
A new Viking age dawns with you at its helm. Forge a thriving colony from nothing in this mythic open-world survival sim. Earn the gods' favor and survive in a land ruled by ancient terrors and unforgiving seasons. Rally unique villagers, expand your settlement and defend your tribe - solo or co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Sep 12 → 5.33/day in the week after.
About
In ASKA, build and sustain a powerful Viking tribe where you and your villagers work, craft, hunt, and fight together. Command intelligent NPC villagers, guiding them through the challenges of survival in a harsh and dangerous world. Play solo or with up to three friends and forge your legend.
Design and construct every aspect of your village - from homes and workshops to altars and fortifications. Each structure serves a purpose, contributing to the functionality and defence of your thriving community.
Construct and live within your village. Build, work, and fight alongside your tribe, witnessing & managing your villagers’ daily schedules. Villagers require food, water, & rest as well as having their individual needs and strengths based on their perks. Witness their individual stories unfold as they contribute to the settlement's growth and resilience. You’re not just building a base; you’re nurturing a living community.
Assign roles and train villagers in various skills, whether in battle or their chosen vocation. Developing skilled blacksmiths will benefit the tribe with tools and weapons, while proficient hunters will be able to explore further into the world gathering additional resources to feed them more effectively. Strategic planning will enhance your tribe's efficiency and preparedness for external threats.
A wise leader prepares for battle even in peaceful times. In these mystical lands, you must be prepared for the challenges of the Blood Moon, and as winter sets in be ready to face the freeze and prevent your tribe from succumbing to the cold, harsh environment. Seek out dark forces scattered throughout the lands and build powerful runestones to improve your tribe and village. Will you be ready?
Solo or co-op gameplay - Live out your Viking dream alone or with up to three friends.
Comprehensive village management - Command villagers, assign jobs, and build your tribe from the ground up, expand your settlement, hunt for resources, and, most importantly, survive against ancient threats and the darkest winters.
Exploration and discovery - Venture into procedurally generated worlds filled with secrets, hidden caves, ancient landmarks, dangerous threats and valuable resources.
Seasonal survival - Experience a realistic and dynamic weather system, with survival priorities shifting in turn with the seasons.
Mythical combat - Fight a variety of legendary creatures in exciting skill-based combat.
Endless customization options - Personalize buildings with functional furniture, dyes and various decorative items to make it your own.
Updates
Engagement
Reviews
Themes across 999 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
türkçe dil desteği ekleyin artık
Веселый симулятор строительства посёлка. Очень круто выглядит высадка на острова (10 рейдерских оргий из 10) здания выглядят гармонично и их можно красить. Пешки могут между ними протиснуться даже там где не пролазит персонаж =Р Очень простые враги, от всех можно просто убежать в случае чего =( Нужен инструмент замощения земли плиткой не только постройкой дорожки, а сразу большие территории =( Не хватает возможности добавлять в "Чёрный список" зданий персонажей или работников определенных зданий. Там есть белый лист, но с ростом поселения нужно добавлять новеньких... К сожалению нет вариков колонизировать (хотя бы временно для добычи) острова, и автоматизировать отправку оттуда товаров. Расчёт воды и еды в карви похоже идёт на 1го викинга, а их грузится 8, поэтому вместо 6 дней вы кушаете 1 =) Типы на рынках возят то 20 руды за раз, то 4, то 1. Очень странно, не понял почему, Очень сильно портит впечатление от моря ветер, в 99% случаев когда вы движетесь домой. Он будет встречный, при чём не важно с какой вы стороны плывёте, как будто заскриптован =( Слишком мало ников для НПЦ В целом игра очень приятная и интересная, но пока нет энд контента =(
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Romanian, French, Italian, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is incredibly buggy. Villagers don't perform assigned tasks, storage doesn't work properly, Played 100+ hours and lost all of my progress due to a corrupted save. This game is trash until it is fixed.
Game is good if you are into building and managing assets and the occasional monster fight.
всё было хорошо пока в одиночном режиме на набрёл на арену каменного ётуна. Ну серъёзно? что он такой простой в одиночном ? надо ещё больше атак, големов-миньонов штук 20 и главное во время боя сейв перезаписывается. т.е. бой не пошёл, презапускаем сейв, а вы без ХП с поломаной бронёй и киркой.
9/10 В целом отличный выживач, всё круто. Особенно понравились кухарки, которые не работают roflanFace
Такой К.А,Л.Л, если вас кто то позовет в это поиграть, выписываете его из людей. Я не верю что это создали в нашем веке
This is an absolutely awesome game. Recommended. No one else I know of has done this before, definitely not at this great level of detail. It appears it is a sandbox without an end, however, you will be just finding new and new challenges to overcome as you progress - first winter, first invasion, next new building, next camp area growth, more winters, invasions getting stronger, explore, expand the camp population, more automated defense setups with less manual intervention, more exploration, caves, ships, military patrols, bosses, boss re-spawns, control of the boss areas and so it goes further and further to hundreds of hours. Even better that the world is generated not handmade. For devs, if they haven't fixed these yet: 1) The craftsmen pickup the cured leather when done curing but keep it in their inventory instead of storing at the leather work storage. They are hoarding all of it, like 10 pieces at times when I need every single one for crafting. The player can take it from their inventory but they could just dump in the storage so that I don't need to do workplace inspection by myself. 2) The warehouse workers collect resources from input storage of the workshops. If there is any logic in it that I don't see, perhaps there could be a checkbox that prevents it. Otherwise just don't collect from the input storage boxes. Most notably the hardwood long sticks and logs that I bring to the carpentry get taken away to the warehouse, requiring the carpenter to bring them again from the warehouse. 3) Builders should not build structures belonging to the Outpost, including the Outpost addons, unless they are assigned to the outpost. Perhaps even the Outpost itself unless player explicitly wants it. Otherwise the builders do dumb things such as carrying a large stone across the whole map in winter, in night and either freezing or getting eaten by wulfar that has unexpectedly spawned back. I cannot prevent their decision other way than don't create building blueprints. Anyway, not an easy task to get all these logic rules implemented well, could feel as endless development.
please give us a way to ACTUALLY KILL THE SMOLKERS I'm so sick and tired of this pack roaming into my base and making it so I can't do ♥♥♥♥♥♥♥ anything now I'm putting up a wall but somehow that made them go further in my base as I'm trying to get them built I CAN'T ♥♥♥♥♥♥♥ KILL THEM CAUSE THE BOW IS ABSALUTE DFOG ♥♥♥♥ WITH ♥♥♥♥ DMG YOU CAN BARLEY CHASE THEM TO KILL THEM. I get they are supposed to be a pest BUT ALLOW ME TO ♥♥♥♥♥♥♥ KILL THEM YOU ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥
I have put over 500 hours into ASKA and really enjoy it! It's become my default trusty backup game when nothing else sounds good and I just want to be zen and gather and build and explore. While the villager AI can be a bit wonky, and it has some early access bugs, the devs do a regular job of rolling out regular patches to try and address both.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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