
An idle/incremental RPG where you're an Archmage of a wizard guild. Your skills bolster the frontlines and the supply lines. Every skill multiplies the others, and it all keeps running while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Indonesian, Japanese, Korean, Polish +1 more
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 130reviews | 63% | — | $0 |
| Free | 1.8Kratings | 94% | — | $145K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Couldn't get on with Melvor Idle but there are many, many clones of it and few hit the mark for me. I like that this is different, blended-skills, and a completion log. There is a 'Guild Quest' to guide you somewhat through the game unlocking powerful buffs. There are claims of P2W or something. The game is free with optional purchases and optional ads (on the iOS app at least). It's not required to play and to be honest any game that needs extra boosts isn't worth my time and definitely not my money. The boosts are optional and will help - but it's a solo game with no competition and no need to use them. I don't enjoy the main game mode which is like every other game out there (that will progress a lot offline). There are settings to turn off offline progress (or limit it to an hour / 6 hours / 24 hours / unlimited). I have been enjoying the Turbo Mode which gives boosted progress but only for 60 seconds, before requiring some activity. More babysitting but playing it more as an incremental idle than a set-and-forget. Currently working through the game and roughly 20% through completion. Hoping Steam Achievements will come soon but very happy with this FREE game. Thanks Matthew for the great game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game, I don't like the way the Cauldron feature is implemented though.
Nice! And free on top of that! Thank you!
Archmage Idle — это бесплатная idle‑RPG, где вы играете за архимага, который кастует заклинания и сражается даже когда вы не в игре: прогресс накапливается в фоновом режиме, а вы возвращаетесь, чтобы усилить заклинания, открыть новые школы магии и подобрать оптимальную сборку. В игре есть дерево навыков, прокачка рун, система артефактов и несколько фракций противников — от нежити до космических сущностей, каждая со своими слабостями. Механика построена на пассивном уроне и множителях: чем лучше настроены ветки умений, тем быстрее зачищаются волны врагов и открываются новые зоны. Плюсы: удобный «ленивый» прогресс — игра не требует постоянного внимания: даже короткие заходы дают ощутимый скачок силы за счёт накопленных ресурсов и автобоёв, а система множителей позволяет заметно ускорять развитие без необходимости сидеть часами; гибкая настройка билда и разнообразие школ магии — разные ветки заклинаний, руны и артефакты позволяют экспериментировать со стилями (например, массовый урон по площади, точечные критические удары или контроль толпы), и эти сборки реально влияют на эффективность. Минусы: перегруженность интерфейсами и параметрами — множество вкладок, коэффициентов и скрытых зависимостей (какие руны усиливают какие ветки, как складываются множители) могут сбивать с толку новичков, а понять оптимальные приоритеты прокачки получается только методом проб и ошибок; повторяемость контента и «стена» прогресса — после открытия нескольких фракций миссии становятся однотипными, а дальнейший рост сильно зависит от редких рун и артефактов, из‑за чего ощущение быстрого прогресса постепенно пропадает. Итог: Archmage Idle подойдёт любителям idle‑жанра, которым хочется не просто смотреть на рост цифр, а реально влиять на эффективность через подбор сборок и прокачку веток. За бесплатно игра даёт приятный баланс между пассивным фармом и тактическими решениями, а разнообразие школ магии добавляет стратегической глубины. Если готовы разбираться в механиках и мириться с однообразием поздних этапов — проект способен надолго увлечь.
惜しいゲームだと思う 様々な成長要素はあるのだが、キャラクターの成長に関わらない、売るだけの無駄なアイテムが非常に多い インベントリ拡張もお金が必要なため「新しい素材を手に入れる→インベントリ拡張の金策をする」のループ 爽快感を感じにくい設計 最序盤こそ楽しく遊べるが、中盤になれば同じ金策の繰り返しで飽きるだろう
pretty good melvor style incremental, the built in choice between the game's basic loop being centered around regular activity or slower idling gives it a lot of flexibility that a lot of incremental games lack imo, and having made saves on both modes, both actually feel well balanced and fleshed out, scratching different itches in my brain. the game is pretty new at time of writing, and is still going through updates and bugfixes, but the dev has been quite responsive and receptive of feedback, with the bug i reported being fixed in about day. there is premium buffs you can buy, but it's a 1 time purchase that lasts forever and is absolutely not required as it's relatively weak, with no features locked behind.
Ta guapo es un melvor iddle mas descafeinado, pruébalo UWU
Its pretty neat. The systems all connect very well for you to get your numbers up.
[h1] 技能互相乘,挂机当大法师♥ [/h1] 放置RPG,核心是技能之间互相乘算。管前线(调谐、召唤、符文)和后勤(研究、炼金、商业),整个系统像一台互相咬合的机器,前期看着技能一个个激活确实上头,那种“终于解锁了下一个环节”的满足感是有的。 UI做得很舒服,物品来源和用途一目了然,不用切出去翻wiki。战斗和技能可以同时进行,这点比同类挂机游戏顺滑不少。但中后期升级速度明显拖下来了,解锁新内容要等很久,那套“再等一会儿”的耐心慢慢就磨没了。这游戏不像P2W,氪金提升微乎其微,我倒觉得其实更像“没有它也不影响体验”的那种支持向收费。 单人开发,用AI辅助写代码和生成图标。 we need chinse!!! [h1] 想他豪竹哀丝,回头顾曲,虎帐谈兵歇。 -- 念奴娇·周瑜宅 郑燮♥ [/h1]
そこそこの味がする魔法系放置ゲー Turboモードは効率3倍ではあるが、1分ほどで効率が悪くなる処理があるのでお勧めできない 一生金策におわれるというのと、最序盤に指示通りの手順を踏まないとアンロックされていかないのもマイナスではある リソースを駆使して上位のアイテムやら作業をこなしていくのは楽しい
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $413.9K | 1K | 87% | $7.49 | |
| $0 | 87 | 67% | Free | |
| $0 | 26 | 77% | Free | |
| — | 0 | — | — | |
| $0 | 140 | 54% | Free | |
| $74.7K | 416 | 91% | $4.99 |