
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can be fun at times but mostly frustrating to play, just finished the first and second campaign. The army system is nice but the dreadnaughts make it a bit buggy. Ui has some problems, not being able to see stats like the weapons in an army. Also army's ai is pretty good but also very frustating lost several armies because the ai cant just stop and turn around when i want them to they seem to try to pathfind to new location in formation but if that brings them into range of enemy defences they dont care and willingly all die. economy is a bit strange but you get used to it pretty fast. dont build too much too quick. (still dont know how ai makes such huge armies so quickly on normal when i try rushing them im always behind but guessing that is more a skill issue) Also the orbit system is nice and all but you need an overlay for your anti-orbit buildings and it isnt really usefull as all ai have their bases full of anti orbit in locations arty cant hit, what makes orbital strikes etc. useless for you and if you forget to place anti orbit ai will keep reading your backlines. Allied ai also kinda dog**** might be story reasons they will often come to help me when it is not nececery and then get destroyed bc enemies attack their nexus. Can be a great game, has potential. fun for a while loses it's charm pretty quickly
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 6.7K | 84% | $19.14 | |
| $5.3M | 19.6K | 94% | $9.99 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $5.4M | 6.3K | 48% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| — | 0 | — | — | |
| $4M | 13.6K | 79% | $13.99 | |
| $80.5K | 287 | 94% | $11.99 | |
| $46.3K | 106 | 86% | $17.99 | |
| $16.1K | 62 | 66% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Once you get into a groove, the campaign has a pretty decent story with some fantastic missions. It took me a few tries to get into this game but once you get it to scratch the itch it is super fun to play. If you want a game that feels like starcraft's cousin but you're some weird space kid, this is it.
Multiplayer kannste vergessen. Absturz nach Absturz..
[h1]Cossacks's Gaming Team pozdrawia :)[/h1] ______________________ [b]Kanał discord:[/b] [url=https://discord.gg/cossacks][/url] ______________________ [b]Grupa STEAM:[/b] [url=https://steamcommunity.com/groups/CossacksGamingTeam][/url] ______________________ POZOSTAŁE GRUPY: [b]Profil/strona na Facebook:[/b] [url=https://www.facebook.com/profile.php?id=100088856170178][/url] [b]Ekipa Rockstar/social club GTA:[/b] [url=https://socialclub.rockstargames.com/crew/cossacks_gaming_team][/url] [b]Ekipa na GAMPRE:[/b][url=https://www.gampre.pl/zaproszenie/10057b15e19d52023da65b39496c92f5/][/url] [b]Pluton BF3:[/b] [url=https://battlelog.battlefield.com/bf3/platoon/3307924523369127981/][/url] [b]Pluton BF4:[/b] [url=https://battlelog.battlefield.com/bf4/platoons/view/4803378264899498555/][/url] [b]Euro Truck Simulator/TruckerSMP:[/b] [url=https://truckersmp.com/vtc/60251][/url] 🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥🟥 🟥⬜⬜⬜⬜⬜🟥⬜⬜⬜⬜⬜🟥⬜⬜⬜⬜⬜🟥 🟥⬜🟥🟥🟥🟥🟥⬜🟥🟥🟥🟥🟥🟥🟥⬜🟥🟥🟥 🟥⬜🟥🟥🟥🟥🟥⬜🟥🟥🟥🟥🟥🟥🟥⬜🟥🟥🟥 🟥⬜🟥🟥🟥🟥🟥⬜🟥🟥🟥🟥🟥🟥🟥⬜🟥🟥🟥 🟥⬜🟥🟥🟥🟥🟥⬜🟥🟥🟥🟥🟥🟥🟥⬜🟥🟥🟥 ⬛⬜⬛⬛⬛⬛⬛⬜⬛⬜⬜⬜⬛⬛⬛⬜⬛⬛⬛ ⬛⬜⬛⬛⬛⬛⬛⬜⬛⬛⬛⬜⬛⬛⬛⬜⬛⬛⬛ ⬛⬜⬛⬛⬛⬛⬛⬜⬛⬛⬛⬜⬛⬛⬛⬜⬛⬛⬛ ⬛⬜⬛⬛⬛⬛⬛⬜⬛⬛⬛⬜⬛⬛⬛⬜⬛⬛⬛ ⬛⬜⬜⬜⬜⬜⬛⬜⬜⬜⬜⬜⬛⬛⬛⬜⬛⬛⬛ ⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛
I only played 30 minutes of this game so bear that in mind and take what I say with a grain of salt I suppose. It just wasn't what I was expecting or looking for from an RTS. I was expecting something more along the lines of Starcraft 2 with unique/cool looking creatures and humanoids, melee/ranged/flying etc. and got something more along the lines of Battlefleet Gothic Armada 2 which I already own and have barely even touched. Except this game doesn't take place in the void of space, the battles happen on land but you have no units that actually touch the land or at least I didn't see any in any of