
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 11/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1121 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前刚打完第八章活着的证明,和嘉隆的相依为命以及嘉隆无论何时全身心的支持和陪伴是最打动我的,时空层面的细节伏笔和因果也很牵动人心。游戏的音乐和剧情非常好!我会对着音乐合集找玩某一段时的bgm是哪一首;剧情的精彩也让我直接靠着回想就对女朋友侃侃而谈,她听得很认真但是我感觉自己讲得不够好,希望等她淡忘了之后能带她玩一遍。 希望兄弟们不会因为刷子游戏而错过神之天平,不喜欢刷的话如果不追求全装备高难度基本不太用刷的。第一篇评测留给了神之天平,目前我最喜欢的游戏❤
用键鼠游玩那按键设定让我很不适应,跟玩4399小游戏一样。音乐和打击感很爽,但是画风一言难尽。此外,进门居然会有怪物在守门,这让人这么反应?重新刷新怪物很逻辑很怪。没法任意存档,地牢的存档点很少,没有冲刺或者翻滚,只能靠跳跃拉距离,总体玩下来还行,值得一玩。。
Cosa linda, cosa bien hecha !!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.8K | 91% | $49.99 | |
| $13M | 45.2K | 97% | $9.74 | |
| $13.2M | 18.1K | 66% | $29.99 | |
| $13M | 11.6K | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
阿努莉斯&嘉隆:“你是我的活过的证明” 玩的这几天,每次打开游戏总能看到一句告诫 请勿忘却,你正为了守护自己的宝物,而不停地夺走他人的重要之物,若有生命受到命运天平眷顾,则也有生命因此夙愿难偿,如此命运,究竟是要对其篡改,抑或冷眼旁观? 你所做出的抉择,真的不需要承担任何责任,没有染指任何罪孽吗 一开始,我只以为是这句话是在说主角使用天平时的那些被蝴蝶效应波及的没救下来的陌生人,而且主角后期的滥用也没怎么体现代价,因为是为了救下所有人,甚至基本上做到了 但是当我打完结局,最后的画面那二人对话后,游戏自动回到主页又出现了这段话,仿佛被回旋镖击中,我当时的心情根本就无法形容 我唯一遗憾的是,即便强大到主角这种程度,最后还是没救下所有人 这游戏能让人感动的地方实在太多
神作! 最大的扣分项还是在画面上吧,确实比较劣质 游戏性非常高,经常会有新的东西端出来,法术系统熟练度天平系统都能不断地带来正反馈,整个游戏过程非常的流畅 剧情更是王中王,虽然是一个主角一路从路边的野兽打到创世神的王道系剧情,但是一路上的故事都前后呼应,每个人物也都塑造的有血有肉
续作
神作 还纠结干啥 玩就对了
이 그래픽으로 이정도 몰입감과 이정도 재미와 이정도 플레이타임을 뽑아낼 거라고 누가 생각했을까 2D횡스크롤 좋아하면, 아니 별로 안좋아해도 한번쯤 해봐라 진짜 존나 재밌음 좀 오글거리고 만화스러운 부분이 있지만 그거 감안해도 이건 개갓겜이 맞음. 소개영상 그래픽보면 '뭔 90년대 게임인가? ' 싶겠지만 그래픽이 전부가 아니라는걸 느끼게 될 게임
神ゲーム
好玩 刷刷刷
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.