
Artisan TD is a puzzle-oriented Tower Defense game where you must survive by building mazes.
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Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2/10 It is cute and a simple tower defense game. But, for a game like this to run so poorly is... odd. Even on the lowest settings and smallest resolution it still heats up a PC like the 4th of July. It was literally running hotter than Baldur's Gate 3. I can't recommend unless this issue is fixed.
[h2]It's not bad, it's just that there are so many better options. 6/10 [/h2] Don't waste your time with this one.
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Languages: English*, French*, German*, Simplified Chinese*, Traditional Chinese*, Spanish - Spain*, Korean*, Japanese*, Portuguese - Brazil*, Russian*, Italian*, Polish* +1 more
Hours played at review time, across 105 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] 🥉 Bonito tower defense feijão com arroz [/h2] Artisan TD é um tower defense clássico com gráficos bem bonitos (e pesados!). Aqui você deve posicionar as torres de forma a otimizar tanto o dano como o caminho que os inimigos fazem. O jogo conta com as torres padrões do gênero: rápida, sniper, lentidão, etc. Inimigos também: lento, rápido, voador, blindado. O jogo não inova, mas é divertido.
[b]Artisan TD — ★⯨☆☆☆ 1.5 / 5[/b] Artisan TD looks beautiful, but its early core gameplay failed fast for me. After 55 minutes on version 1.4, I refunded it even at -55%, because it felt less like open tower defense and more like guessing the developer’s intended solution. [b]Overview[/b] [table] [tr] [th]Category[/th] [th]Rating[/th] [th]Category[/th] [th]Rating[/th] [/tr] [tr] [td]Gameplay / Mechanics[/td] [td]★⯨☆☆☆ 1.5 / 5 Prescriptive layouts undermine TD experimentation[/td] [td]Narrative / Atmosphere[/td] [td]★★★★☆ 4.0 / 5 Strong visual style and clean presentation[/td] [/tr] [tr] [td]Challenge / Balance[/td] [td]★☆☆☆☆ 1.0 / 5 Feels like guessing intended solutions[/td] [td]Price / Value[/td] [td]⯨☆☆☆☆ 0.5 / 5 Refunded despite a steep discount[/td] [/tr] [tr] [td][/td] [td][/td] [td]Overall[/td] [td]★⯨☆☆☆ 1.5 / 5 Pretty, but the core loop failed[/td] [/tr] [/table] [b]What works[/b] The presentation is easily the strongest part of Artisan TD. The game has a clean, pleasant visual identity, and at first glance it looks like a polished and charming tower-defense game. That first impression is strong enough to make the disappointment worse, because the shell is attractive. [b]What does not work[/b] My issue is not that I played the entire game and disliked every later system. I did not. I played 55 minutes, and that is enough for me to judge whether the early tower-defense loop works. For me, it did not. The problem is that Artisan TD quickly felt too prescriptive. Instead of giving me the feeling that I could experiment with towers, routes, timing and positioning, it felt like the game already had an ideal solution in mind. If I did not find that solution, I was not really adapting my own strategy. I was being punished for not guessing what the developers wanted me to do. That is a major problem for a tower-defense game. I want to build, test, adjust and improve. I do not want the experience to feel like a small puzzle map where the correct build order is hidden behind trial and error. The small maps make this worse. They limit the room for different approaches very early. When the space is tight and the game seems to expect specific tower choices or actions at specific moments, the strategic freedom collapses. At that point, the game may still be difficult, but it does not feel like a satisfying strategic challenge. [b]Conclusion[/b] Artisan TD is visually strong, but the gameplay impression was bad enough that I refunded it despite buying it at a 55% discount. I am not judging the full late game, long-term content or completion path. I am judging the early core loop of a tower-defense game, and that core loop failed for me. Not recommended.
A better tower defense game would be to go climb up a tree and throw rocks at people. boring phone game made to look like an actual video game and doesn't do anything new or interesting. The only challenge you face is struggling to stay awake.
不是塔防游戏爱好者不建议玩,中规中矩的塔防游戏吧
This is a puzzle game, not a tower defense game. Each level requires a very specific placement of towers to succeed, and often with very specific timing as well. Drop a new tower or upgrade a tower a second too late? Too bad, an enemy will slip through because the margin for error is crazy slim. There is no opportunity to try different strategies here, because there is only one path to victory on each level. The game does have one nice feature - you can retry from any wave in the level. Which is good, because you will be doing that over and over and over. There are lots of tower defense games out there worth playing, this isn't one of them.
沧海拾遗,相当不错的一款塔防游戏,音乐相当出色
Game looks good and is fun but it keeps crashing my pc for no reason...
Très bonne rejouabilité, on veux plus de map!!! des grandes!! Bravo ça donne envie d'y revenir
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