the review videos I watched (regrettably after I purchased btw, in an effort to convince myself that this game was worth keeping) or in my 30 minutes of game play like I was expecting. All of the Units are a range of smaller and bigger ships that shoot projectiles which looked sort of cool I guess but beyond names and attack variances are all pretty much the same. So essentially the unit roster is mostly redundant, easily forgettable and overall boring. I really wish there was more here but I guess I'll just stick with the RTS games already in my library because this one doesn't really offer anything unique or satisfying that would make me want to come back. Its a shame too because I kind of liked Offworld Trading Company, which I got for free from Epic Games, which was also published by Stardock Entertainment. Frankly, this is what urged me to decide to give this game a try. Unfortunately, Offworld Trading Company was a lot more of a fun, unique, and interesting RTS than this is, even without the ability to actually do battle with your opponents. So in conclusion, I recommend OTC over this if you can ever catch it on sale or free again on Epic Games.
This game is made of bugs or i don't know. To make a custom lobby to learn with your friend how to play you need to follow these steps: - Make a private lobby - Open a slot for your friend - Invite your friend - Open the game to public so your friend actually can join (without this they can wait an eternity but nothing will happen). So what is the reason for a PRIVATE lobby? HMM Making many units slows your game and if you are not the host your units appear to teleport instead of moving. After playing for a while (i was not the host) my inputs broke. I couldn't move my units, train new units or build new buildings. We relaunched the and loaded the game, this bug or dunno not resolved. Also my friend as the host loaded the game after relaunch for 2 minutes while playing on high graphics with 60fps. I asked about this bug on their official Discord and got timeouted for 6 hours. They response for a bug was a timeout, just wow. The game is amazing and I loved it. BUT HELL NO, it's unoptimized, and i encountered more bugs during 2.5 hour than in every other game last year. Which they does not help to resolve or fix, their response is ignorance. Also the community is dead.
Zahrál jsem to celé do poslední mise původní kampaně včetně DLCček. Dobře. Hra je graficky povedená, obrovské bitvy desítek jednotek a strategické od-zoom ovládání mapy připomínají sérii Total Annihilation. Na lepší PC vcelku epic podívaná. Ale tím podobnost skončila. - příběh kampaní mě nezaujal, splácané nic -- chování vlastních jednotek je tragické, pozemní jednotky často vyčkávají (asi na smilování?) a letecké utíkají přes půl mapy, nejlépe rovnou k AA věžím soupeře --- AI cheatuje, ale težce podvádí, kdy vás v některých misích na normální obtížnost zaplaví klidně X ultimátníma heavy super royale battle cruiser jednotkama najednou, prosím pěkně ve vlnách, prostě nesmysl ---- většina misí se dá zahrát sprostě jednoduchou taktikou úvodní barikády a pak udolat klidně za pomocí obléhacích bombard věží k obraně u cizácké báze ----- kde nezabrala popsaná taktika, tak jsem to AI roz.je.b.l na prach slovy klasika "bomb them to the stone age" za použití antihmotového cosi cosi bum Jako třešínku do negativní recenze si nechám, že hra pod DX12 neustále padá. Vývojáři již opustili svůj výtvor, tak do start menu na rozloučenou přidali možnost spustit v "safe mode"? Fór je v tom, že to je pouze DX11 a i pak hra padá. Takže proč jsem to dohrál? Hrál jsem už jednou původní AotS: Classic a nechápu, co z té hry nakonec udělali za bazmek. Taktická RTS bitva se nekonala a já jsem vás varoval .
version 3.3 is poor, i cant play campaign using SUB, I face zeus with 6000HP
zajebista gra
Просто намертво фризит комп при попытке запустить. Больше не притронусь к этому.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.