
An idle/incremental RPG where you're an Archmage of a wizard guild. Your skills bolster the frontlines and the supply lines. Every skill multiplies the others, and it all keeps running while you're away.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.
Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.
Genres
Stats
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Indonesian, Japanese, Korean, Polish +1 more
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 130reviews | 63% | — | $0 |
| Free | 1.8Kratings | 94% | — | $145K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its...average. There's enough in here to keep you interested in learnings the mechanisms, in discovering what opens next, and so on. However, the actual game...you know, the fun bit? Well, that seems to be absent. It just doesn't go anywhere other than spamming an increasingly large inventory, and having longer and longer timers to make the same things as last time (only this time it is a different colour...gasp, the excitement will kill me, no?). So, all in all, it is the definition of a waste of time. I enjoyed Rocky Idle most in this genre, I think because the graphics were a little more interesting, and the systems were through the graphic engine just a little bit closer to grasp. This one lacks that attractiveness and polish, so you are just looking around for the next "+0.5%" which gets pretty soul destroying. The free version is however completely open, which is a big plus. If you want an idler, and are prepared to spread it over a longer timeframe, then it can scratch that itch. As a low-key low-focus game, its good value for the cost (given that it costs nothing).
Honestly, for an idler game, its entertaining. Complaints about the inventory being too small are semi valid, except as an idler game, you walk away, come back after making money and unlock more inventory slots. Its a way to slow progression else you'd just be able to hammer through everything super fast. I think the monetization is fair (as far as i've seen but ive only put in a couple dozen idler hours - including obviously active hours in there). You get some good boosts from the vip and it supports the dev. I dunno, hits all the right places for me. its what i expected and for whatever reason, easier to get into than melvor idle (which i own but honestly cant be bothered to keep on with).
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just a mobile game. steam is an afterthought, and it doesnt even scale properly for pc. cant make purchases on steam either. have to go through an app store. they just wanted the advertisement here.
Pay to win
2/10 👎 Not Recommended I downloaded an idle game, but somehow ended up with a second job. More menus than gameplay, more currencies than a Forex exchange, and progression slower than my Monday mornings. Uninstalled before the fun ever showed up.
spend 3 hours trying to understand how to upgrade my wizards got the needed thing to get to guild level 2 and then checked how much the wizard shcool (academy in game name) saw it was 2.5 million and quit the game
great game other than the fact whoever made it is dumber than ♥♥♥♥ and should learn to make a UI that doesn't make eating shards of glass seem enjoyable by comparison. the game has everything i could want out of an wizard idle game. too bad they smashed it together to make triple double ♥♥♥♥ piss supreme and threw it in front of you and said "eat it and you'll like it" and don't bother looking up any info either cause you'll only find info of better made games that do the same thing but without vomiting in your eyes. like the whole game is the UI so why is that the part with the least effort put into it. with a fixed UI 9/10 but without 3/10 at best
Linux version of the game does not work. I played by forcing the use of Proton. The game could use some ways to automate supply chains, but in the current state you just set it to gather an absurd amount of each resource you need one at a time. Not what I look for in a PC game. Probably fits much better as a mobile game you open for two to five minutes every four hours.
bad
Its a super grindy idle game that is mechanically weak. When the game opens up the cash shop it felt really slimey. If you're going to have a cash shop lead in with it that way you're being honest. If you hide it and wait until the grind ramps up you're basically being an exploitative jerk of a developer. For a game that's vibe coded, the prices are riddiclous, you don't deserve to get that kind of payment for a game you didn't technically make yourself. And what you have here isn't even that good. Its a very mediocre "bar go up faster" idle game with lots of pointless grinding. Its so hands off that I fail to see the point. I was curious because the screenshots looked like it might be a management style game but no, its a weird auto-battler and not even a good one. I don't recommend it. I fail to see the point of the game. And the MTX is frankly insulting for a vibe coded game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $413K | 999 | 87% | $7.49 | |
| $0 | 87 | 67% | Free | |
| $0 | 26 | 77% | Free | |
| — | 0 | — | — | |
| $0 | 140 | 54% | Free | |
| $74.7K | 416 | 91% | $4.99 |