
Set out on a mystical adventure of self-discovery against the backdrop of fantastical landscapes of The Tower. Meet its dwellers and unravel their stories. Manipulate spirits to solve puzzles, and lead Ina on her path to freedom.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 0.43/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.59−80% | 328reviews | 84% | — | $10.1K |
| $12.99 | 85ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
수려한 아트와 음악이 강점이나 조작이 피노토피아 어웨이크닝처럼 점프 시 방향 전환을 자유롭게 못합니다 근데 방향이 안 맞으면 벽에 못 매달려서 다소 불편한 점이 있습니다. 그리고 퍼즐 플랫폼 게임이지만 긴박감 조성을 위한 추격 시퀀스가 있다던가, 숨으면서 이동해야 하는 구간이 있는 등 피지컬 파트가 있습니다.
Beautiful Mesaage at the end. Lovely images created. I got a very GRIS feel from this, but with a slight janky, more ridgid movement. The graphics were beautiful in their own way. It was very future tech, which was easy to play through & easy to also stop & admire the vision someone had to create each chapter through this Tale. Speed runs weren't impossible! Villlan's were scary but your death was simple. Puzzles were fun trying to solve. I think there was one I needed help with & a few that took me multiple tries, but overall everything flows really well. It has a lovely feel, nothing frustrating. I couldv'e played this the whole way through (if I didn't have other things to do) & been happy if no one disturbed me! If you haven't played GRIS yet I highly recommend this. Hey, I still recomment it anyway. ^_^
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $12.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved the art style of this game and the beautiful colors used, I believe the developers drew inspiration of games like GRIS and NEVA, from which. The puzzles were somewhat simple, and I enjoyed some of them. The game's length was excellent; I only wish the controls were better, I wish they had added a running ability to the character. Overall, I liked this game and recommend it to anyone who enjoys games like GRIS and NEVA.
A young priestess named Ina wakes trapped in a tower filled with dreams, where dark oppressive corridors alternate with moments of beautiful colour and light. The premise establishes immediate mystery through imprisonment and self-discovery, with the tower itself serving as both setting and character. From the opening heartbeat sound, the atmosphere communicates vulnerability and determination through audio and visual design. The journey unfolds through environmental storytelling that reveals the tower's history without exposition. Core gameplay centres on solving environmental puzzles using energy manipulation, spirit collection, and movement abilities that unlock new traversal options. Spirits grant powers including object manipulation, creating puzzle solutions that combine collected abilities with environmental observation. Chase sequences introduce timing pressure that contrasts with the otherwise contemplative puzzle-solving pace. The progression loop connects new abilities to previously inaccessible areas, rewarding exploration with mechanical expansion. The exceptional soundtrack stands as the most distinctive element, creating an emotional backdrop that elevates every environmental encounter and puzzle solution. Music shifts between melancholic and hopeful tones, reinforcing the narrative's themes of sacrifice and freedom without dialogue. The energy manipulation mechanics provide satisfying puzzle depth, demanding observation and experimentation to discover environmental interactions. Some puzzles cause confusion through overthinking rather than actual complexity, with solutions appearing obvious in retrospect. The constant heartbeat sound at the beginning may unsettle players sensitive to audio tension before the atmosphere establishes itself. The brief runtime, while appropriate for the focused narrative, may disappoint players seeking extended puzzle challenges. Overall, Aspire: Ina's Tale delivers a beautiful puzzle-platformer where exceptional music and satisfying energy manipulation create an emotional atmosphere that sustains engagement despite its compact duration.
Very short, but nice game.
Kreatives und schönes Spiel. Sehr schöne Musik und Gestaltung der Konzepte. Für mich recht langsam, aber immer noch entspannend. Problematisch sind die manchmal auftretenden Bugs. Ist mir nun zum zweiten mal aufgetreten, aber sämtliche existierende Plattforme waren unsichtbar im ersten Spielerlebnis. Nach neues herunterladen ging es zwar, aber im zweiten Kapitel des Spieles fehlten wieder Plattforms, worauf ich sogar aus der Map runter gefallen bin. Bin tatsächlich danach auch trotz der vielen Checkpoints zurück zum (glaube) ersten Checkpoint des falschen Levels (war im transfer Level zweiten Kapitels und wurde in das erste transfer Level im zweiten Kapitel) gespawnt. Musste zum Menü gehen und zurück zum Checkpoint und dann ging es auch. Als ich zurück kam wurde alles behoben. Das Spiel ist dennoch Ansicht nicht schlecht. ihr müsstet in solchen Situationen einfach zum letzten Spawnpoint Reloaden, was aber manchmal bei langen Rätseln und den slow pace des spieles nervig sein kann. Wäre eine 6/10 und 7/10 wenn es keine Bugs geben würde. Wer Musik, entspanntes Pace und leichtes Rätseln mag, der könnte das Spiel sich besorgen.
Acabei de zerar esse jogo depois de jogar Arise: a simple story (inclusive, recomendo) e me deixou muito feliz e talvez acreditada. O bom dos jogos indies é que eles não estão preocupados em o plataforma perfeito ou o puzzle perfeito, mas transmitir uma mensagem. E aqui eles fizeram bem. Sonhar com a liberdade não é o bastante.
I had a good time with the game. Fun but simple puzzles, great soundtrack, nice visuals. Short and sweet. My main critiques are: I wish the character moved like 30% faster in all their actions and that there was more attention paid to the overall flow of movement, as it can feel a little stiff at times. Also, it's a little strange how after you beat the game, you have to sit through some unskippable dialogue before credits roll. But all in all Aspire is worth playing if you're looking for a laid back puzzle platformer experience.
What an absolutely beautiful game! Very reminiscent of games like GRIS and Neva, if you like either of those I highly recommend this game. Great puzzles, charming characters, gorgeous artwork! I managed to complete the game first time through in about 4 hours, then went back and completed all the Steam Achievements in another 4 hours. I bought this game on sale for only about $2.00 and it was totally worth it. Wonderful game but buy on sale - enjoy!
KEEP YOUR HANDS OFF THIS GAME!! I was really looking forward to playing this game. The story is ok, sound and visuals are lovely. But the mechanics on PC really lack functioning appropriately. I somehow managed to finish the game but it was with a lot of logouts due to high frustration and anger, mostly already after just 5 minutes. The jumps BARELY TO NEVER worked on keybord. And there are many many parts you need to be fast and rely on them to work, so like this you do the same stupid should-be-simple-cause-basics-mechanic again and again and again. Also there are lots of parts you depend on speed, being given only seconds and no room for mistakes. But if you dont exactly stand in the middle of the blocks etc to insert the movement- or levitation-gems nothing happens. This zero´s gameplay fun and makes the game feel like a beta version where you depend on sheer luck to progress. Also the last and hardest part of the game you are confronted with an "electricity-monitor"-whatever-enemy (forgot the weird name) without ANY reasonable clue as to what it does/how it affects your surrounding to kill you again and again. You cant clearly see or notice its mechanic so you understand the build and can react accordingly. Cant recommend a game that gets me soo exasperated. The only impression this game now left on me is relief I can uninstall it and bury it deep in my games library to never be seen again.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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