
Experience an epic action-adventure story set in feudal Japan! Become a lethal shinobi assassin and powerful legendary samurai as you explore a beautiful open world in a time of chaos.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
“Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer
Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or naginata.
Switch between these two heroes to adapt your strategy and experience feudal Japan through two radically different approaches – stealth and strength, shadows and steel.
“Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN
Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach.
And, to get full immersion, experience the game through Japanese voiceover.
“It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku
Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. Explore a world brought to life with ray-traced Global Illumination, real-time reflections, virtualized geometry, and dynamic wind and environmental particles.
From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan.
Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.”
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−60% | 39.7Kreviews | 75% | #45 | $55M |
| $69.99 | 40.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
指引就是一坨狗屎
il gioco continua a crashare randomicamente su steam deck, nonostante sia verificato (A volte dopo un dialogo, a volte dopo una fight, a volte dopo aver cambiato un'arma, a volte mentre sto correndo) e questo sta mettendo a dura prova la voglia di completare il gioco. La grafica, le ambientazioni e l'atmosfera sono belle, ma il gameplay é abbastanza mediocre, le collisioni e gli appigli nella natura sono imperfetti, spesso non si arrampica dove dovebbe, correre nelle foreste per andare da una missione all'altra o per raggiungere un punto panoramico è tragico e ci si ritrova a non vedere nulla perchè lo schermo sarà occupato da migliaia di foglie, arbusti e alberi tutti troppo vicini in modo confuso. Viste le distanze è ottimo che abbiano messo il percorso automatico, ma la dinamica dell'usare le reclute per cercare le missioni sulla mappa allunga soltanto il gameplay che è già molto lungo di suo. I dialoghi sono spesso molto clichè, lenti e sembrano scritti da una IA. Le animazioni facciali sono spesso minime o troppo artificiali e i momenti che dovrebbero far commuovere mancano di quella scrittura e regia che le renderebbe d'effetto. la maggior parte delle missioni danno l'impressione di essere troppo sidequest e perdono l'importanza che dovrebbe spingerti a farle, invece di essere lì solo per fare contenuto per chi vuole livellare (almeno questa è stata la mia impressione) Insomma, un mappazzone di cose belle e brutte, mal gestite, scritte e dirette in modo poco ottimale e mal ottimizzate su steam deck. c'è poca originalità, i rift sono contenuti mediocri che non aggiungono molto e non fanno venir molta voglia di cercarli per completarli. Qui bisogna cambiare strategia.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #16, worst JP #90 · 13 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian, Simplified Chinese, Traditional Chinese +1 more
| $31.49−55% |
| 6ratings |
| 66% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
巧克力味的屎 动态天气,建筑风景都挺不错,处决终结技很爽 剧情一般,清据点收集材料坐牢,已经清完的据点为了每周任务还要再清三个(找据点大将更是折磨中的折磨) 价格不超过150,没有强迫症的可以入
Once again I played another mixed reviewed AC and altough I quite enjoyed spending a lot of time into the word here developed (as I always most do) it's very clear how much this game needed to be rethinked in a lot of ways, won't dive further but would only recommend if you want to spend so mindless time having fun exploring a new game world, otherwise it's pretty frustrating.
I was pleasantly surprised by how good the game was, since I went in with zero expectations, fully expecting to get a refund, since it's Ubisoft. It feels like they have finally perfected the formula they introduced with Odyssey and achieved a good balance between the old and the new AC games. The characters are fleshed out and the voice acting is good, the plot is intriguing and the gameplay is really good. Overall, a solid 9/10.
fajne odmozdzenie :D
除了画质其他全是垃圾,单人物强行拆两个,然后设置一堆莫名奇妙的任务恶心玩家
Pretty ♥♥♥♥♥♥ to pay for the game and then for the game to go on sale less than 24 hours later and then be told to ♥♥♥♥ off by steam.
人生的第三部刺客信条,前两部分别是黑旗和枭雄,影类似于神话三部曲的rpg玩法,我不算资深的刺客信条玩家,以下评价均属本人拙见: 相比前作,缺点非常明显 1.装备需要刷等级和词条,敌人也会根据你的等级而增长,这是我觉得区别于老作品,rpg玩法最值得诟病的地方,即便它的确增强了一定的可玩性 2.它拥有着令人匪夷所思的任务目标机制,需要你根据提示,使用有限次数的机会来探查任务触发点的精确坐标 3.老生常谈的黑人主角,说实话,弥助的人设十分讨喜,人物线也比小江出彩,但还是掩盖不了出戏的黑皮肤 4.氪金皮肤许多,且有氪金武器专属强力词条。 缺点说完了,优点也要谈谈: 1.奈绪江的跑酷与刺杀动作十分流畅,趴倒机制喜人,双主角技能机制都很不错,分别代表潜行和狂战士两种战斗玩法,技能树清爽利落,是枭雄机制上的一次亮眼的创新 2.画面和优化极佳,这也是影最大的遮羞布,尤其是在对比了刚发售的黑旗重置版的优化,美工设计更是一绝,把日本战国景色风貌刻画的非常细腻 3.动态天气系统和四季系统很加分,配合独特的npc人物生态,你能见到更加栩栩如生的世界:农民每个季节不同的耕种动作,敌人不同的警戒模式等等(尤其点名批评黑旗重置,作为新作,人物生态表现却停滞不前) 4.自动跑图和自动qte能缓解后期跑路和打坐的无聊感,但你别问为什么会有无聊感(笑) 总结,一个光鲜亮丽外表下的大罐头,可偏偏我喜欢光鲜亮丽的外表,所以还是好评(乐)
I like this game, but they dont deserve a SD verified if their launcher keeps causing authentication errors and i cant play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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