
The creators of Shadowgate present Argonus and the Gods of Stone, an epic first-person adventure set in ancient Greece. Stranded on an uncharted isle, you must use your wits to unlock legendary mysteries, barter with gods and overcome an evil that threatens to bring the world to ruin...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
interfaccia caotica , idea e buona ma i comandi nel gioco son fatti male coe tutto il resto.
As a longtime fan of the Shadowgate series and similar games, I was naturally drawn to this game. Overall, I enjoyed it. The main quest was fairly straightforward. A couple of the achievements were a little tricky to accomplish, but they can all be done without a guide. I do have a few gripes, though. First, the graphics constantly went through these stuttering moments. At 2560x1440p, I could typically get 80-110fps at the highest settings. However, at certain times and areas, the game would suddenly get choppy, and the fps would drop to around 40. I could not figure out the problem initially. I tried disabling depth of field and overwriting anti-aliasing with my graphics drive (as suggested in general discussion). It still didn't solve the stuttering. I always had to play with the texture setting to stop the stuttering during the first 2-3 books. Finally, I noticed that the stuttering would often happen when looking at the clouds. I started wondering if it had to do with my HDR settings on my monitor. So, I turned it off, and the stuttering magically stopped! The game was fine the rest of the way. Secondly, the sound. The music was alright (I could do without Athena's theme). The selections for the voices were generally okay. However, the volume setting for the voices was awful. This game really needs to normalize the volume for the voices (it's not hard!). Sometimes the narrator's voice was too low; at other times, too loud. Too much inconsistency.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
慢热游戏,静下心来沉浸在古希腊史诗中
If you like Greek mythology and this type of game, then this is for you. I enjoyed the story, and it makes good use of the Greek mythology in pleasing and surprising ways to tell it's tale. I really wish they had more of a budget to do a lot of cut scenes as that would have really improved immersion and elevated the game overall but it is what it is and it's still pretty good. Aside from that, there's nothing particularly special, or particularly bad, about this game. Typical of a lower budget game of this genre some of the puzzles can be obtuse and require a lot of annoying backtracking (if you're not using a walkthrough - which I am as my time is precious and I'm not wasting hours on trying to figure out some barely logical a+b=something your couldn't possibly expect) but for the most part, most of the puzzles are logical and straight forward. But to save frustration have a walkthrough handy for when you've done every obvious thing and can't figure out what to do next because you miss some item way back when....
Argonus was an enjoyable and relaxing puzzle adventure game that I do recommend. There is no combat in the game. All interactions are done through hot spots that appear when something can be interacted with. All the puzzles are based on using an inventory item with a thing to make something happen. Most of the times I got stuck in the game were when I missed seeing an item laying in the environment. It's beneficial to take time to really peruse the environments because it's easy to miss things. There no timed or quick reflex events, so the only rushing through things is self-imposed. Beating the game wasn't too difficult, but for added difficulty one can complete all the challenges that require finding every item on the map. The achievement hunting was done very well because there is a section that gives you the current state on how much of each achievement has been attained. The game took me 7 hours to finish while completing or near completing most achievements. The graphics are functional. They're what's to be expected from a modestly priced indie game. They're like the best PS3 game you ever saw. The game world is a decent place to spend time in. A major part of the plot revolves around most living things being turned into stone by gorgons so there aren't a lot of animated living creatures, but what is there is interesting. The ending was bittersweet and somewhat confusing. But, whatever, it was all about the journey and puzzle solving as opposed to getting immersed into a standard mythological story.
Bit of an undiscovered gem if you're into adventure style games.
⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿APROVADO⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
trop difficile .
[h1] 体验希腊风的步行模拟器 [/h1] [b][u] 总评: [/u]优缺点都很明显的希腊风步行模拟器,优点在于风格很挺戳喜欢希腊文化和复古风的人,缺点在于游戏性全在解密且不算出彩,只推荐给对希腊风格情有独钟的玩家尝试。不打分[/b] 提醒:进入游戏后去设置先看一圈,印象中默认低画质,导致丑的完全没法看。我当时顶着头皮玩了一阵才发现的 [u][b] 优点: [/b][/u] 氛围营造的不错,娓娓道来旁白、复古色调的天空和变为雕塑的同伴,一开始就能给人一种真的置身于古希腊故事中的小岛的感觉,也有种复古电影感 希腊元素很足,无论是[spoiler]九头蛇、龙牙兵和迷宫等,[/spoiler]还是途中看到的希腊雕塑和瓶画,都能让希腊厨狂喜! 还有一个非常重要的点,没有特别严重的ooc(前提是你能接受奥维德的设定,但至少比战神系列FGO魔改的少)这在当今希腊风格游戏里越来越少了 [u][b] 缺点: [/b][/u] 游戏性较低,如前文所提到只有走路+解密 人物和npc的动作对于一个19年的游戏来说比较僵硬,影响观感 想全成就略微有点折磨,尤其是在连英文都找不到全攻略的前提下 因此我也为后人们做点贡献(虽然感觉没啥人会玩这游戏)附录攻略 附录1:英文攻略,但不是全成就,跟着下来能完成13/20[url=store.steampowered.com]http://www.pcgameswalkthroughs.nl/[/url] (根据网站要求,我不能直接贴链接到具体的攻略,想看直接在这个网址左边栏找就是了) 附录2:以下是想完成物品全收集成就在通关全游戏后物品栏应该有的物件,以防剧透黑幕了 [spoiler] 木头(8块,刚过塔纳托斯后来到一个村庄,其中一个屋子地面上放了两块。其他的都在第一二章的海滩,共18个,生火用10个) 矛 海神项链 迷药配方 捣药杵 德拉克马银币(两枚) 剑 金苹果(数量不等,建议第一次拿的时候能拿多少拿多少) 信(共两封) 铲子 铁匠工具 打火石 火神火把 传送黑耀石(蛇女巢穴1块+冥河渡船者卡戎附近1块) 绿眼骷髅 海螺 [/spoiler] 附录3:一个很难找到的人 [spoiler] 迷宫中央有石化米诺陶,将其释放后可以在其脚下放获得的盾牌。之后砍掉旁边的一个柱子上的锁链,一个装着npc的笼子就会放下来 [/spoiler]
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