
A new Viking age dawns with you at its helm. Forge a thriving colony from nothing in this mythic open-world survival sim. Earn the gods' favor and survive in a land ruled by ancient terrors and unforgiving seasons. Rally unique villagers, expand your settlement and defend your tribe - solo or co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 12 → 5.43/day in the week after.
About
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defence of your thriving community.
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Updates
Engagement
Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Супер
ORSPU EVLADI KÖYLÜLER
If you like Valheim you will probably like this. Still a work in progress but worth playing in its current state.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 26.8K | 91% | $14.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 13.8K | 79% | $39.99 | |
| $9.8M | 21.8K | 90% | $19.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.8M | 19.4K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.2M | 279.7K | 97% | $39.99 | |
| $1.9M | 2.7K | 85% | $19.99 | |
| $10.3M | 12.3K | 81% | $19.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $47.6K | 93 | 81% | $9.74 | |
| $0 | 7.7K | 91% | Free |
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Romanian, French, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. Bought this with a friend to kill some time, and we've found ourselves deeply consumed by the mechanics and world. Lots of rough edges, but I'm excited to see where the developers take it.
I have a plethora of hours in this game because it is amazing. I struggle to find similar games that play like this one under different lore/setting, and would love to experience more good first person settlement building games. Buy this on sale or full priced, it is 100% worth your time.
Not a lot of story depth to the game right now. It's basically crafting, building and survival. The graphics are better than Valhiem, but 30 hours in and I've mostly managed villagers and built my camp. However, I am enjoying that aspect so far. Game can still use some QoL enhancements to make gathering and transfer from storage/inventory easier.
I love this game
Peak game
very fun open world survival craft game. a LOT of things to do, a lot of things to micromanage, very in-depth seasons (I absolutely love the winter snow they got), very fittingly brutal deaths and consequences, it is easy to lose all your population to that [spoiler] bear [/spoiler] attack. Of note, the AI is just kind of annoying sometimes and it's less so a bug than it is a feature, but i guess it's just another thing to micromanage (people idling, no resources, some resources are collected x10 faster than others for x0.1 the quantity). Building is interesting too, it's very in-depth and I loved building everything early game and terraforming felt awesome, but the hoe is clunky as ♥♥♥♥ and builders are helpful but not terribly reliable. The reason for the dev response was my original review pointing out my bad first impression which I recall there being an ad for ASKA badmouthing palworld.
I am a big fan of Survival games. However, I need to say that the biggest complaint that I have is that you cannot really maneuver your army, especially during the Expedition. They will basically get slaughtered on Marsh Islands, which makes you willing to travel alone, defeating the purpose of a Viking game. I think the game would be brilliant if they fixed this and introduce some conquering of other populations as in the Vikings age. The other aspect, which I find lackluster is the management of the resources across the village whitelisting is not really working as you would need instead of whitelisting, for example, the whole Warehouse you would do it on a single container. Otherwise you'll be forced to create a warehouse for a single set of products
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.