
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $54.5K — a different platform, not this one.
Discover or re-discover, the emblematic block breaker game in a fully modernized version! Classic elements from the franchise will definitely make a comeback, with a brand-new look, new rules, as well as new effects, bonuses and features! Including, for the very first time, a Battle Royale mode called "Eternal Battle". Guaranteed to take veteran players by surprise! Arkanoid is an iconic arcade game, developed by TAITO Corporation in 1986. When the mother ship ARKANOID comes under attack, the small spacecraft VAUS manages to escape but ends up warped into another dimension. Wandering in an inter-dimensional labyrinth, VAUS must destroy blocks called ""spacewalls"" in order to defeat ""DOH"", the creator of the maze responsible for ARKANOID’s destruction. Arkanoid – Eternal Battle, developed by the talented French studio Pastagames marks the return of the iconic block breaker game. A brand-new artistic direction and new surprising features, items and powers. For the first time ever, players will be able to compete against each other, offering an online experience thanks to the Eternal Battle mode, the main new feature of this game, brining the arcade experience to a whole new level. This Battle Royale mode offers the possibility to compete among 24 players online. Arkanoid is one of the most accessible, if not, the most accessible game in the history. The concept remains simple, but you'll will face level after level an increase of progressive difficulty. including: 2 single-player modes (Neo & Retro) and 2 multiplayer modes, Local Versus and Eternal Battle NEO (1-player): A new game mode. Same Gameplay as the classic Arkanoid Game with new power-ups and new spacewalls RETRO (1-player): Discover a part of History through a vintage Arcade Cabinet VERSUS (2-4 players): Players competing on the same screen (split-screen) based on the Neo mode gameplay. Please note that a controller is required for local multiplayer. ETERNAL BATTLE (25-player): Players competing online, the last player standing wins the game. Champions can use special powers to take the advantage during the game. High Replay-Value, thanks to the new ""Eternal Battle"" mode, play online and face opponents around the world Adaptative and progressive original soundtrack, composed by Xavier Thiry Dedicated online leaderboard in the 3 main modes (Neo, Retro, Battle Royale) will be available at launch, highlight the players' highest scores"
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #116, worst US #156 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3 | 100% | $4.99 | |
| — | 7 | 72% | $9.99 | |
| — | 10 | 58% | $4.19 | |
| — | 12 | 80% | $2.25 | |
| — | 3 | 80% | $4.59 | |
| — | 96 | 44% | $34.99 |