
An idle/incremental RPG where you're an Archmage of a wizard guild. Your skills bolster the frontlines and the supply lines. Every skill multiplies the others, and it all keeps running while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Indonesian, Japanese, Korean, Polish +1 more
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 130reviews | 63% | — | $0 |
| Free | 1.8Kratings | 94% | — | $145K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Linux version does not work. The application itself seems to behave weirdly when launched. Its code is either horrific, or it's straight up malware.
Got a cat here. Friends passing by can touch her and click Like to pet her once. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) 二つ
So for clarity, because there seems to be some... interesting?... takes on the VIP shop. Let me list them out, as of 20260812: -x1.5 Experience boost -1 hour skip -+3 storage slots, x1.10 action unlock discount, x1.10 epiphany drop chance, +100% field research gain from non-research actions, x3 -> x6 max field research boost -+3 storage slots, x1.10 sale price, x1.10 bazaar speed, bazaar stall 4 (you get the other 3 through non-cash means) -+storage slots, x1.10 output multiplier, x1.10 wizard XP gain, +4 class size seats (normally just 6 seats), remote education(you don't have to swap your wizards to level them all, you can teach ones in the field) -+3 storage slots, x1.10 experience gain, auto-unlock the runic cauldron(not actually sure its that big of a deal), rune burn rate halved -+3 storage slots, x1.10 action rate, diplomacy spill over gives +5% exp I have all but the last three, and I will be supporting the dev by further purchasing those. No leaderboard. No 'winning' besides the dopamine loop. It's an idle game. You... idle a bit faster, and NG+ that mess. You start with 20 slots. I'm sitting at 90, now. Purchasing them is... not game-breakingly better. It's just a means for some people who cant afford the game, to get the game, and I'm with that. The dev took the financial risk, and that should be encouraged, not "oh this game says it has In-app purchases, that means its pay to win and bad". Do you know what you could do instead of saying the whole game is bad because it doesn't have steam achievements? You could ask the dev to put them in. You could throw together some ideas for what the achievements could be. You could do any one of a handful of things besides dunk on something that is clean, pretty, and seems to work great on every box that isn't wildly adjusted for... god knows what. Vibe-coded? I can't tell of a better way to determine whether or not someone understands why AI use is or isn't a problem than when you see "SVG assets were GenAI", and a bunch of folks marking it down for being AI slop or that it steals artists work. Do you know what happens when you give a coding agent a loose prompt that outputs an SVG? You get a stroke. Coding agents aren't trained on stolen artwork. They aren't trained on ANY artwork. You COULD train them on artwork, too, sure, but it's silly levels of expensive, and makes the whole thing worse, not better. Developer didn't 'cheat' by using AI, and isn't trying to market artisanal software, or whatever it is you think you're entitled to for free. Please read a book before this amazing technology turns into just a crappier way to get advertisements. Archmage Idle has been out for less than a month, done up by a single developer. Whole teams have dropped much trashier, unplayable(and i mean that literally, like those games forgot their connection to the keyboard), uglier, and wildly more expensive games. This game is a labor of love, and it shows. If you liked Melvor Idle, get Archmage Idle. I'm sure you'll have steam achievements in the next month or two. Game is beautiful. Runs well. Tolerates my stupidity with other user-actions on my machine(come to think of it, that is... not normal. This guy knows his business). Bar goes up, brain feel good.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lots of weird complaints about P2W and excessive PC resource usage, which are all absolute bollocks. This game is not P2W and it doesn't use lots of resources. There is NO competitive element to the game, therefore is not P2W. The packs are purely to support the future development and updating of the game and are completely and entirely optional. You don't have to buy them to progress. So ignore everyone crying about it being P2W. It's simply NOT TRUE, ya daft sods. As for causing your PC to overheat and such, utter nonsense and balderdash! I played for quite a few hours, before inevitably becoming bored of the progression (the main reason I can't recommend it) and not once did my PC overheat, slow down or have any negative effects running this game whatsoever. There is something wrong with YOUR systems, not the game itself. I've had it running alongside another two idle games at the same time, while watching YouTube on Chrome. Nothing. So don't believe these stupid reviews claiming this and that. They're simply not true. Now, the reason I don't like it and have given a thumbs down? It just becomes boring after a certain point. It's really as basic as that. I just lost interest. While skills improve their activation speed as they level up, the slowdown is enough to push me away and not feel like continuing. A shame, really. As this feels quite unique and has some interesting mechanics, but the time taken to unlock certain aspects is just too slow. This slightly pushes you towards wanting to purchase the VIP packs, which as I said before are not P2W. The bonuses they provide are not substantial, so it's definitely more geared towards supporting the game than boosting your progress. I'm okay with that. I've seen far worse, that's for sure! Archmage Idle just lost it's initial charm after a while and I highly doubt I would return, to be completely honest. Good for a decent chunk of hours, if you just want something to faff around with while you watch something. I wouldn't invest any longer than what I already have done. Next game...
