
A new Viking age dawns with you at its helm. Forge a thriving colony from nothing in this mythic open-world survival sim. Earn the gods' favor and survive in a land ruled by ancient terrors and unforgiving seasons. Rally unique villagers, expand your settlement and defend your tribe - solo or co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 12 → 5.33/day in the week after.
About
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defence of your thriving community.
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Updates
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
micro managing hell, tedious af, no time to do fun stuff
if valheim and bannerlord had a child it would be this game i guess? no clue how to really describe the experience but its so cool im hooked, definitely try this out if you like an rpg that is also a colony sim
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Romanian, French, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Significant Inefficiency – Great potential, but flawed NPC AI and clunky mechanics ruin the experience TL;DR: The level of inefficiency in this game is highly frustrating. Due to the current state of the NPC AI, you are often forced to micro-manage and do everything yourself, as the villagers create more work than they actually alleviate. Despite numerous updates and patches, the core gameplay loop has barely improved. Here are the major areas that currently hinder the experience: 1. Villager AI & Logistics - Poor Pathfinding and Tasking: The NPC AI is highly inefficient. When preparing food in the kitchen (or working in other production buildings), workers do not gather ingredients in bulk. Instead, they repeatedly walk back and forth to the raw food storage for every single individual meal or recipe. - Lack of Tool Integration: NPCs completely ignore available transport tools like sledges or carts. They prefer walking the same distance ten times when a single trip with a cart would suffice. - Limited Militia Range: It is currently impossible to rally the militia to an invasion portal using the Smolkr horn if the portal spawns slightly outside the base perimeter. 2. Maritime Mechanics & Exploration - Since launch, many updates have focused primarily on ships and islands, yet the sailing mechanics remain tedious. The wind direction feels unfavorable a vast majority of the time. - The automatic sail option frequently fails to adjust to wind shifts or steering inputs. When the automation fails, the only solution is to constantly leave the rudder to manually readjust the sail. - Idle Crew: Even with an 8-man crew on board, the ship becomes completely stationary when the wind is unfavorable, as there is currently no option for the crew to row. 3. Unclear Event Timers - Portal countdowns are highly unreliable, often displaying vague messages like "in X days" or "today is the day." Because "today" actually refers to a broad 24-hour window, players are left waiting indefinitely while their warrior NPCs starve. The UI desperately needs an exact countdown or clearer indicators for the winter invasion; otherwise, disabling them entirely is the only viable option. 4. Building, Crafting & Visuals - Missing Blueprint Presets: Newly constructed houses are completely bare. Every single piece of interior decoration must be crafted and placed individually, with no option to save layout presets for future buildings. - Frustrating Collision/Hitboxes: Interior decorations are poorly optimized. Certain items, like the sturdy armor rack, cannot be placed flush against walls, wasting valuable indoor space due to oversized placement boxes. - Terrain Flattening: The moment you level the ground, the grass texture is permanently removed, leaving the settlement looking barren and unappealing. - Obscure Progression: The crafting progression is entirely non-transparent. It is unclear whether leveling up depends on the volume of items crafted, the frequency, or the quality, leaving the player with no clear guidance. Conclusion: In its current state, the game is difficult to recommend. If you are looking for a satisfying Viking settlement management game, you will currently spend more time micromanaging flawed AI behaviors than actually leading your village.
Very fun game. Is like Valheim but with settlement sim mechanics. Very fun for coop with my partner. Can be very dificult tho if get rough map seed. Villager AI can be kind of dum and lazy and they not the best about make sacrifices for greater good of village. Do not understand why they complaining about 18 hour works days and being homeless whe my Viking Mommygoddess is chopping trees on 0 sleep and she have no actuall bark and stick shelter of her own and subsisting from borderline rotte mussels and random berry that could be toxic. Weak. They do not make Vikings like they use to. 10/10 should buy and play
me encanta el juego, pero hace dos dias encontre un bug/hack (duplicado de items). me encantaria ayudar al staff diciendo como se consigio para que reparen ese tema. espero que se puedan contactar conlmigo. saludos
这个游戏机制简直离谱到家了!村民居然会主动抢东西,我辛辛苦苦拖着车走半天,眼看快到目的地了,结果被村民一抢就全没了,气得我直拍桌子!最最最严重的是联机体验,每次进游戏都要等小十分钟才能连上,连进去玩不了五分钟就断开,然后又要重新等十分钟……循环往复,恶心到爆!玩一次联机等于浪费半小时,简直是在折磨玩家。真心劝大家别碰,别花钱买这个坑爹游戏!不要买不要买!
