Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
아 진짜 너무너무 재밌어요 강력 추천!!!!!!!!!!!!
The Snow Ball Loves to fall it seems
정말 재밌게 플레이했습니다! 특히 빙판길은 상당히 인상적이였어요 한번 돌면 멈추질 않더라구요 정말 흥미로운 스테이지들만 있었습니다. 꼭 한번씩 플레이해보시고 긍정적 평가 남겨주시면 감사하겠습니다^^7
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so difficult, recommend if you want a good fun time waster
클리어 난이도: 쉬움 스피드런 난이도: 쉬움 올업적 난이도: 솔직히 100번 클리어+50번 뱀타기는 선넘은거 아니냐 총평: 쉬움 제작자에게 하고싶은 말: I just beat this game, it is definitely fun. But... Dear developer, Don't you know how BORING it is to beat this game for, 100 times? Seriously? I need to spend my time not to grind speedrun or something, but beating this game again and again until I get the achievement? If I take 10 minutes to beat this game once, I have to spend 17 hours on this game, just to beat that one achievement. And did you know that this is not the end? You have to fall into the Slide that leads you back to the start for 50 times that is placed near the end of the game! +8 hours of playtime in order to complete all achievements of this game. Awesome, just, really awesome. I'm ready to spend my time worthlessly by repeating meaningless tasks lots of times times to get some achievements instead doing something else!!! Did you think that creating these achievements adds more content to the game? I think the answer is "No". It has ruined this game. As an achievement hunter, I find the achievements in this game to be very roughly made. Reflect on yourself.
good game to start your gamedev journey, as an overall game it's very meh
1 dollar ok
진짜 ㅈㄹ 답답하다
There are Mountains A snowbill must climb FR tho, when i heard timotainment was making a game, i was excited. from the looks of it was the average Rage game, to the likes of Getting Over It With Bennet Foddy or Jump King, but it was much more. It has a puzzle element to it, that forces you to figure out a plan of action. The game is crafted well and takes skill to traverse as well as muscle memory. Overall the gameplay is really fun but i have some issues. In this game you play as Snowbill, who takes the role of Bennet Foddy in Getting Over It With Bennet Foddy or the Old man in Jump King, but his dialog is a little too self aware for my liking, and his dialog is boring and bare bones, giving such "useful" comments as "i felt that" in comparison to Bennet Foddy's inspirational quotes in his namesake game. The art style is fine, nothing to see here but the soundtrack is especially not good. Sorry tim, but i am gonna have to rate this one a 3.5/5
Not much to say, game was surprisingly satisfying to beat. The controls and mechanics aren't too janky, though the physics seem a bit inconsistent sometimes. I also don't really understand the ice physics, though you don't really need to (save for one bit at the end of that section). As with most getting over it-likes, there's a lot of replayability and speedrun potential (despite there only being 2 buttons).
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $744 | 19 | 79% | $1.99 | |
| $24 | 1 | 0% | $0.99 | |
| $366 | 17 | 82% | $0.99 | |
| $204 | 1 | 100% | $7.99 | |
| — | 0 | — | — | |
| $70K | 398 | 80% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $14.7K | 169 | 70% | $4.99 | |
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| $14.7K | 103 | 76% | $4.99 | |
| $14.7K | 230 | 85% | $2.99 | |
| $14.7K | 121 | 78% | $3.99 | |
| $14.7K | 106 | 91% | $3.99 |