
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game don't get me wrong i had fun playing, the combat is great and the graphics are REALLY nice. However the game was REALLY short.
[b]Merits:[/b] ▪ Large-scale battles ▪ Detailed environments ▪ Good unit variety ▪ Multiplayer [b]Flaws:[/b] ▪ Steep learning curve ▪ Repetitive gameplay ▪ Pathfinding problems ▪ Uninspired narrative & dialogue [b]Verdict:[/b] A Supreme Commander-style RTS game with a forgettable, cliché campaign. As I primarily play games for their narratives, I was not impressed, however if you mostly care about the gameplay or multiplayer, it might be a worthwhile experience. Personally I would not pay more than 10 euros for it. [b]Rating:[/b] ★★★☆☆ - Above Average
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 6.7K | 84% | $19.14 | |
| $5.3M | 19.6K | 94% | $9.99 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $5.4M | 6.3K | 48% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| — | 0 | — | — | |
| $4M | 13.6K | 79% | $13.99 | |
| $80.5K | 287 | 94% | $11.99 | |
| $46.3K | 106 | 86% | $17.99 | |
| $16.1K | 62 | 66% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Your units dont obey your commands (meaning when you tell them to stay, move or etc.. they will do the OPPOSITE EVERY ♥♥♥♥♥♥♥ TIME) example when you tell your artillery to attack a region they will just move inside of the defense and will be obliterated in seconds... Trash mechanics but very cool unit design... ehm which you have to pay for to see the majority of
Gameplay was fun, Starcraft-ish. The story from the Campaign is so bad, I won't spoil it. Horrible. Game is fun tho buy at discount.
Not as good as C&C Generals but its close... ish...
Enjoying the game so far casually. Right now still finishing story, not really a good story imo but understandable ig. and the story not even complete? capture and def points like dawn of war. units got their counters. Very hard micro especially on big map, i have to play at normal or slower in normal difficulty at least (against normal AI). at normal AI kinda react to my strat like counter with sky troop when i only have land unit and able to attack from part i'm not defending. afraid to play higher diff. All story map winnable (normal difficulty) except silgul-imminent crisis. sometimes the ally just afk. idk maybe after supply line being cut?.meanwhile enemy keep attacking. another one is Genesis-auctor, i thought as long as supply line connected with ally, resource is shared? but my ally seems not benefit to it? even in easy diff. its tough when enemy start with more resource point even in normal diff. easy difficulty seems too easy for me idk why. game crashed a lot in Escalation-polaris mission. i completed by saving games frequently. Genesis-Griffinclaw, not trigger objective complete even after all objectives done. solved by save and reload. Overall. 5/10. got that potential i think.
nul une grosse merde injouable et de plus pas teste pas les développeurs
Great Game cant wait for the dlc
Да
spiel es love it or not ;) some supreme commander has a big boner from this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.