
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 821 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, my dad played it alot and he dragged me into it, I still remember starting out and spamming dreadnoughts with no resources to speak of, our main strategy was varied "Defend and build up" and "RUSH THEM WITH CRUISERS!!" very fun, still playing it to this day, I really hope this game can one day live again. Anyway I'm gonna go kill 6 Insane AI (Wish me luck ;-;)
A Breath of Fresh Air in the RTS Genre Ashes of the Singularity: Escalation is a pleasant surprise in today's gaming landscape. For the past decade or so, the real-time strategy (RTS) genre has largely focused on speed and aggression. Developers have made games smaller, faster, and with an emphasis on offensive play at the expense of defensive strategies. This shift makes sense in a competitive e-sports and streaming context, where players who "turtle" (play defensively) are often seen as less exciting to watch. However, those of us who grew up with games like Dune II, the older Command and Conquer titles, and early Warcraft and StarCraft remember a time when RTS games almost always allowed players to choose their own style. The push for online player-versus-player (PvP) wasn't a major factor then, so games were balanced and designed for more casual play against AI or friendly matches over a dial-up modem. This is where Ashes of the Singularity: Escalation truly sets itself apart. It's a game that rewards both aggressive and defensive play without ever pushing you in one direction. While other RTS games might restrict or even exclude defensive structures, Ashes does no such thing. It allows you to reinforce any part of the map to whatever extent you desire. This might seem like a flaw, but in the current gaming climate, it's a unique and valuable quality. Additionally, the game places more emphasis on its standard units. There are no "hero units" to speak of; instead, the game relies on small, medium, and dreadnought-sized vehicles, all of which are highly capable when used correctly. You'll find yourself using groups of eight to ten small frigates to rush ahead and destroy neutral "creeps" that guard resource points, while using larger frigate and cruiser combinations for backup. All the while, you can assemble massive forces of all unit types to assault enemy fleets and attack their bases. In my last game, I used smaller forces to slowly claim territory while construction units followed closely behind, building strong mixed defenses at every point. By the end, I had the entire map covered in defensive turrets, and the enemy was bottled up, unable to move. Eventually, I sent in a massive force to destroy them outright. It was a satisfying experience, and something I haven't been able to do since the old Command and Conquer games, which had no limits on units or defensive structures. Some Minor Drawbacks Despite its strengths, the game does have a few issues. Factions: The two factions, the humans and the Substrate, look different but don't play that differently. I was hoping for a more asymmetrical setup, but both sides feel and play very similarly. While this isn't a deal-breaker, it does hold the game back a bit. Perhaps a third, more wildly different faction would provide some much-needed contrast, but that doesn't seem to be in the cards right now. Sound Design: The vehicle idle and movement sounds are a bit underwhelming. In this day and age, you expect dynamic audio with powerful low-end frequencies and interesting details, but the sound in this game is a bit flat in that regard. It's not a huge issue, but it does stand out. Map Design: The maps are generally fine, but they sometimes feel overly linear. While this makes for solid defensive play with predictable routes, on a long game, it can feel a bit like a chore to go along a straight line from one resource point to another. It's easy to overlook when there's a lot of action, but you might notice it from time to time. Overall, if you're looking for an RTS that doesn't feel like it was made exclusively for the competitive e-sports crowd and instead embraces older, less-competitive play styles, then this game is for you. It simply lets you play and enjoy yourself without feeling arbitrarily limited or so overly balanced that it becomes boring.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有些制作组虽然游戏体量小技术力也一般,可是人家不仅做了汉化,而且做的特别优质,那还有些制作组卖的又贵还几年了都不愿意增加中文汉化。
I've had quite some fun with this. The only thing is this game is a time bog. To gain resources you need to capture map points and build extraction stuff on it and also defend it, or you lose it. There is as far as I could see no rush tactic possible for you'd have to cross the map over those mappoints, which are hostile if not taken over, even if you opponent(s) didn't take it yet. It makes for a slow game, and if you don't keep an eye on the main cap points (middle-top of screen marked your color or opponent's) and you have less than half of it, a timer starts running, once that is full you lose. The map is more of an opponent than your other players are early on in the game. It's too much of a grind before you get to clash with your other players imo.