The Game Micromanages You Into an Endless Grind By Endlessly Chaining unnecessarily laborious dependencies All of it Poorly indicated & rarely explained A Waste of Time
максимально не юзерфрендли интерфейс. Управление нпс такое же ущербное. Обучение = 0. "Автоперевод" то всё на русском, то почему то то что было на русском стало на английском. Очень сыро.
Detaillierte Rezension Ich habe rund 200 Stunden in Aska gesteckt und bin immer noch begeistert. Die Welt ist visuell beeindruckend: die Grafik ist liebevoll gestaltet, Licht und Wetter sorgen ständig für neue, stimmungsvolle Momente. Man merkt, dass hier viel Herzblut in die Optik geflossen ist. Der Umfang ist enorm. Es gibt so viel zu entdecken, bauen und sammeln, dass die Spielzeit wie im Flug vergeht. Besonders gefallen mir die interessanten Mechaniken rund um Nahrung und Jahreszeiten. Das Nahrungsmanagement und die saisonalen Veränderungen geben dem Spiel Tiefe und zwingen einen, langfristig zu planen — das macht das Gameplay deutlich abwechslungsreicher als viele andere Survival-/Aufbau-Titel. Das Seaborn Riders Update hat das Spiel für mich auf ein neues Level gehoben. Neue Inhalte, frische Mechaniken und zusätzliche Herausforderungen haben das Erlebnis deutlich erweitert und mir nach hunderten Stunden wieder richtig Lust aufs Weiterspielen gegeben. Kritikpunkte gibt es aber auch: Die Performance könnte an manchen Stellen besser sein, besonders wenn viele Objekte oder NPCs gleichzeitig aktiv sind. Außerdem verhalten sich einige Dorfbewohner manchmal etwas dämlich, was gelegentlich den Spielfluss stört. Mehr Intelligenz bei NPC-Aktionen oder bessere Pfadfindung würden dem Spiel guttun. Wünsche für die Zukunft: ein paar weitere große Inselbiome mit jeweils spezifischen Rohstoffen würden die Erkundung noch lohnenswerter machen. Solche Biome könnten neue Spielstile und Bauoptionen eröffnen. Trotz kleinerer Schwächen ist die Entwicklung konstant und der Content kommt stetig. Die Entwickler liefern regelmäßig sinnvolle Updates, und das spürt man — das Spiel wächst organisch weiter. Für Fans von Erkundung, Aufbau und tiefgehenden Systemen ist Aska eine absolute Empfehlung.
Hundred hour mark deserves a review. Yes, I'm having a lot of fun with this one. But the colonists need to be watched or they will do unexpected things. The warehouse worker is basically a thief that will cause your cooks and crafts people to over produce. This is great for having a lot of meals in storage. Not as great for tailors who keep asking "Where is that hat I just made? Guess I'll make another one," and then never get around to making shirts. You must manage your thief carefully. There are a lot of settings and many of them are not obvious. If you enjoy discovering all the complicated ins and outs of a game, you'll have as much fun as I'm having. If you dislike keeping on top of all that, then maybe not.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325.2M | 279.5K | 97% | $39.99 | |
| $1.9M | 2.7K | 86% | $19.99 | |
| $10.3M | 13.5K | 81% | $19.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $47.9K | 80 | 81% | $9.74 | |
| $0 | 0 | 91% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 25.6K | 75% | $39.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.7M | 18.8K | 95% | $24.99 | |
| $9.7M | 6.8K | 89% | $49.99 | |
| $9.7M | 35.6K | 93% | $9.99 | |
| $9.8M | 26.8K | 91% | $10.49 |