完美,故事各种悬念和反转都很不错,音乐也都很好听,游戏最大的问题就在于解密部分设计水平太低不如都删了,不是及其简单一眼能看出来,就是完全没有任何提示和规律,比如俩长得一摸一样而且安排紧密的机关,各自解开的方法却完全不一样也没有任何提示,大部分解密不看攻略根本不知道为什么这么解,因为设计的完全不讲道理纯是为了卡玩家进度而设计的。其次就是剧情中偶尔会莫名其妙恶心玩家一下,比如把凯一起带回来时,突然凯就和女主暧昧起来了把男主晾在一边,不管是不是梦境吧,真的就很莫名其妙,那你设计这个恶心人的梦,它作用是什么呢?后续也没有剧情呼应和解释,就感觉是作者故意恶心一下玩家,除此之外我是想不到这段剧情存在的意义是什么,好在这种恶心人的剧情不多,只是偶尔一下,但我还是觉得莫名其妙。除此之外其他部分结合的都很不错,总体来看瑕不掩瑜,不错的游戏
好玩 刷刷刷
剧情跌宕起伏,让人应接不暇,不过剧情上碰到一些很容易出 bug 的设定,如果不去深究的话,还是挺不错的。 可惜人物塑造的有点薄弱,男主没台词导致印象没这么强,与女性角色的互动也有点太过稀有了 刷武器>刷熟练度>合成新武器的循环让人沉迷其中 总体上能给一个好评
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 45.2K | 97% | $9.74 | |
| $13.2M | 18.1K | 66% | $29.99 | |
| $13M | 11.6K | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没文采,就一句牛逼
剧情很好,玩法习惯了之后也很好,体验下来是非常好的一趟rpg旅程
玩的上头,熬夜都在刷,剧情音乐更是好上加好,每章完结的BGM响起总是起鸡皮疙瘩。玩法很不错,嘉隆系统不自觉就能熟悉各种武器,我一个以前喜欢玩远程打怪的在这游戏里竟然喜欢上了狂暴近战流,不得不说很值得。
Grindy, unbalanced mess even on easier difficulties, shame really because the core systems and story seems nice.
gg
神之天平是刷子游戏加一点解谜的类型。 刷的过程可以解锁很多未知的技能,想刷的动力停不下来。玩到后面有种肉鸽的感觉,刷得还挺爽的。 而且剧情是真的好,确实是神作,满分!
真神
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.