
The creators of Shadowgate present Argonus and the Gods of Stone, an epic first-person adventure set in ancient Greece. Stranded on an uncharted isle, you must use your wits to unlock legendary mysteries, barter with gods and overcome an evil that threatens to bring the world to ruin...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is not a "walking simulator" as some call it, but this isn't a proper adventure game either. It is something in between, but completely missing the best parts from both worlds. The visuals and atmosphere are "good enough" for an old-school game in my opinion, but very lacking by today's standards. The story is bland, predictable (for anyone who is slightly familiar with at least the basics of the Greek mythology) and delivered by a pompous narrator who bombards you with random names you don't care about (and I'm not talking about the well-known ones like the gods and heroes) and uses ten times more "pretty" words than necessary for each simple occasion. The "puzzles" are minimalistic, with solutions either completely straightforward (like using the only unused item you have on the only object which shows that it requires an item) or extremely arbitrary. The only actual puzzle in the game involves a simple rotating maze (there could also be a jigsaw, but even that is not there, since in fact you just put each part into the only place it fits). The only way to get stuck is to simply miss one of the items laying around, or not approach an object close enough for it to show that you can use an item on it. On one occassion, the game even managed to give me an "accidental" hint on a brief loading screen between locations by recounting a story of something I did NOT yet do... To sum it up, the only things this "game" is good at are wasting your time or curing insomnia.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I genuinely liked this game. I'm a sucker for mythology, and I really enjoy solving puzzles and the open-world sort of adventuring in this game.
Not for those with motion sickness, even after tweaking the settings. Moving around this game made me feel sick with nausea for some reason. I only could play for half an hour and asked for a refund. :(
Call this one a semi-precious hidden gem. If you enjoy first-person adventure games / walking sims and have any interest in Greek Mythology, it's enjoyable. Not great, but it's a pleasant enough way to spend a weekend.
I've given up, and I've given way worse longer. Like many others, I'm a huge SG fan, and this has all the wonderful hallmarks of what a cool 3D experience with a mythology paint job could've been, but it's not that. As many others have said, it's more a walking simulator with a half-baked adventure game slapped on top. It feels like a pitch or early design document was the inspiration for this, as there's nice narrative elements with identifiable characters from mythology that would've charmed any early participants. However, the "keys" for these gameplay "locks" are usually no more than two rooms away, and most of the time puzzles solve themselves because you already have a key to a lock before you even knew it existed. When they don't just fall into place, it's because there's some fantastical idea, like "burying dragons' eggs in order to grow a tree," that can only be reasonably solved by throwing the (nifty) inventory menu open and just trying everything with everything. So if you're someone who enjoys puzzles, and not just "find fish" and "give to pelican" type puzzles, don't expect the gods to ask much more from you. Throw in the fact that potential enemies, towering creatures, and environmental fears are removed and nullified, where some classic SG grit could've made this game charming to at least die in, or maybe just kicked back from. The visuals are nice, but the levels lack any kind of direction, and at some points, the game is needlessly extended through not allowing an action on a particular branch, requiring you to pass it to activate a sequence that seems unrelated, and then not directing you back to the original branch which is now inexplicably active. The narrative is okay, but honestly, it's nothing I could explain further than "gods be backstabbing other gods," which if you know them, you know. There's a pretty good VO that narrates the game to you, which at first, I was enjoying, but after she explains the 30th statue of some "great person" who "met their untimely fate," you start to feel like you're reading Styrofoam gravestones at the boy scout retreat. It's also kind of awkward when a god is talking to you- because everyone else isn't a statue and would be hard to animate- and the narrator just chimes in with "and then the statue said this." Narrators can be fun in a game, but less is sometimes more, and I would've preferred the diagetic sound over the VO a lot of the time. I would love to see the new Shadowgate take this design philosophy, but provide more diverse paths with a stronger emphasis on the collection of useful (and even hazardous) items, as well as the implementation of risk, punishment, spells, and additional lore in the world (the temples should've been a dumping ground for lore). Shadowgate was exciting because you could get torn apart by a werewolf- but there was literally nothing dangerous too it, or damaging to the player's experience, and is one of the most memorable things about the game. Standing under harpies who refuse to murder you feels dumb, and while I appreciate the point and click approach to events in the game, waving a sword at any of these creatures would surely get a wimpy protagonist killed. This is a good build, but the gameplay just isn't there. It isn't fun to play.
I liked this adventure and the spirit of Mythos, legends and gods. Really loved the architecture of the osland, its shores, stairs to temples etc. Now I can implement some of story's details into TTRPG, for example, DnD.
For fans of Shadowgate
Увлекательное приключение с прекрасным мифологическим сюжетом.
not a bad little adventure game. took 5.8 hours. worth the play through. but those suckers force you to watch the credits before the final end of the game can be played. tricky programmers.
Drecksspiel, Drecksgrafik, Drecksperformance, Stottern ohne Ende, Unity Engine sei Dank. Da hätte ich das Geld auch gleich verbrennen können. Crappy game, crappy graphics, crappy performance, endless stuttering, thanks to the Unity Engine. I could have burned the money for this crap right away.
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