
Explore the entangled lives of two families across thirty years in an original interactive drama from INTERIOR/NIGHT. Starting in 1998 with a robbery-gone-wrong, the character's lives depend on the choices you make.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.5Kreviews | 90% | — | $1.7M |
| $29.99 | 5.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前三章很精彩,不过结局没讲完后续也没有dlc有点可惜
choices feel impactful, this game was a blast to play. i feel like your actions have serious consequences. the post-game flowchart system is simple to understand and very lenient for completionists to fill out. it's short but worth buying on sale
还算不错的电影化互动叙事游戏,将近8小时通关一周目,中途也看了几个不同的分支,但还是按照最开始的选择玩到了结局,总体可以给到8分吧。内含剧透,请谨慎观看。 本作前三章的戏剧冲突做得很棒。游戏采用独特的美漫风格手绘画风,配合顶级的bgm和配音质量(我用的英配),让玩家可以用想象力填补每一帧画面之间的留白。这种体验我觉得反而让许多情节比实际渲染出的画面更丰满。更难得的是,游戏在多角色、多时间线之间切换时几乎不会让人感到割裂。每个角色的动机都合乎逻辑,也几乎没有强行降智的情节。这种扎实的叙事功底,让前三章足以媲美底特律变人和行尸走肉。 然而当剧情推进至后三章,游戏的节奏骤然放缓。前三章的紧凑叙事被打破,故事从紧张的劫持现场转向了漫长的逃亡、心理创伤的疗愈和家族历史的追溯。这种改变并非没有意义,游戏试图探讨一个更深层的主题:罪恶与宽恕,以及两个家族几十年纠葛背后的美国社会困境。但问题在于,叙事节奏的反差让我一时间难以适应。前三章可以把我牢牢钉在椅子上,后三章我却时不时的看看手机走神。 最让人意难平的是游戏的结局处理。大量的伏笔在前三章被埋下,到了结尾却未能得到令人满意的收束。比如杰的赌鬼父亲曾经发生了什么,他的山中小屋到底有什么秘密;杰的亲生父亲到底是谁;爷爷不是第一次来到双岩镇,他之前是怎么认识莎朗的,又发生过什么;爷爷最后说的重要的事情是什么,跟踪爷爷的人是谁,有什么目的……游戏仿佛只是告一段落,而非真正结束,似乎在为续作预留空间。然而4年过去了,也没有续作或者dlc,对此我是不抱什么希望了。 另一个缺点是,游戏没有提供跳过剧情或快进的功能。对于一款以多分支剧情为卖点的互动叙事游戏来说,这意味着重复游玩的成本极其高昂,无法快速便捷地跳转到关键选择点去探索其他发展可能性,只能重新经历大段已看过的内容,这也削减了我体验不同分支的动力。 总之,本作是一款高开低走的游戏,但这几个小时带给我的整体体验足够让它在同类作品中占据一席之地了。它不是神作,但绝对是一部值得在某个夏日午后,静下心来慢慢体验的电影化互动叙事游戏。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese* +10 more
| $8.99−70% |
| 44ratings |
| 60% |
| — |
| not modelled |
| $29.99 | — | 79%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 173 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doesn't work. Reinstalled twice and validated files as well. XBox logo and then nothing.
Why are people praising this game is beyond me. Overdone drama story, bad graphics (can't say looking at static pictures that were pretending to move was thrillling), generally meh. There are dozens of better plot-driven games, and far better written. Also... HOW COME IT NEEDS SO MUCH SPACE WITH 2D GRAPHICS???
finished peak make more like these thanks
不错,希望有续作把
This game never got the attention it deserves
Jay must be cherish. 9/10 for Story. 7/10 for Character Selection. +Analysis Screen. 8/10
할아버지 떡밥 안풀린게 너무 아쉽지만 정말 재밌는 게임이였습니다 타이틀에서 나오는 노래가 좋아요 할인한다면 구매를 추천합니다 명대사 "이거지!"
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $30.5K | 143 | 86% | $9.99 | |
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| $123 | 1 | 0% | $4.99 | |
| $0 | 3.9K | 90% | Free | |
| $4.6M | 5.3K | 83% | $59.99 | |
| $963.9K | 6K | 62% | $9.89 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 2.6K | 85% | $19.99 | |
| $1.7M | 3.5K | 90% | $19.99 | |
| $1.7M | 3K | 71% | $19.99 | |
| $1.7M | 4.5K | 82% | $13.99 | |
| $1.7M | 6.5K | 89% | $9.99 | |
| $1.7M | 5.9K | 88% | $12.59 |