
Ezio Auditore walks in the footsteps of the legendary mentor Altair, on a dangerous journey of discovery and revelation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我的高中时期是玩着艾吉奥三部曲度过的,家里环境还算富裕,不知道可以买正版,在快玩上面找的安装包,从最开始的阿泰尔[spoiler](在悟饭上面玩了psp版本,记得叫血缘)[/spoiler],到第一次看到我们的艾吉奥和哥哥登上佛罗伦萨的塔楼看月,兄弟会的一身白袍,到最后的启示录[spoiler]挚友约瑟夫的死亡,以及[/spoiler]见证阿泰尔导师的离去。从游戏性上来说本作的炸弹玩法,勾刃都是非常棒的游戏机制(虽然后面土豆都不用了),炸弹可以有很多的玩法,恐吓,击杀,遮挡视野,吸引注意,勾刃可以增加跑酷的趣味性和战斗的豪感[spoiler](确实帅,给小小的老子大大的震撼)[/spoiler][spoiler],戴斯蒙的空间没有玩,因为当时的我觉得很无聊(嘻嘻)[/spoiler]
this game is just filler and dont add anything for main storyline. Mechanics worst than assassins's creed 2 and brotherhood. And Please, Ubisoft, do your historical research properly. There are too many structural errors in Istanbul. Also, are we really going to Cappadocia by ship? But the worst part is, this game is a boring game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.8K | 64% | $29.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 4K | 73% | $49.99 | |
| $3.1M | 2.5K | 79% | $49.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 5.8K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 26.8K | 88% | $4.99 | |
| $6.3M | 61.5K | 89% | $4.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| — | 14.2K | 74% | — | |
| $350.7K | 3.3K | 54% | $4.99 | |
| $230.9K | 2.9K | 78% | $3.74 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Danish, Dutch, English, French, German, Italian, Norwegian, Polish, Portuguese - Portugal, Spanish - Spain, Swedish, Russian +3 more
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
En si el gameplay no me gustó tanto, pero me gustó que la historia continuara con la vida de Ezio y también que terminará con la historia de Altair, las mecanicas de los ataques de las bases fueron un poco inutiles porque solo se usaron dos veces, y las bombas a mi gusto no fueron tan importantes.
Fairly fluid movements and so much colour and texture due to the setting. Wish they hadn't removed access to the DLCs like that.
это игра просто прекрасно чтобы завершить историю Эцио Аудиторе
Výborná, ještě ne RPG, ASC hra, hlavně příběhově se nedá ničím nahradit.
j'ai bien aimer le gameplay du jeu, les personnages, l'exploration et sur tout l'histoire que j'ai suivi de A a Z. Je pense cas l'heure actuel je le placerai 2ème dans mon top des jeux AC.
So far the game is greate except one thing, the achievements are not unlocking here on steam but only unlocking at ubisoft connect I dont think that is a deal breaker, but they say that achivements are unlocked on steam but I cant really unlock it
GOOD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.