Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Surreal Puzzle Shooter Adventure Fueled By Madness! Experience a never-seen-before psychedelic art style with a unique puzzle-solving mechanic in an open-world setting.
Experience a psychedelic adventure through first-of-its-kind mind altering core gameplay mechanics, beyond visual and auditory designs!
Immerse yourself in a visually striking game that dances with a fusion of intense colors and mind-altering, psychedelic elements.
A work of art is a puzzle; when solved, it exposes the hidden layers of meaning and symbolism.
The whole world is your drum kit!
Dive into a world of structures as puzzles, where tutorials are optional and discovery is key! The game rewards observant players and humbles the unobservant with frustration, a form of punishment that spurs discovery, rather than closing off all alternative solutions. There are multiple ways to solve each structure, it's up to the player to choose. After all... Puzzles are your canvas in this game!
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 73reviews | 79% | — | $26.5K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ötletes puzzle game. Az alap koncepció, hogy színes golyókat kell lövöldözni geomatriai fromákra. Minden formának és szimbólumnak megvan a jelentése, mit és milyen sorrendben, hány pattanással kell meglőni/megszínezni, majd utána elkezd szivatni a játék ahol tud. :D Hamar rá lehet érezni és a végére azért megizzaszt. Aki bírja az Antichamber, Portal, Superliminal jellegű játékokat, annak szerintem tetszeni fog.
the puzzles r too boring and not rly challenging to figure out, it just feels like a slog
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
Man this is fascinating. I thought it'd be too tough for me, but as I made my way through each puzzle I started to understand what the game wanted from me. I don't know if I'd want to keep going as I don't really know what I'm doing aside from solving abstract colour puzzles for their own sake, but it's a well designed version of that.
Скушно, загадки лёгкие, даже думать не надо, скорее надо выдрачивать отражения с кривым прицелом. А ещё глаза быстро устают от статичной сетки на всём экране, пока осматриваешься, ваши глаза фокусируются на движущихся объектах, а сетка остаётся неподвижной. Это создаёт ощущение двойного движения что ли, не знаю как это лучше описать
Interesting puzzle game. Basically you need to shoot at a group of shapes to make them all the same colour, but your gun has 3 colours in it and on the first bounce it makes a surface a certain color, on the 2nd bounce another color, and on the 3rd bounce, another colour. A cube's colour can be changed on first bounce, a sphere will only change on 2nd bounce or later, and a pyramid will only change on 3rd bounce or later. There's also other stuff. It's overall a bit too difficult and I completed 69% of the game, definitely can't 100% it though. Sometimes it's difficult to tell if a certain surface is meant to be used for bouncing or not.
Love the art style, but the game just gets progressively less fun and more tedious as it goes on... The Copycat (shoots when you shoot) and the Deactivator (diables blocks based on color and your gun state) both lead to incredibly tedious puzzles that feel random and unfair, and reset progress or kill you for really dumb reasons (ie, bullets that you can't see in other rooms and fire in RNG-based directions reset your progress on a shape family, or stray bullets change the color of the tile under your feet to the color that is deactivated by your next shot). For a while, I was thinking maybe this game is fun for speedrunners, but I doubt it since both pf these mechanics are used in such RNG-heavy ways :(
Puzzles are cool. Color gamma is very person-relate aspect.. eyes getting tired a little bit in my own case, but not that much, so I would say it's OK for general player. Some of puzzles are really cool, while some require accuracy and precision, which can make you stuck, just because of being not accurate enough, even though u totally understand the logic. Overall - I can recommend this game, since I am having fun. But if u want to complete the game - be ready that it may feel a bit repeatative (even though it isn't.) Screenshots may look similar, but in fact - the more you progress - the extra mechanics appear, despite looking partially the same visually. Definetely "above average" puzzle game, with "basic" mechanics interpetered in an interesting way. 6/7 out of 10. - comparing to best puzzling experience. Strong 8 comparing to other good\not that awesome puzzle games.
Probably got halfway through the game and decided I had enough. Got tired of doing trick shots to progress. I did not enjoy the gimmicks at all and the music area is irredeemably bad from visuals and audio. Enemies just felt more annoying than anything else and I also intentionally deathlooped to fight some because they don't reset on player death and I couldn't care enough to want to try because I didn't want to mash to unjam the color blaster. I quit at the spinning lights create platforms area because I just didn't enjoy already floaty platforming getting more floaty with the new introduced power up. I was expecting puzzles and the only puzzles I experienced were finding the angles on Trick Shots and Invisible Platforms. The one good thing was a manual you could reference at any time from pausing the game if you aren't sure how something works or forgot and need a refresher.
This game is a great and visually interesting puzzle game. It has visual challenging sequences, but they are not that frequently. I loved it and I hate to see, that is sold so poorly (at least I guess because of the few reviews). Please try it out, it is realy worth it.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 17.8K | 95% | $19.99 | |
| $507.2K | 8.6K | 95% | $4.99 | |
| $42.2K | 237 | 59% | $9.99 | |
| $22K | 45 | 98% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.5K | 255 | 93% | $4.99 | |
| $26.5K | 213 | 96% | $6.99 | |
| $26.5K | 129 | 70% | $9.99 | |
| $26.5K | 327 | 93% | $3.99 | |
| $26.5K | 315 | 98% | $4.99 | |
| $26.5K | 125 | 65% | $14.99 |