
An idle/incremental RPG where you're an Archmage of a wizard guild. Your skills bolster the frontlines and the supply lines. Every skill multiplies the others, and it all keeps running while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Indonesian, Japanese, Korean, Polish +1 more
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 130reviews | 63% | — | $0 |
| Free | 1.8Kratings | 94% | — | $145K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
<leaving this review early on into the playthrough to hopefully offset the barrage of negative reviews> This game is a well thought-out idler. I combines a lot of mechanics into an amalgamation that you have to actively manage and juggle around. It could use some more explanations (this is the kind of game that could use an in-game wiki/library of info to explain stuff, but it's not that bad with the current explanations either, considering I managed to understand it without looking anything up yet xD. If you enjoy time-wasters, it's a pristine pick!
Something like "melvor/magic research" mashup, but more shallow then both of those games. Still its decent.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хороший идл.
Seems like a good game and the skills and systems work well. Playing the game free and it works fine but i get a bit annoyed at cashshop things such as letting the mages study while in combat roles at certain VIP levels and that at least one upgrade is per profile not applied to the account as a whole. So yeah decent but if it annoys you that convenience is locked in the cashshop (which it does me) then probably don't play this.
Esta bueno para dejarlo de fondo mientras haces otras cosas, como todo idle. Recomendado :)
5/10
Not sure why this game has a lot of negative reviews, I'm really liking how this game is setup. There is a lot to the game and will take a while before completing it, but that's how idle games should be. If you like the process of incrementally increasing various aspects of "numbers going up" then you should give this game a shot. As for the paid options for the game, they simply add a bit of convenience and speed up the game, but nothing truly necessary. At the end of the day, the game itself is free and you can 100% it for free. It is all single-player so there isn't any pressure to complete the game faster unless you want to and think the options are worth it.
Ok, I really tried to give a chance to this game. But it's just a trash. Obviously balanced by LLM, and developed as well. Playing it is the same as disrespect yourself. So, I let LLM to play its games as well.
People say this is a clone of Magic Research 1&2 but I like this game's setup better. It looks a lot nicer too. People say this game is p2w but as of now there are no competitive aspects so there's nobody to pay to win against. You can speed up some aspects but it is completely optional. I have enjoyed this game on mobile and now on Steam and I like to go between them and it is nice the microtransactions transfer between them, and by the way, the MTX set up in this game is the type I don't mind. I'd like the dev to have funding to keep developing the game further. The game is completely free so give it a shot! PS: NEEDS ACHIEVEMENTS!!
Очень душная игра, прогресс чудовищно медленный. По факту ставишь один навык, один бой и выключаешь игру, потому что больше тут делать нечего.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $413.9K | 969 | 87% | $7.49 | |
| $0 | 87 | 67% | Free | |
| $0 | 26 | 77% | Free | |
| — | 0 | — | — | |
| $0 | 0 | 54% | Free | |
| $74.7K | 416 | 91% | $4.99 |