
Discover or re-discover, the emblematic block breaker game in a fully modernized version! Classic elements from the franchise will definitely make a comeback, with a brand-new look, new rules, as well as new effects, bonuses and features!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
About



Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 245reviews | 67% | — | $55.2K |
| $0.89−91% | 102ratings | 62% | #156 | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
احب هاللعبة بين فترة وفترة لازم نغير بالالعاب
прікольна
eu gostei desses jogo na década dde 90 e gosto até hoje 👍 0,35 centavos que paguei
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $9.99 |
| — |
| — |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A bit of a mixed bag this one, but there's enough here to be mostly favourable... providing you buy it at the right price. First up; if you're buying this primarily for the online multiplayer mode, then don't. That mode is pretty much dead, populated mostly by bot players and hard to find "real" people to play against. On the plus side, there are plenty of other modes that offer fun, including local multiplayer (2-4 people), Neon and original arcade modes. Original gives you the recreated arcade game and it's as fun as it's always been (although it's disappointing that it's not presented full screen). However, I've had most play time out of Neon mode, which is primarily a high score chase. Whilst frustrating at times, I've found it offers the best balance between fun and challenge. Yes, the ball gets ridiculously fast very quickly, resulting in it pinging around the screen at a velocity that would trouble even a cat on speed. However, to compensate a little bit for this, the collision detection is generous in the players' favour and the powerups also even things out slightly. A generous continue system also helps (you can pretty much have endless continues, but you have to sacrifice half your score to do so). Without question, though, there are many times when the game feels more frustrating and unfair than fun. And so onto the all-important price. Would I recommend this for £7.99? Not a chance. Happily the game frequently goes on sale and can regularly be got for 79p. At that price, it's pretty much a no-brainer. Whilst it's always going to be a casual game that you'll play for short bursts in and amongst others, there's enough fun to be had amidst the frustration.
Haven't played Arkanoid for a long time so I got curious about this one (got it on sale). So far nothing's changed from the original gameplay. Various modes (including classic Arkanoid) to keep the replay value going, but the crown jewel is the Eternal battle where you can battle with 25 other players. Then you fight against Doh (funny name for a final boss, why does it remind me of the Simpsons?) No worries if there's no one to play with you, there's good old AI to play with you. Recommended for old and new players alike.
Ностальгия
(Using translator) This game feels like it’s insulting me and my life. I grew up playing the original Arkanoid, DX Ball, and many Flash brick-breaker games during my childhood, and I bought this game because I thought I liked this genre. However, currently no player on 'Eternal battle', so tried to play 'Neo' singleplay. The difficulty of this game is brutally malicious. As I kept playing, I found myself dying over and over and over and over again, just waiting for the item that would let me advance to the next stage. In the end, after more than 20 years of playing, I came to the conclusion that I don’t actually like brick-breaker games that much. I don’t think this is a matter of aging curve; the game’s sensitiveness is terrible(you'd better adjust it at least 4), with unbreakable blocks and solid bricks placed on the bottom in the stage as possible, and enemies constantly spawning five in a time and loitering right in front of the paddle, and just a few bounces makes ball speed insane which makes even the slightest misjudgment can lead to an instant death. I turned the game off on Stage 42, thinking there was no way I could clear it, but later I found out there were a total of 46 stages, so I played through it again to see the ending, and found there is no save function in the game- I had to play all over from the first stage, and wasted the four most worthless hours of my life. I’ll never say I like brick-breaking games again.
Acheté par nostalgie du premier sur borne d'arcade. Le jeu de l'époque est inclus et ressemble fort à mes souvenirs. Par contre, le gameplay au pad est beaucoup moins plaisant qu'avec le contrôleur qui équipait les salles d'arcade. C'est très maladroit, poussif, ça répond mal, tant et si bien que la magie se dissipe très vite. D'ailleurs, j'aurais dû me douter que l'un n'allait pas sans l'autre, puisqu'à ma connaissance aucun autre jeu n'a repris ce périphérique. Je ne l'ai pas pris pour le multi et je n'ai donc pas testé cette partie du jeu. De toute façon ça ne vaudra pas les luttes passionnelles remportées par celui qui avait sa plus belle pièce de 5 francs.
