
Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.
Modeled estimate, not a reported figure. How we estimate →

Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.

Fire ranged and melee weapons simultaneously using up to 5 sacred 'arms'. As you face hordes of demons, you gain strength - sanctify your weapons and use mechanical arms to fulfill God's will upon the mortal realm and save it from the infernal conflagration.

In Arms of God every enemy type you encounter is a unique challenge. Each creature possesses distinct skills, attack patterns, and behaviors, making every battle a test of strategy and skill. Adapt your tactics, learn from each confrontation, and prove your mastery over the infernal legions.

Choose from 60 unique weapons - both ranged and melee - and learn ruthless ways to upgrade and merge several of them into a single monstrosity, creating builds so powerful they erase demon hordes and towering bosses back into the abyss. Mix weapons with upgrades to forge even more surprising combinations and uncover hidden synergies.

Begin your crusade by reclaiming the Order's headquarters - The Cathedral - from the clutches of demonic forces. Once liberated, this sacred bastion becomes your strategic hub for meta-progression. Hone your skills in the Training Ground to enhance your meta-stats, forge mighty weapons in the Armory, boost your in-game abilities in the Alchemy Chamber, and summon new valiant heroes from the Bell Tower.

Choose from among 10 different heroes, each with distinct abilities reshaping gameplay. Level up, evolve your character through meta-progression, and forge your path to the deepest abyss of hell, where you shall confront the ultimate infernal force. Fight through 60 handcrafted levels set across unique locations, each telling fragments of the story through the world itself - ruins, relics, and the scars of the apocalypse revealing the truth behind the fall of mankind.

Features:
Upgrade and merge weapons to forge indestructible builds and seek creative combinations for maximum power.
Battle through 60 levels across unique locations, with different enemies types and epic bosses.
Play as one of 10 characters, each with distinct abilities reshaping gameplay.
Hand-sculpted 3D characters; visually captivating game with dark and hellish stylized art.
Single-player game
Runs great on Steam Deck
Perfect for playing with just one hand
Engaging yet relaxing auto-shooter experience.
Made by a solo developer.

Dark Jay Studio is co-financed by the European Fund for Smart Economy 2021-2027 as part of the KPT ScaleUp Booster project.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 454 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tl;dr: A MUST BUY IN THE GENRE! This game is insanely good. As someone who plays a lot of these action roguelikes (brotato and the bunch), this is up there as one of the tops, EASILY. There is SO much variety, everything feels different run to run, there's a lot to do. More importantly, it's interesting. Once I found out you can do things like upgrade the cross you bring into battle and what not, I was like damn that's unique. Highly, highly recommend this to people who enjoy the genre as well. They just had a huge update as well! Looking forward to more of this! <3
TL;DR - The game is in early access from launch, so there's time to improve on their vision with community support. As it is right now, I can't recommend it. Not a very interesting Survivors-like/Bullet Heaven game. Solid systems let down by subpar gameplay; Arms of God doesn't really do anything to iterate or innovate, especially compared to other better games in the genre. For its gritty presentation, which does most of the lifting, the game lacks the weight or heft to match. I struggle to say whether the game has good bones to build upon. I don't want to co-sign a game so early in development to failure, so I'll stop short of that and say for a game I was following for a bit with some curiosity and anticipation, I'm pretty disappointed.
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Languages: English*, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Thai, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 455 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very boring for this type of game
One of the best games I've seen come down the pipe in a long time. All the best parts of Diablo: Demons, battle, holy knights, and gore. It has a Van Helsing technological vibe to it that plays in perfectly to the upgrade system. Can't wait for more updates to come and I could give no higher praise for the game's state at release.
Based !
Нейрослоп какой-то
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The Dev made some perplexing design choices... features "feel-bad" mechanics for no discernable reason. The way you combine firearms is counter-intuitive as heck. Whoever though that it's a good idea for respecking your upgrades in a rogue-like— to refund you less than 100% of the resources?!! IDK man. Game has something of a crysis of identity. It wants to be a game /w story & regular-old-progression but also wants to be a rogue-like. On the basic difficulty, it is too easy. I never died once playing this game & did not play long enough to unlock the higher difficulties. A propper rogue-like should really make you claw at progress, to make it clear to you that metaprogression is non-negotiable to make any headway. This game seemingly makes it an afterthought. The looks & style are the highlights of the game. Expect everything else about it to be worse. It is an early-acess game, it is allowed to be extremely rough around the edges, (which it is). I sure do hope the devs will fix it & add QOL over time.
The game is fine, just frustrating. So many things to manage and upgrade and turn on and off so that your build pool doesn't become so saturated you can't become strong enough finish a run. And the UI is atrocious when using a controller. Feels like a complete afterthought.
This is a great game. There's enough control over the weapons and buffs that you get, to make trying different builds incredibly easy, and the variety of builds you can do is massive. Its a simple brain off game you can play with one hand, but is also still fairly challenging
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