Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I hate you. Good game.
이 게임은 다른 똥겜이라 불리는 게임들과 비교를 하기에 미안할 정도로 얄팍한 마인드로 만들어진 게임이다. 다른 똥겜들이 점점 진도가 쌓이다가, 특정 구간에서 지금까지 쌓아온 것들을 걸고 모든것이 날아갈지, 혹은 지금까지 쌓아온 것들을 가지고 다음 스테이지로 넘어갈지 하는 긴장감이 최고조에 달하는 구간들이 존재한다. 반대로 말하자면, 구간내에서 빙글빙글 돌지언정 태초로 꼬라박는 일 자체는 그렇게 많지 않다 하지만 이 게임은 플레이어가 쌓을 수 있는 것이 아무것도 없다. 그저 모든 트라이에 대해서 전부 0으로 돌려버리는 짓 밖에 할 줄 아는게 없는 변별력있는 어려운 문제를 내라고 했더니 38만자릿수 덧셈을 쳐 내는 수준 미달의 출제자를 보는 기분 이 게임으로 뭔가를 해보려면, 그저 잘 하는 것 이외에 아무것도 방법이 없다. 이딴걸 만들고 자기도 항아리류 게임 만든 사람이라고 꺼드럭거리고 다닐걸 생각하니 역겹네
i lost the game
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was over this game until I was over the first level. Check out my[url=https://youtu.be/nNTDQTHGBg4] video review! [/url] https://youtu.be/nNTDQTHGBg4
getting over it, pogostuck, etc are at least interesting to look at and the game mechanics are actually fun. this is just ♥♥♥♥
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There are Mountains A snowbill must climb FR tho, when i heard timotainment was making a game, i was excited. from the looks of it was the average Rage game, to the likes of Getting Over It With Bennet Foddy or Jump King, but it was much more. It has a puzzle element to it, that forces you to figure out a plan of action. The game is crafted well and takes skill to traverse as well as muscle memory. Overall the gameplay is really fun but i have some issues. In this game you play as Snowbill, who takes the role of Bennet Foddy in Getting Over It With Bennet Foddy or the Old man in Jump King, but his dialog is a little too self aware for my liking, and his dialog is boring and bare bones, giving such "useful" comments as "i felt that" in comparison to Bennet Foddy's inspirational quotes in his namesake game. The art style is fine, nothing to see here but the soundtrack is especially not good. Sorry tim, but i am gonna have to rate this one a 3.5/5
[h1] Fun little Foddian, bad achievements [/h1] I was previously the only bad review on this game because I didn't understand where to go in the first area. After getting past my skill issue, it was honestly a pretty solid Foddian game, not too long, simple mechanics, decent safety nets, with funny dialogue. ...The achievements however, are ridiculous. They require you to beat the game 150 times. As someone who beat getting over it the 50 times, that was already pretty stupid but in that game since you have so much control and can continuously work towards faster speeds, it was actually very fun, and runs only lasted like 5 minutes. In this game you're so sluggish and have so little control, replaying it a few times for better speeds might be fun, but that many? Piss off. I look forward to seeing what else Tim Kashani makes.
$wag game
대략 6시간 반 정도만에 클리어했습니다. 일단 게임이 어려운 편은 아닌데 ㅈㄴ 불쾌하다. 관성 때문에 중심 잡다가 죽는 경우가 많았음. 가속 받고 올라가는 대부분이 너무 타이트하다. 조금만 가속 못 받고 올라가면 떨어짐. 그리고 왜 만들었는지 모르겠는 구간들이 몇몇 존재한다. 실패해도 떨어지지 않는 리스크가 전혀 없는 구간인데, 지나가기 빡세게 해놨다. 이해가 안 된다... 예를 들면 얼음 구간에서 돌아가는 C 구간.. ㅈㄴ 빠르고 타이밍 잡기도 어렵다. 실패해도 떨어지는 않는다. 또 보라색 사각형 돌아가는 구간을 지나면 시계 방향으로 돌아가는 거대한 네모 부분이 있는데 이 구간도 역시 실패해도 떨어지지 않는다. 그리고 마지막 구간 개 씹 악질이다. 여기서 떨어지면 태초다. 2번 태초 가니깐 개 빡쳐서.. 결국 공략 보고 클리어했다. 끝.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $744 | 19 | 79% | $1.99 | |
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