
Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best PL #93, worst UK #100 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 10 → 26.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
About Assetto Corsa Rally
Assetto Corsa Rally delivers an uncompromising rally simulation that captures the raw intensity and precision of the sport. Developed by Supernova in technical partnership with Kunos Simulazioni, AC Rally was developed on the base of Assetto Corsa’s acclaimed physics engine, specifically refined for the needs of this motorsports discipline, and a customized build of Unreal Engine 5.
AC Rally introduces a rally-specific chapter to the Assetto Corsa franchise, designed to deliver a demanding and immersive experience where weather, road, and car setups all matter and dedicated driver training and skills are a key element to succeed in driving.
From the gravel stages of Wales to the tarmac stages of Alsace, AC Rally introduces 3D laser-scanned stages & meticulously modelled vehicles, professional co-driver support, and realistic dynamics for FWD, RWD, and AWD vehicles. Every second on the road is a high-stakes challenge, where surface grip, weather, and time of day constantly impact your every decision.
Launching into Early Access with an initial set of 10 licensed cars, 4 rally stages, from the real world of rallies, plus offline and online game modes, AC Rally invites players to master the precision of rally racing while shaping the future of the game with their feedback.
Official Licensed Cars:
• Alfa Romeo GTA 1300 Junior Gr.2 – 1972
• Citroen Xsara WRC – 2001
• Fiat 131 Abarth Gr.4 – 1976
• FIAT 124 Sport Abarth Rally 16V Gr.4 – 1973
• Hyundai i20N Rally2 – 2021
• Lancia Delta HF integrale EVO Gr.A – 1992
• Lancia Stratos Gr.4 – 1976
• Lancia Rally 037 EVO 2 Gr.B – 1984
• Mini Cooper S Gr.2 – 1964
• Peugeot 208 Rally4 – 2020
Real Stages:
• Rally Alsace - Munster
• Rally Alsace - Saverne
• Rally Wales - Hafren South
• Rally Wales - Hafren North
Game Modes:
• Assetto Corsa Rally Events with online leaderboards
• Free Practice
• Rally Weekend
• Single Rally Stage
• Time Attack with online leaderboards
With full support for triple screens, direct input racing wheels, and peripherals, AC Rally also includes a powerful physics-based damage system and multiple audio effects for authentic car feedback.
Post-launch, the game will evolve with 30+ cars, more rally stages in new locations, expanded game modes, full support for VR, and a dedicated rally school.
Assetto Corsa Rally is a focused evolution for those who Rally, not just play. This is where skill meets speed, and every moment behind the wheel is a high-stakes challenge. It’s a simulation where control, courage, and calculation define success. Assetto Corsa Rally is the best rally simulation that Supernova and KUNOS Simulazioni can offer, a new chapter is started in the Assetto Corsa franchise.
And you, what driver are you today?
EARLY ACCESS 0.6
Assetto Corsa Rally 0.6 expands the roster with three cars spanning 38 years of rallying history, introduces private lobbies for more control over your online sessions, and delivers the first step towards modding support with multiple custom livery management. Photo Mode arrives alongside a broad evolution of the driving model across all surfaces.
This is a release about more ways to experience the stages: more cars, more ways to play online, and more ways to make the game your own.
THREE NEW CARS – The 1980 Audi Quattro Gr.4 is the car that redefined rallying with permanent four-wheel drive and a turbocharged five-cylinder. The 1999 Peugeot 206 WRC is the raw early version of a car that would dominate the early 2000s. The 2018 Volkswagen Polo GTI R5 completes the trio: engineered for customer teams, quick without being difficult to drive.
PRIVATE LOBBIES – Full control over your online sessions. Create and manage your own races with the players you choose.
CUSTOM LIVERIES – Multiple custom liveries are now supported. Save your favourites and switch between them from the in-game menu. First step towards broader modding support.
PHOTO MODE – Available from within the race, replay, service park and main menu.