I was lucky enough to get this game for free to test the campaigns before deciding whether to purchase the DLC. Honestly, I have to say the game is very disappointing. Even after all these years, it is still riddled with bugs. Units regularly get stuck on certain terrain, and pathfinding is a mess—stupid units move on their own without my knowledge, get killed off by the AI, and do not even defend themselves when attacked. I also don't understand why the offensive abilities are so restrictive. For example, I tried to blast an EMP against a massive cluster of enemy air units protecting the capital base, but the ability bugged out. The enemy units just sat there, completely static, while neither my ground nor my air units could touch them.
[h1]Only try if it's 80% off or more, and be wary not to go over that refund limit if you still don't like it.[/h1] A buggy, frustrating RTS that frequently crashes your computer, with buggy controls, poor unit pathfinding, ultimately boring action -- [i]"Hey! You're playing the campaign, good on you, let's play through the tutorial so you can play through the second tutorial that's the same, but longer! Catch you around buddy!"[/i] and little room for strategy. -- [i]"Also forgot! Put a tool on the wall for me, little saying we have in the Post Human Something Something, whatever, what are we anyway?" [/i] There is no unit micro as all units sort of float about, awkwardly bumping into the terrain, buildings and one another. -- [i] "Haha! You got them good! Allow me to tell you the story of my people while your base gets destroyed, and no you can't skip my dialogue and no, I'm not going to give you back controls." [/i] Too often your units won't actually attack anything, espeically your air units, they'll just hover around and then sometimes shoot if an enemy happens to move slightly to the left. Worst of all is [i]"Hey, it's me, interrupting you again because your computer crashed from that last level. Just letting you know that I'm bored." [/i]you're unable to select the unit you're clicking, leading to spamming click with your engineers, selecting the wrong target and being unable to know what you actually selected. Every single time you need to select a unit or building you'll have to click randomly and hope you get that sweet pixel, meanwhile you're under siege and you're wasting anyway having to click through a captcha. -- [i]"Also, if you haven't picked it up yet, throughout the campaign your camera is yanked to focus on an area and you can't control anything while this happens, meaning your base tends to get destroyed if playing on harder difficulties because I just won't shut up." [/i] There is potential here, but the jankiness just holds it back. I wish I could refund.
While I like the supply lines concept, overall the game is too expensive for what it offers, even on sale. Half the units are dlc, and the other half are maps. There are only 2 factions with similar styles, one trades half health for shield of same value. Also everything is much too cheap to build, and dies just as fast. Then there's the ai, while it has a lot of difficulty levels too choose from, all that does is buff/debuff ai resource collection, they respond instantly too anything that happens. For example, I teleported some units behind their base to attempt to flank. At the same exact time, they teleport a turret to the same point. I tried this a few times, same result every time. Meanwhile there is nothing to warn you of an attack, no "enemy detected" not even "Our base is under attack" just "an enemy has captured your stuff" after they so. Too late for a refund go figure...
我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chino potrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα
这些单位一个个的叫护卫舰,巡洋舰,无畏舰,说得真好听,可是一个个都是只能在地上爬的悬浮载具,只能打陆战,而且会被山脉阻挡,只能走平坦的地形。我不相信这种东西是护卫舰、巡洋舰、无畏舰。
the system is more or less the perfection of an RTS concept. i've only played the first segment so far, but there are some critical issues with the controls that i hope have been sorted out in later versions (adding units/structures to control groups, for instance). i'm also a bit worried the various factions all have too-similar units, but i've only played the first campaign so far. still, for a former competitive sc2 player, this is both a breath of fresh air and a true innovation. kudos!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 11.4K | 85% | $29.99 | |
| — | 0 | — | — | |
| $12.3M | 13.6K | 79% | $34.99 | |
| $80.3K | 284 | 94% | $11.99 | |
| $45K | 104 | 86% | $17.99 | |
| $16.1K | 62 | 66% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 11.2K | 90% | $19.99 | |
| $5.3M | 6.6K | 91% | $39.99 | |
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.3M | 19.6K | 94% | $9.99 | |
| $5.4M | 6.3K | 48% | $39.99 |