
This is a story puzzle RPG. Lead the Main character Hiber, who woke up from the snowstorm with no memory, on a journey home to find his memories, stop the snowstorm in this city, and the farewell and parting with the important thing——
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
努力全成就了!感觉能优化的地方还有很多,但总的来说玩得挺开心,感觉到了作者的用心,好多美图我大吃特吃
看了攻略有bug,轮到我那个过下水道要输密码就一直让我找通道,解谜做的好无聊
好玩,爱玩
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
非常好游戏爱来自中国.jpg
喜欢
画风温柔可爱,无论是场景还是人物作者都特别用心地在设计绘制。 剧情的糖特别甜,刀子也特别刀(泪目),主人公们的羁绊随着剧情推进越来越深,很喜欢。 解密关卡并不是很难,不看攻略也可以! 最后,真正的春天总会来临的......一定。
很棒很棒的游戏,美术和音乐非常厉害,我特别特别喜欢...居然这么便宜,玩到真的就是赚到,太完美了
贴贴是好文明
但从我个人而言,剧情可以给7.5/10,但是游戏性只能给2/10。 首先剧情开局过于谜语人了,非常劝退,[spoiler] 甚至除了TE其他三个结局都很迷 , [/spoiler]只有最后一章后半段开始观感才好起来。但是总的来说,剧情还是挺不错的。 其次解密部分,真的,挺不行的。很多谜题玩的时候就感觉可以但没必要,看其他评论说调整过游戏过程的引导提示什么的,就很难想象一开始这解密是什么样子。谜题倒是不难,但是过程就是很难受,在游玩的过程完全没有感受到解开谜题的成就感,玩得很坐牢。 还有一些地方,比如电话那个谜题,我一开始拿笔记本,一个字母一个字母对照着写下来,然后还一个个地记录电话号码,结果写完最后一个,一打电话,嘿,已经帮我记好了。就,怎么说呢,挺贴心的,但是我看着自己手写的半页笔记就觉得自己是个sb。或许可以在解密之前先让人物提醒一下玩家,这个电话号码是会帮忙记的吧。 还有[spoiler] 在永远孤独这个NE里 [/spoiler],那个鱼饵那里!!为什么!!要打开背包在物品里面使用啊?之前从来没有得打开物品使用道具,一直都是调查就直接使用了,而且那个亮晶晶点了也没有反馈,我一直在那里狂按空格,还以为遇到BUG了,就不能设置一个调查亮晶晶然后人物对话提示一下玩家吗?最生气的是,之后打TE的时候,同样是这三个道具,TE里面就调查直接使用了,凭什么啊?? 然后是有些剧情演出上的点很难受,我是把[spoiler] BE,两个NE,TE 四个结局 [/spoiler]都打了的,就导致,有些同样的剧情我看了几次,虽说演出方式上有不同,但是还是不想一个剧情看几次啊。而且有些地方的演出很慢,特别是去冬之塔爬梯子那里,我看他反复慢悠悠地爬了几次啊!不管哪个结局都要反复坐电梯,电梯每次动画都要等好几秒,真的很消耗耐心。如果可以的话,希望增加一个通关一次后,二周目可以跳过或者倍速播放剧情之类的。 还有一些操作上体验不舒服,整个游戏过程95%都是键盘操作,突然跳出一些必须要鼠标操作就挺不习惯的。 总而言之,虽然游玩体验可以说是非常差,但是这个游戏其实很用心的,很多物品的互动都写了文本的,而且地图做得也很好看,很多场景里非主要的物件都画得很用心,而且剧情的演出效果做得也很自然流畅。不管是场景还是剧情上前后都有呼应。 最主要的是,[spoiler] 四个结局,每个结局都有不一样的流程,解密也是不一样的。 [/spoiler]游玩的时候就能感受到作者非常用心地对待自己的作品,能从游戏里感受到作者的爱。 如果作者还出游戏的话,我肯定会买,希望在解密上多调整调整吧。
玩的很爽,上一次玩RPG还是初中,现在都要大学毕业了还能玩到真的感动,主角之间的互动都特别特别好,很喜欢剧情,不愧是2g,长剧情真的给我过爽了,已经全结局收集了,现在就差最后一个隐藏成就就圆满了,喜欢长篇剧情的各位不要错过哇,各方面做的都很好,解密也不难,追逐战真的很刺激 但是真的挺卡的,我只有在这方面体验感不好(可能是我电脑内存不够所以卡的让人心碎)(还好我记得存档)还有就是,虽然都打通四五遍了,还是希望拥有文字版的攻略
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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