EARLY ACCESS 0.5 CONTENT
Update 0.5 brings major new contents and features that enrich the experience and gameplay of ACR.
NEW LOCATION - RALLY GREECE
• 2 new laser-scanned gravel Special Stages: Elatia and Loutraki.
• 12 total layout variants.
• 22 km of laser-scanned roads and 509 meters of elevation change.
ONLINE MULTIPLAYER
The first phase of online multiplayer is now available, introducing custom and public lobbies for up to 16 players in single-stage competitions.
Players can create their own, join official ACR lobbies, spectate live races, and take part in a rotating calendar of weekly and weekend events.
NEW RALLY EVENTS
• 2 new Events groups, and a total of 24 new ACR Events.
• Added 8 new snow-condition events for Rally Alsace and Rally Wales.
• Added dedicated "Rally Weekend" presets tailored specifically for Greece.
PHYSICS OVERHAUL
Update 0.5 introduces a major physics overhaul focused on tyre behavior and surface interaction. Revised slip angle, load sensitivity, camber, contact patch, and surface recognition systems make tyres respond more accurately across cars and terrains, while new gravel bulldozing effects improve grip and slip dynamics on soft surfaces. Together, these improvements further enhance the overall force-feedback feeling, adding more detail, texture, and clarity through the wheel.
BUG FIXES & IMPROVEMENTS
Numerous improvements and fixes, including updates to audio, UI, environments, visual effects, vehicle data, and overall gameplay polish.
EARLY ACCESS 0.4 CONTENT
New Cars
• Peugeot 306 II Maxi Kit Car
• Subaru Impreza S3 Group A
New Events
• 2 new Events groups for the 2 new cars, for a total of 12 new events.
• Added 1 event each (3 total) in the FWD, RWD and 4WD Traction groups with mixed weather conditions.
Updated Weather Conditions
• Added snowy weather conditions in Rally Alsace and Rally Wales.
Jon Armstrong Collaboration
We're thrilled to announce our collaboration with Jon Armstrong, WRC Rally Driver at M-Sport. With his extensive sim racing, game development, and top-level rally experience, Jon helped us refine car physics and handling—focusing on tyres, aerodynamics, and suspension. The result: smoother, more communicative behaviour that makes managing wheel lock-up, traction loss, and limit driving more natural and enjoyable.
Bug Fixes & Improvements
• Numerous improvements and fixes (please check the Changelog in the “Special Announcements” section).
EARLY ACCESS 0.3 CONTENT
New Cars
• Lancia Fulvia Coupé 1.6 HF Gr. 4
• Skoda Fabia RS Rally2
Rally Monte Carlo
The Monte Carlo Rally is famous for unpredictable weather, featuring snow, ice, and dry asphalt. It tests drivers' skills and adaptability, making it one of the most challenging rallies in the world. This iconic location is being delivered as two fully laser-scanned stages, Col de Turini and Sisteron including fully dynamic weather conditions.
New Events
• 4 new ACR Events groups, and a total of 40 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
EARLY ACCESS 0.2 CONTENT
New Cars
• Alpine A110 Group 4 1973
New Circuit
• Livigno Ice Circuit “Ghiacciodromo Livigno” including a prepared ice and snow track designed for low grip driving, using cars equipped with studded tyres. It’s the perfect place to train for snowy rallies in twisty mountain roads…
New Events
• 2 new ACR Events groups, and a total of 25 new ACR Events.
Bug Fixes & Imporvements
• Numerous improvements and fixes.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent graphics. Great sounds. Few tracks, few cars. But But most importantly, on the Moza R12, I couldn't get the feedback to allow me to feel the sliding on dirt. It feels 100% like ice, wheel just empty and I have to drive with my eyes, not my hands. I feel the slide better behind the wheel of the GT3-4 on asphalt in AC-EVO from the same developer than here. And there, slide is something I don't want, but rally racing is all about sliding around without grip. There's also a really weird feeling when braking. The car feels like it's braking on rails in a straight line. Perhaps it's a consequence of the general lack of information about the car's traction. Overall, it's just not fun to play at the moment.
