
A new Viking age dawns with you at its helm. Forge a thriving colony from nothing in this mythic open-world survival sim. Earn the gods' favor and survive in a land ruled by ancient terrors and unforgiving seasons. Rally unique villagers, expand your settlement and defend your tribe - solo or co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 12 → 5.33/day in the week after.
About
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defence of your thriving community.
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Updates
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Keine Ahnung, was da los ist, aber unspielbar. Nach 5 Tagen greifen auf einfachster Stufe einfach so viele Monster an, dass die Base komplett zerstört und alle tot sind(12 Bewohner)... richtig geil...
Wer gerne Valheim oder Soul Mask spielt, findet in Aska ein deutlich besseres Spiel. Suchtfaktor 10mal höher ^^
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Romanian, French, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everything feels clunky, from the UI, resource gathering, progression, to combat. The colony sim, which should add a quality of life feature ends up being a chore. You would need to rely so much on the resource scanner because the game just vomits a lot of foliage that doesnt even serve purpose
Очень необычный опыт... во всяком случае я в подобное ещё не играл. В сам жанр выживание играл и очень люблю подобные игры но здесь сочетается сурвайвл с элементами стратегии рпг и градостроительства. очень интересная игра, мой любимый викинговский сетинг, красивая графика хотя по началу не мог привыкнуть после вальхейма слишком реалистично))). но и без минусов не обошлось многие моменты ещё сырые остров маленький (хотя вроде в игре есть возможность плавать на дракарах в экспедиции... я до этого ещё не дошёл однако весьма прикольно. Несомненно многое не нравится в частности прочность оружия инструментов брони очень маленькая (даже у железных инструментов... не должны они так быстро портится! тем более добыча и изготовление мтала тот ещё гемор, хотя в этом суть затянутости игрового процесса... хз), боевая система ну уж как по мне очень не удобная, анимация не прирывается за это время столько раз в тыкву получаешь, нет полноценной механики парирования... есть блок и удар щитом но момент стана противников мизерный пока замахнёшься опять получишь по тыкве хз возможно я казуальщи но лично мне не нравится. В целом игра прикольнаяб цепляет но сыроватая будем ждать полноценного релиза как и Valheim. на деюсь тут это тоже не затянется на 5 лет). Игра7/10
Игра кайфовая
This is an absolutely awesome game. Recommended. No one else I know of has done this before, definitely not at this great level of detail. It appears it is a sandbox without an end, however, you will be just finding new and new challenges to overcome as you progress - first winter, first invasion, next new building, next camp area growth, more winters, invasions getting stronger, explore, expand the camp population, more automated defense setups with less manual intervention, more exploration, caves, ships, military patrols, bosses, boss re-spawns, control of the boss areas and so it goes further and further to hundreds of hours. Even better that the world is generated not handmade. For devs, if they haven't fixed these yet: 1) The craftsmen pickup the cured leather when done curing but keep it in their inventory instead of storing at the leather work storage. They are hoarding all of it, like 10 pieces at times when I need every single one for crafting. The player can take it from their inventory but they could just dump in the storage so that I don't need to do workplace inspection by myself. 2) The warehouse workers collect resources from input storage of the workshops. If there is any logic in it that I don't see, perhaps there could be a checkbox that prevents it. Otherwise just don't collect from the input storage boxes. Most notably the hardwood long sticks and logs that I bring to the carpentry get taken away to the warehouse, requiring the carpenter to bring them again from the warehouse. 3) Builders should not build structures belonging to the Outpost, including the Outpost addons, unless they are assigned to the outpost. Perhaps even the Outpost itself unless player explicitly wants it. Otherwise the builders do dumb things such as carrying a large stone across the whole map in winter, in night and either freezing or getting eaten by wulfar that has unexpectedly spawned back. I cannot prevent their decision other way than don't create building blueprints. Anyway, not an easy task to get all these logic rules implemented well, could feel as endless development.
Если ты одинок и тебе не с кем поиграть, можешь зайти к здешним туповатым ботам и создать иллюзию, что тебе помогают строить город. Вот бы боты были чуть более умные или был бы способ управлять ими поудобнее, тогда иллюзия была бы полноценной.
I have put over 500 hours into ASKA and really enjoy it! It's become my default trusty backup game when nothing else sounds good and I just want to be zen and gather and build and explore. While the villager AI can be a bit wonky, and it has some early access bugs, the devs do a regular job of rolling out regular patches to try and address both.
This game has some wonderful building elements, as well as combat and the music is pretty in and out of combat. BUT: Collecting resources can get really old and tedious fast, especially when you are playing by yourself. Not to mention the stupid rabbit pest. If you do not have any sort of fence, gate or walls built or fires going at all times, they will eat damn near all of your stored mats. I tried to give this game a chance, even leaving it be for a couple of months so that the Devs could add more and optimize the game, but I am having a hard time not getting frustrated when I can hardly gather the mats to save up for a building when they keep getting eaten. If the devs can allow the option to tweak the amount of pests(to non-existent preferably), then maybe I will pick this game back up and change my recommendation. Otherwise for now, just give this game a wide berth unless you have plenty of friends to play with and the patience to go against the horde of annoyingly squeaky mutant rabbits. If that is your sort of criteria you are looking for in a game? Then look no further. This game has delivered it aggressively, and I wish you luck.
그냥 하지마 이건 아무것도 모르고는 더 하지마
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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