
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The grandfather of brick-breaking games is back with some of the toughest challenges yet! Breakout: Recharged steps up the excitement with a fresh coat of paint, exciting power-ups, and another original soundtrack from award-winning video game composer Megan McDuffee. Breakout: Recharged will forever change what you expect from a brick-breaking title. The endless arcade mode and 50 challenge levels will push you to the limit of your skills. Don’t fret, however, as this wouldn’t be a Recharged title without game-changing powerups. Expect the aid of rail guns, homing missiles, and explosives to join the traditional multi-ball. You’ll need every tool in the arsenal and razor-sharp reflexes to climb the global leaderboards. Key Features: Old Meets New: Classic Breakout gameplay updated with refined control, and modern visual flourishes Power Up: Blast special bricks to pick up paddle-transforming power-ups a rail gun, explosive balls, missile launchers, and more Challenge: Compete in a series of 50 challenges designed to put even the most seasoned players to the test Compete: Reach the top of global leaderboards for arcade and individual challenge modes Bring a Friend: Play local co-op in every mode - breaking bricks is better together! Get in the Groove: Rock out to an original score by Megan McDuffee
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 12 | 72% | $9.99 | |
| — | 20 | 88% | $7.99 | |
| — | 12 | 80% | $2.25 | |
| — | 20 | 68% | $1.49 | |
| — | 3 | 94% | $9.99 | |
| — | 9 | 92% | $7.99 |