nice graphics and new rally tracks but currently playing on controller is near impossible, you can not micro control any car at all i tried tune settings and use some settings from internet but they have near zero effect third person camera max height is limited too much and when car turns even on one cm camera also turns which seriously distracts vision, especially on tracks with a lot of u-turns also you can not feel speed between 30 and 120 km/h so you have to always watch on numbers i drive cars many years and hardly believe that modern race cars have so bad handling like in this game rain conditions are fully broken developers of this game should play dirt rally 1 and 2 just understand how to manage with feel of speed, third person camera and controller handling
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, Spanish - Spain*, German*, Simplified Chinese**languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
А держак в игре будет или физика похер? Я чета в реальном ралли такого не видел. А поворачивать машина будет?
This can become one of the best Rally games in history ... Original AC has one of the BEST tyre models in the game ... yet here cars have almost no lateral grip ... seriously my A6 quattro has more grip in the snow than Delta or Scooby in this on gravel! Dirt Rally 2 might be considered simcade by some, but it does 3 things VASTLY better than ACR right now : 1. DirtR2 has WAY better force feedback. I have a Logitech RS50 DD setup, and on DirtR2 I can feel every little detail that's happening with the car. ACR is ok, but I had to turn everything up to 200 and it's still not very communicative. 2. DirtR2 has more realistic grip model imo. Cars dig into surfaces as they should. These cars are tuned to perfection to have as much grip on loose surfaces (and tarmac as well), on ACR it feels like you're driving on wet soap and the car is fighting you in every tighter turn. Real cars have WAY more grip than ACR (maybe not as much as DirtR2, but then again I haven't driven a full-on Rally build so maybe they do). 3. DirtR2 has WAY better sense of speed and adrenaline. ACR feels slow when doing 40, it feels slow when doing 120. In DirtR2 when you're bombing your way down a gravel road doing 120 you feel like you're either going to take off like a plane or turn into a fireball crashing into the nearest tree or ditch. You feel danger, and that's how it should be! I hope ACR addresses those issues. Despite all that I still like the game and I will support it.
Mejor que el sexo
Die beste Rally-Sim auf diesem Planeten. Das Fahrgefühl fühlt sich wie etwas an, was es noch nie gab. Jede Bodenwelle / Jeder Stein ist dein Feind und du musst zielgenau den Karren durch die Etappe bringen. Dazu könnte ich Stundenlang im Replay verbringen und mir jedes Mal meine Fahrt von außen angucken. Wir sind zwar gerade erst bei Update 0.5, aber hier wurde schon ordentlich Arbeit geleistet. Für jeden Empfohlen der Zuhause ein Lenkrad rumliegen hat.
I understand that I probably suck at the game, I find myself retrying races over and over. This game is awesome but it would be nice if it wouldn't take 15 button presses to restart a race. I know it seems petty but it would also save some time if the count down to the beginning of a race was cut down to just 3 seconds. I understand that these requests are kind of ridiculous but when I restart a race 50 times, all of it adds up. I want to reiterate that I love the game but I crash a ton. Just make it quicker to restart and it will be perfect.
play dirt 2 thank me later
我觉得不是游戏有问题,是我太菜了,玩了下别的。感觉这游戏体验感更好。就是设置细节太少!我本来都退款了,决定重新买回来,但是由于自己太菜还是观望等以后打折吧,希望以后能优化一下,设置细节也更丰富一下,这游戏原价放在现在不算贵了,而且当前体验版本看着也还行
Why do the cars bounce in unrealistic ways when you hit a patch of grass? Why does the car fly all over when you hit a rock? The wet gravel acts like ice. Gravel in general has no braking that feels natural on real gravel. PLEASE add programmable states for ABS, TC, Maps, etc, similar to ACC, where I can program my ABS setting to a specific number, not just 'up' or 'down'. Physics needs some help. If anyone knows how stuff can be addressed well - comment away.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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