
Arcane Trigger is a bullet-building roguelike where every shot is crafted before it's fired. Forge over 220 bullets, shape their effects with 150+ magical seals, and master infinite synergies in this endlessly replayable strategic shooter.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Defend your home from shadowspawn invaders in this bullet-building roguelike! When a mystical rift unleashes waves of monsters, arm your Arcane Rifle and craft the ultimate magic ammunition to vanish them. From the Creators of "Endgame of Devil" comes their latest masterpiece! A gunslinger who crafts magic into every bullet!
Every enemy you destroy releases the energy you’ll need to forge new bullets. Clear waves, harvest power, and keep your finger on the trigger. The real battle begins when the smoke settles.
Use the energy you’ve gathered to craft over 220 unique bullets, each with distinct effects and elemental powers. Your next bullet could redefine your entire build.
Rearrange your bullets in the Arcane Magazine to trigger powerful synergies. Chain effects, amplify damage, build wild elemental combos and triple merge three identical bullets to get a new and more powerful version. Strategy starts long before you pull the trigger.
At the end of every wave, pick from 150+ magical Seals to modify your bullets and abilities. Each run is a new experiment. Mix effects, evolve your loadout, and craft your build to become an unstoppable force.
•3 Unique Playable Characters with distinct mechanics
•220+ Bullet Types across 6 elemental attributes
•150+ Magical Seals with diverse enhancement effects
•Bullet Fusion System merging three identical bullets for empowered versions
•13 Ancient Runes for strategic permanent upgrades
•8 Magic Carpets offering unique gameplay styles
•15 Waves of Escalating Challenges with Omens & Megastructures
•Multiple Difficulty Levels catering to both casual and hardcore players
•Dimension Events to encounter mysterious visitors between battles
•Endless Synergy Possibilities between bullets, seals, and runes
•Exquisite Pixel Art with impactful visual effects
All the programs, designs and artworks of the game are all created manually and contain no AI elements.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−20% | 414reviews | 87% | — | $70.3K |
| Free | 3ratings | 53% | — | not modelled |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
高质量的玩法创新+用心的美术特效,值得鼓励。
局外成長太少,導致難度一高就只是個運氣遊戲
Неплохой рогалик, разве что не хватает больше контроля над последовательностью пуль.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好
6666666
The game throws douzens of tutorials before you can even start the game.
this game is so so so so fun .
同组合搭配一般就能达成出其不意的效果,一套成型之后就进入虐杀模式了,希望之后可以出无尽模式,无脑看特效很nice
[h1]Arcane Trigger: a Perfect Playthrough's Perspective[/h1] [h3]TLDR: I liked this game enough to get 100% Steam achievements, but would note that it's not a must buy for everyone![/h3] [h3]What even is this game?[/h3] Arcane Trigger is a roguelite turn-based deckbuilder, as you likely gathered from the store page. Each turn, you load up to 12 bullets (cards) into your magazine (deck), then fire them off in order sequentially. Once done, the enemies take their turns, which mostly consist of healing, shielding, moving forward to make a melee strike, or firing a ranged weapon at you. [h3]The buildcraft[/h3] The game's general conceit is 'wizards with guns defend against an inter-planar invasion', more or less. There are five playable characters with different playstyles and elemental loadouts to work with, along with various relics to make a proper build with. The achievements give a good guide to various relic builds you should try to get a feel for different characters and their build possibilities; sadly, the most recent two characters (Gunblade and Succubus) have no achievements with them, so you'll have to figure them out on your own! Your goal is to balance bullet acquisition and enchantments against the resource cost to acquire each bullet, versus the ever strengthening horde. In the early game, I find it best to forge (draw card) as soon as possible to fill out my magazine. Once my damage output has stabilized, I wait for stronger forges to grant me enchantments. In the meantime, you want to accrue Melt Charms (card removal and rerolls) to help you nail down whatever build you're working on. You also have access to a Carpet of one of several varieties that'll help with various effects. I always used one that reduces relic reroll cost to 1 and automatically activates whatever relic you choose on waves 2, 4, and 8. Survive to Wave 15, take out the boss(es), and that's the run. An Endless mode is available if you want to see how hard you can scale. [h3]The flaws[/h3] I turned off the music pretty fast. It's not that it's bad per se, it's just that I can only listen to the same music for so long. Some mechanics are poorly explained, if at all, such as the difference between Power and Boost enchantments. One relic activates on wind or dark damage, yet the character does not have access to bullets of those elements. There's a wind scroll bullet whose text description states that it needs to be at the leftmost of the magazine to trigger its effect, but in reality it'll activate from any position, which can be seen and verified when its cooldown is up and it has a < scroll > arrows to either side, indicating it's buffing everywhere in the row. [h3]In conclusion[/h3] Arcane Trigger is, to my mind, a flawed gem. Like most of the things I enjoy these days, that's completely fine and some jank is expected with most everything of an indie nature. The game has received multiple post-release content updates and bug fixes, so I certainly can't fault the developer(s) at all! Ultimately, if this looks at all interesting to you, I'd say give it a shot. As an addendum, some reviews and discussions have criticized the need to start from scratch when challenging the game with a new character, with respect to the difficulties (or Ascendance or what-have-you may call it). You can spend a small amount of meta currency to unlock Difficulty 10 (of 15 levels worth of achievement difficulties) and all previous difficulties before that, so nowadays that's much less of an issue.
That its made in Unity instead of UE 5 is a big W
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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