
An idle/incremental RPG where you're an Archmage of a wizard guild. Your skills bolster the frontlines and the supply lines. Every skill multiplies the others, and it all keeps running while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Indonesian, Japanese, Korean, Polish +1 more
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 130reviews | 63% | — | $0 |
| Free | 1.8Kratings | 94% | — | $145K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not ready for release. been playing a few days and was really hoping for a new daily idle game but its just too much vibe and not enough coded/checked/polishing. my biggest gripe is that you're expected to farm for hours to gamble on what to unlock and how useless its going to be. giving descriptions before buying skills and upgrades would make a big difference and seems absolutely insane and conceptually goes against the entire point of theses games. also needs mid game tutorial for several less than intuitive mechanics
Better idle games to have in the background on steam than this. it's a eye sore for me.
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Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At first time its seems like another nice idler. But then you find you have more and more jobs for craft/farm, but only one worker. And gameplay stops looks that addictive, whetever even its is"just an idler".
interesting game but my fans start going crazy when my pc is idle
Прошел с ускорением х500, слишком затянуты и прогресс совсем не интересен и очень медленный. Фарм денег даже после полного прохождения(журнал 100%), под лучшими зельями и предметами не приносит достаточной прибыли чтобы купить все возможные улучшения за деньги(кол-во предметов продаваемое на базаре и переливанием экспы от 100% навыка в меньшую категорию так и не купил). Было бы намного лучше если бы маги помощники могли назначаться на какую-то задачу, тогда получилось бы автоматический фарм 25 категорий(например 5 на настройке, 5 на руноделии и т.д)+бой+академия Не хватает механики "перерождения" - сброс всего прохождения с получением бонуса к ускорению. Интерфейс также не очень удобен и лагает, 75% масштаб еле можно назвать приемлимым. Рекомендовать на данном этапе не могу. Но работа проделана неплохая.
Неплохой представитель жанра. Механики интересные, как и прокачка; всё тесно взаимосвязано и даёт бонусы друг другу. Жаль только, что нет престижа, который бы ускорил игру. Лично для меня игра немного медленная всё-таки. В игре есть премиум-магазин, в котором единоразово можно купить мини-усиления. Вот доступные одноразовые покупки: 1. +50% опыта ко всем активностям 2. 10% скидки на покупку за золото новых возможностей внутри игры 3. +10% к стоимости продаваемых вами товаров 4. +10% к количеству производимых вами товарам 5. +10% дополнительного опыта (не знаю, как оно взаимодействует с п.1: либо будет 60% в сумме, либо 55%) 6. +10 к скорости всех действий Как видите, нет ничего P2W, без чего нельзя бы было играть. Я пишу этот комментарий для людей, которые заинтересовались игрой, но их пугает наличие в игре донат-магазина: не бойтесь, донат тут выступает как средство поддержки разработчиков; я не могу считать те жалкие капли улучшений чем-то значительным. Так же мой комментарий относится к тем паникёрам, которые оставили негативные отзывы с криками "донаты, донаты, играть невозможно!!!1": научитесь сначала читать и понимать прочитанное, а уже потом бегите и оставляйте негативные комментарии. Вы выставили себя в негативном свете, вот и всё.
Very pleasantly surprised by this game. On first glance it looks like a melvor knockoff but to be honest I've been enjoying this game more. The UI is very nice, I especially like being able to see exactly where an item is sourced from and what it's used for without needing to consult a wiki. Being able to do combat and skilling simultaneously is wonderful as well. There's a premium shop but I haven't once looked at it or felt the need for it, am very happy with my rate of progress so far and feel like it's well balanced and fair. Performance is also great on my machine, only at 2% cpu and 1% gpu. Definitely recommend it for anyone that's enjoyed games like arcanum, melvor, and such
If the microtransactions weren't so plentiful I would have liked to support this game.
I would have to say this game is a no. First off an idle game with out steam achievies no thank you. Also this game becomes much more an inventory management game then an idle game. The game also has way too many items, it just all becomes noise and then trying to track down which thing for which quest can get where is just annoying. The item system is literally a mess of just a tornado of ideas. I did purchase the first two VIP just for transparency.
It's a game with a definitive end and a pretty definitive time investment. Your choices don't really matter, just turn it on and wait each thing out. 1/5 - The concept is fine, but the rails are hard and fixed. Do not waste your time or money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $413K | 999 | 87% | $7.49 | |
| $0 | 87 | 67% | Free | |
| $0 | 26 | 77% | Free | |
| — | 0 | — | — | |
| $0 | 140 | 54% | Free | |
| $74.7K | 416 | 91% | $4.99 |