
Confront time and fate in the 2D action RPG, Astlibra Revision. Explore meticulously crafted worlds, fight brutal boss battles, and upgrade your skills to take down enemies lurking around every corner.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 8.33/day in the week after.
About
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Travel Through Unfamiliar WorldsExplore a vast, dangerous, yet beautiful world. Broken up through multiple chapters, join the protagonist and Karon, his talking bird companion, as they confront time and fate.
Slashing, Smashing, thrusting countless enemies while building up stamina for powerful Possession Skills, which are enough to melt away anything that blocks your way, including huge bosses that could take half, or even more of the screen. Fight aggressively while thinking strategically, always pick up the most trust worthy equipment, and select the best suited skills to deal with ever changing circumstances.
Battle ferocious bosses throughout the story, each with their own set of attacks and challenges. Upgrading abilities and acquiring new skills are vital to finishing each battle and progressing through the protagonist’s story.
A warrior mastered ranged combat with bows and throwing knives? A mage smashing enemies with staffs and cast magic at the same time? Play it in your way. Gathering experience to level up, collecting force to grow up, forging and mastering equipment to open up more tactical options.
14 years in development and more than 1 year for revision, award-winning indie developer KEIZO gave his all into this work. The plot keeps twisting as characters growing in an ever expanding world; Classic themes like time travel and tons of spoilers are all custom-made with the developer's own style. In ASTLIBRA, Story elements are often made into game mechanics, for example, your soul-mate Karon is not just a sidekick to talk with.
With 6 difficulty options, all kinds of players can enjoy the combat system at their own pace, but no one can finish all those contents casually - even after you "beat" the game, the Postscript after Final Chapter will provide extra story, new adventure and fresh system, tapping the potential of skills, equipment, as well as your imagination.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 31.8Kreviews | 95% | — | $13.1M |
| $17.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
巨jb好玩
剧情可以,但是玩法和画风太烂了
好玩,优秀独立游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 12.29/day in the week to Jul 21 → 9.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Korean, Spanish - Spain, Traditional Chinese, French
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
体验有些差
小众宝藏神作,既有不断推进剧情的沉浸感,又有游戏性上的战斗爽,满分! OS:没有嘉隆我就是fw _(:з」∠)_
一款体量庞大的游戏,装备和技能做到了相当大的差异化,装备、技能、采集等系统设计的确实棒,怪物很丰富,剧情也不错,除了节奏有些拖沓以及太肝了之外,各方面都挺好的。 后面有些剧透: 本身就是差不多类型的地图反复使用,每到新的一章数值就不够了,就要刷,新章之前的各章有新的剧情、新的和角色、可以找宝箱、打神,还有新鲜感,还勉强OK,即便如此,我玩到第八章左右的时候已经有点累了,当时想到马上就结局了就决定忍一忍,结果还有新章,本来以为新章只有一章,结果是把前面的地图和怪几乎完全重复了一遍,大概是制作人对某种RPG正统的执念比较深,一定要玩家肝,否则别想看不同结局,虽然说这样搞一搞更加贴合剧情,但是节奏太拖沓了,感觉新章的很多章节根本不是必须的,到最后实在肝不动了,看攻略搞指令拳,不然都不知道得有多难打,喂阿努莉斯的时候已经头脑发昏了,喂了几个爱情发现人不见了,还以为结束了去打boss,结果玩完发现还不是真结局,毁灭吧,我去看别人通关视频了。 总而言之,如果节奏能够更加紧凑,减少肝度或者开放工坊的话,评价会更高。
嘉隆😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍😍
开头前期还行,玩了前几张以为是相对严肃向神作的吧。。结果发现剧情里有些奇奇怪怪的笑话大可不必总觉得跟剧情风格真心不太搭,还有一些剧情设定啊太突兀了,到那个海边村庄那一章真的好莫名其妙。有些解密太阴间了,透明的路你起码有个提示吧,不看攻略真的看不出来。。。。以及后面每张地图都是强行让你反复刷太心累了。如果你喜欢那种谜语人风格,男主角穿越拯救世界,全部大波涛女角色都爱我,还有女装环节。。。那这款游戏适合你。
喜欢刷的玩家享福了,喜欢2D的也享福了
的确可以
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 21 | 90% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $35.9K | 71 | 90% | $19.99 | |
| $3.7K | 18 | 100% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.1M | 49.2K | 98% | $10.99 | |
| $13.1M | 22.1K | 94% | $19.99 | |
| $13.1M | 6.1K | 91% | $49.99 | |
| $13.1M | 80K | 71% | $10.49 | |
| $13M | 45.2K | 97% | $9.74 | |
| $13.2M | 18.1K | 66% | $29.99 |