Recommended for all the new modes and graphics for all Arkanoid fans. This is a must have. Buy the game if you're looking for new visuals and new gameplay experience. Not recommended for the bonus 'retro Arkanoid' of 1986 mode: it doesn't give the right feelings and gameplay of the old cabinets, better try it on another arcade emulator.
Le retour du roi du casse-briques ! Sans surprise, il est meilleur que l'original sorti en 1986. Il est d'ailleurs facile de comparer, puisque dans le jeu on trouve le mode "Retro", qui correspond à la version de 1986, et le mode "Neo", qui correspond a une version largement remaniée du titre (nouveaux niveaux, etc.). Dans le mode "Retro" il y a pas mal de niveaux relou, avec des briques qui mettent du temps à se casser (jusqu'à 5 coups), d'autres très difficiles à atteindre, et une balle qui met beaucoup de temps à accélérer (plus la balle tape une brique, plus elle accélère). Le mode "Néo" gomme en grande partie ces problèmes. Tout va plus vite, ça pète dans tous les sens... tout ce qu'on aime dans le casse--briques ! Mais si ça va plus vite, c'est plus difficile, non ? Et bien pas vraiment, puisqu'on dispose de power-up cumulables (ex. raquette plus grosse cumulable avec la balle qui se divise en 3), et qu'on regagne une vie tous les 20 000 points (contre tous les 60 000). Tout n'est pas parfait cependant, avec quelques niveaux qui offrent des pics de difficultés trop violents (niveaux 9, 19, 22, 35, 42...). La faute soit à des briques placées très bas (du coup la balle revient très vite vers nous), soit à des briques trop difficilement atteignables car entourées de briques incassables. Ceci cumulé à la grande vitesse de la balle, et il est facile de perdre 3 vies ou plus si on ne démarre pas le niveau avec le power-up adapté. Dans les faits on ne passera que rarement le niveau 22, problématique quand le jeu en comprend 45. Le dosage est donc encore loin d'être optimal, même s'il y a du mieux par rapport au jeu de 1986. A ces modes s'ajoute un mode "Versus", qui permet de s'affronter en local jusqu'à 4, et bien sûr le mode "Eternal Battle", qui prend la forme d'un battle royal entre 25 joueurs en ligne. C'est clairement le mode le plus fun, mais il faut savoir qu'il n'y a désormais (en 2026) quasiment personne en ligne (sur mes différentes parties il n'y a jamais eu plus d'un joueur, le reste étant des IA). Du coup, l'intérêt du jeu se limite à réussir un bon score dans le mode solo, afin d'apparaitre en bonne place dans le classement en ligne. A réserver donc aux fans de scoring. Note détaillée : - Réalisation : 3 / 3,5 - Immersion : 0,5 / 3,5 - Challenge : 2 / 3 - Gameplay : 3,5 / 5 - Contenu : 3,5 / 5 - Bonus/Malus : +1 (pour le prix, environ 10€) NOTE FINALE : 13,5 / 20
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.2K | 164 | 39% | $9.99 | |
| $55.2K | 291 | 56% | $5.99 | |
| $55.2K | 345 | 79% | $4.99 | |
| $55.2K | 155 | 56% | $9.99 | |
| $55.2K | 325 | 92% | $5.99 | |
| $55.2K | 232 | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $4.99 | |
| $12 | 1 | 0% | $0.99 | |
| $60.7K | 3.2K | 97% | $0.99 | |
| $551 | 4 | 100% | $5.99 | |
| $0 | 154 | 87% | Free | |
| — | 0 | — | — |