
As I Began to Dream is a hand-illustrated puzzle platformer telling the story of a young girl's journey of navigating grief and loss. With the power to swap and rotate the world around her, Lily embarks on a journey through a dreamlike limbo world to find acceptance and peace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

After awakening to find herself in a mysterious dream world, Lily has to venture forward, exploring manifestations of her life, and understanding what led her to this limbo. Harnessing the power to move, swap, and rotate the environment around her, Lily has to use her world-changing ability to progress through the world in a journey of finding peace and acceptance.





Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
A beautiful, immersive game, with lots of hours of gameplay to be had solving puzzles. Emotional storytelling too, with the storyline taking you through the 5 stages of grief. My one and only gripe is Act 4 (Depression). I suddenly felt like I was playing a completely different game (being chased by an enemy, platformer, dodging other enemies, etc.) that was incredibly difficult. Dying meant restarting the whole section at times, as there were very few save points. I ended up having to get my brother to help me get through this Act. I suppose it's on theme, but almost ruined the game for me (I would have rage quit and left it at that). I haven't seen others mention this, so probably just me being bad at this type of gameplay, but thought I'd include in my review so others are aware too. Still a great game overall.
Also mein Gefühl ist sehr durchwachsen bei diesem Spiel. Die Rätsel sind wirklich cool und haben viel Spaß gemacht, auch wenn sie manchmal echt knackig waren und die Lösung manchmal mehr Glück als Verstand erforderte. Das sollte bei so Rätseln ja eher nicht sein. Immer wieder fehlte es an Zwischenspeicherpunkten, weil es dann schon sehr nervig sein konnte, den Levelabschnitt immer und immer wieder zu machen. Das hätte man besser machen können. Was aber wirklich enervierend war, waren die langen Laufpassagen, wo einfach nichts passiert ist. Die zogen sich teilweise endlos (Wüste, im Haus, oder am Ende, oh mein Gott). Da hätte man zumindest Sprungpassagen einbauen können oä. oder es eben massiv kürzen sollen. Schade ist auch, dass man zwar theoretisch die Dialoge weiter drücken kann, praktisch ändert es aber nichts, die Geschwindigkeit geht genauso, wie die Entwickler das wollten und ist auch enervierend langsam. Also hätte man sich das auch sparen können. Die Story war teilweise auch eher verwirrend und das Ende blieb offen. Wenn diese Punkte anders wären, würde ich das Spiel in den höchsten Tönen loben. So ist das Rätseldesign insgesamt echt cool und spaßig, aber hat das Spiel auch seine Längen. Für Rätselfans würde ich es trotzdem empfehlen. Zum Glück hat es ja eine Demo, wo man herausfinden kann, ob es etwas für einen ist :) Allerdings wurde der Speicherstand bei uns nicht übernommen, d.h. wir mussten wieder neu anfangen. Apropos Speicherstände: dass man nur ein Spiel speichern kann ist auch ziemlich ärgerlich. Wenn man sich da verklickt und neu startet, ist der ganze Fortschritt futsch. Auch das sollte besser gelöst sein.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 33 reviews with recorded playtime.
What can I say? This is a beautiful game all around! The art, the soundtrack, THE STORY - I loved it all! The message that this story has was carefully developed and delivered perfectly. Definitely a pull on the heart strings with this one! And Flippy... don't get me started! Not a negative, but definitely a heads up - there is a noticeable increase in the puzzle difficulty from early to late game. Chapters 1-3 were relatively easy, especially for people that play puzzle platformers a lot. However, Chapters 4 and 5 will most likely give you a challenge that you're not expecting. But then again, life is challenging and unexpected so it kind of falls in line with the whole story being told here. Also, this game is recommended to play on controller, which I did; however, there were some parts that I felt would have probably been easier on keyboard and mouse. Especially in Chapter 4 when I came across puzzles/areas were I needed to move/decide quickly. Overall thoughts: It was a great game with a great story/message, and I highly recommend! I think more developers should take note of the emotional aspect this game brought to it's players.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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