Not really scratching that itch. The fact there is a cash shop for "premium features" but no steam achievements also says a lot.
AI slop idler. Don't waste your time on this ****
В принципе, забавная гриндилка. Спокойная. Очень нравится, что боевой отряд магов не может быть убит. Однако, есть много минусов: - Сбойно работающие принципы вероятности. Когда у вас вероятность успеха 98% и вам нужна 1000 предметов, вы начинаете их производство, имея полуторный запас ингредиентов, вы вполне вправе полагать, что вам этого хватит. Но возвращаясь проверить результат вы вполне можете обнаружить, что успешно было создано лишь 300 предметов. Что за инопланетная изуверская математика применяется - не понятно. Скорее всего это работает по принципу рукожопости кодирования. - Игра нелепо сбалансирована. Большинство полезных бонусов развития приходят тогда, когда они уже нахрен не упёрлись и всё сделано без них. - По тому же принципу автоматизация процессов игры становится доступна только после прохождения её на 100%. Нельзя ходить вперёд булками. Автоматизация нужна с самого начала игры. А когда я игру уже закончила, зачем она мне? Алё! Игра закончена, делать в ней больше нечего, зачем мне автоматизация?! - Отсутствие логики. Я понимаю, логика - москальская лженаука и пользоваться ею зашквар для уважающего себя эльфа, но я ею пользуюсь. Мне можно. Например: котёл. Нужно жечь кучу рун, зелий и прочего ради обретения микроскопического, по-сути никчёмного бонуса, который работает очень очень короткое время, которое по-сути не покрывает большинство действий в игре. Можно было бы понять, если бы закинутая руна работала бы сутки, ну или хотя бы часов 12. Но нет, она сгорает почти мгновенно. Смысла в этом нет от слова вообще. Так же как и от алхимии. Практического результата от применения зелий, которые работают даже не по времени а на одно действие - не зафиксировано. То есть надо потратить уйму времени, что бы потом не увидеть никакого результата. Или, к примеру: ускорение процесса самообучения магов в академии. Можно было бы похвалить, будь этот бонус постоянным. Но нет, он действует лишь пока вы тратите на это действие архимага. Но если вы тратите на процесс обучения действие архимага, то более эффективно потратить его в самой академии. Это ускорит не только процесс обучения сильнее, но и увеличит количество опыта, получаемого магами. И вот такая вот бредятина почти на каждом шагу в этой игре. И это сильно раздражает своей нелепостью. - Половину игровых направлений можно преспокойно выкинуть, потому что они никому не нужны. Делать заведомо никому не нужный контент - глупость. Так же в игре присутствует ВИП-статус. В принципе я не считаю это минусом. Особых преимуществ он не даёт, но зато стоит как огромный ААА проект - аж 60 баксов и, поскольку это внутриигровая функция, скидки вы не увидите в принципе. Вообще игра построена по принципу огромных затрат на микроскопические бонусы. И ВИП-статус в той же парадигме. Но тут речь уже про деньги, а не про игровое время. А эти деньги не адекватные.
I had to see it to believe it. Some were upset about the claims that this game is Pay to win and claimed that is false. In fact it is quite true. Anything that is shut off from every player behind paying money, even storage space or skipping ahead in time, is pay to win. Do better.
P2w features that lock you out of literally training your wizards. Dropped the game once I saw this.
It's been a while since I last played a F2P idle game that doesn't try to squeeze money out of my wallet every few seconds. As for the game itself, it's close to Melvor Idle but with a focus on magic. The game is totally worth a try and deserves to be successful.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $413K | 999 | 87% | $7.49 | |
| $0 | 87 | 67% | Free | |
| $0 | 0 | 77% | Free | |
| — | 0 | — | — | |
| $0 | 140 | 54% | Free | |
| $74.7K | 416 | 91% | $4.99 |