
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Typically this isn't my kind of RTS game but I had a lot of fun with it to my surprise. It's well-made, looks great, offers challenging experiences, battles feel hectic, and it has a good campaign. As for DLC, the only one worth getting, in my opinion, are the ones that add the new buildings. There's really no reason to get the map packs. The campaign DLC was alright, but they got long-winded and difficulty spiked pretty hard and while I'd generally say I'm good at RTS, it got frustrating even for me. As for the people who are complaining about crashes, DX12 (either in general or in the game specifically) is unstable with overlays and this includes Steam Overlay, MSI Afterburner, FRAPS, etc. I too was crashing until I closed programs that gave overlays.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just good
I've really enjoyed the game so far. Nearly completed the campaign on 'normal' difficulty. Can't imagine what the 'extreme' difficulty is like. Good balance between scenarios that require 'Rambo' full-steam ahead tactics and strategy vs. build, hold, then conquer type of tactics and strategy. Occasionally feels a little 'grindy', but that is a bit of the nature of the game, thus hard to single that out as some kind of 'issue'. Overall a solid 8 out of 10.
Game kept crashing, and steam didn't offer refund. Same thing happened to friends computer.
Great game for players who love the old supreme commander games. Not saying its a one on one copy but the style is the same. Its in that regard a classic base building RTS games with huge armies. Give it a shot!
I am a big fan of good RTS games. I played the whole lot: Starcraft, C&C, Warcraft, AOE etc. all to a big degree. I played this game in an old version a long time ago and it was fun. Now I reviseted and boy did they change a lot. I thought I just smash through it, deciding to play on hard as a veteran, however some maps especially later in the campaign were soo touch and all the playthroughs were in an older version and waaaayy easier. So if you are into good and challenging RTS, go grab this one and try to beat the campaign on hard, or even expert. It will be fun!
the game has fun was to play. there are some down sild to it. like one of the mission being all most imposeble to beat and that on easy. store could use some work was lost thru most of it.the pve is fun as hell. pvp not a big fan don,t get me wrong it fun but lost connation to about 72% of the game I jouined but it still fun. my big complant is the mission need lot of work.
Great game.
So, this game is fun in skirmish mode but don't bother with the campaign. If you're a fan of extremely long-winded scripted voice acting sequences that can be skipped but contain one single useful sentence fragment within a block of hundreds of words that make no sense in the context of the task at hand, this game is for you. If you're a fan of extremely sensitive context based instructions delivered via voice acting and ingame switches like 'drive to the next point' being entirely reliant on another block of word salad to move forward or the game will not spawn the Macguffin and therefore require the player to restart the introductory mission repeatedly, this game is for you. I realize I'm talking some pretty mad smack about this game but hear me out for a moment. A tutorial mission is like an agreement between developers and players, wherein the developers give the players instruction on how to play the game and players listen to said instruction, to a point. In this game though the tutorial has nothing to do with learning how to play, you'll do better just diving into a skirmish battle and experiencing the game. No, the tutorial in this game is all about the story. Because it's so important that we establish that the game is set in space, the developers took it upon themselves to spend the entire introductory mission talking about transhumanism and space travel. We also learn that it's possible to move by selecting a unit with the left mouse button and right clicking the screen. Neato! That's pretty much all that we learn about mechanics though, or at least that's as far as my patience would allow me to get without just going to the main menu and trying skirmish against AI to get an idea of actual gameplay. I will probably never play this game's campaign, when I start a game and the mission fails to spawn its own assets repeatedly I can only assume the entire campaign is full of the same shenanigans. It's a shame too because the developers were so excited about the story that they forgot to tell me how to play and now I can only enjoy part of their game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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