
An idle/incremental RPG where you're an Archmage of a wizard guild. Your skills bolster the frontlines and the supply lines. Every skill multiplies the others, and it all keeps running while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Indonesian, Japanese, Korean, Polish +1 more
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 130reviews | 63% | — | $0 |
| Free | 1.8Kratings | 94% | — | $145K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
first 2 hours have been lots of fun. the progression is much slower and drip feeds new goals and new skills and content very well. good pacing. i will update my review again in a few more days. but first impressions are strong.
I've only played one day, but it seems like a very well thought-out Idle game in the style of Melvor Idle. But instead of being just another Runescape clone, it builds it's own world systems around magic. For a free Idle game, the UI is very well designed. With info text that are color-coded, tool tips that summarize all the available bonuses on skills, "obtained and used" locations on items, and even animation particles that show you where the products of an action are headed. The developer is obviously very experienced, and is taking that experience to improve the UI that Melvor had. If you are a fan of Idle games give it a try. I almost didn't try it because the review section was mixed, but reading through some of the other reviews, some of those people don't like idle games in general, and would probably give something like Melvor Idle a thumbs down. I even read one negative review that said "just a bunch of menus doing stuff". LOL.. yes sir. That's what these kind of games are. I'll update this review later when i progress further, but so far from what I seen, someone very intelligent is at the helm of this one, and I have faith that the late game will turn out interesting. And with the very frequent updates, the bugs and wrinkles should be ironed out over time.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots to do and fun !
overall not a bad idle game, the only thing i think should be added is the ability to use major wizards for different tasks and not have them apply their skill bonus at the same time, having just the one task (runecrafting, sigilry, research, etc) turns what could be a fun game into a tedious time sink, even if im doing this in the background i would hope to do it a bit faster as the exp for all later unlocks scales massively compared to the earlier ones
Тупая гриндилка
we need chinese
0из10
Incredible game in the same vein as Melvor Idle.
Впервые вижу чтобы новые функции требовали пройти игру на 100%...
вполне себе залипательный, прикольный идл с интересными механиками
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $413.9K | 969 | 87% | $7.49 | |
| $0 | 87 | 67% | Free | |
| $0 | 26 | 77% | Free | |
| — | 0 | — | — | |
| $0 | 140 | 54% | Free | |
| $74.7K | 416 | 91% | $4.99 |