
Grab your punching gloves, put your clogs on and smash your way in the world of Decline's Drops, a fully hand-drawn platform-brawler full of weird frogs, bizarre chickens and odd hydras! Avenge your destroyed garden and defeat the 6 heads of the Eternal Corp.! If you can, that is.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good! Unfortunately is unable to reach "great" due to a *noticeably* clumsy back third, but it feels generally good to play, and while individual level mechanics are not always especially unique interesting, they are swapped in and out with enough frequency to keep the game's momentum up. The game's excellent soundtrack helps to smooth over the remaining bumps.
It's an underrated yet one of the [many] best 2d platformers I've played. I geniuenly can't wait to see more of it in future 2026 updates, and in the meantime I'll probably be spending bits of my free time trying to actually get good at the time trials. Only criticism i can really say [which is rather tied to me being bad at games in general] is that the aerial dodge doesn't give you ending i frames, so whenever you end up in a situation where you're hugging an obstacle [like e.g. poison wall or moving sawblades], you basically have no way to escape without getting damaged, which happens by mistake more than enough times mostly because many parts of the levels [especially the [spoiler]vanitas[/spoiler] stages] require you to do an aerial dash very close to aforementioned obstacles. Other than that, a personally solid 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best 2d platformers I've played in a long time. I've dropped many games lately half way through, not this one. The fighting is better than most games out there as it's similar to super smash bros games so it's got a decent moveset. As for the game design, most leves are well thought of, it doesn't get too repetitive, it's just fun and linear with optional exploring and lots of secret collectiables. And the boss fights are really good!
it's peak your honor pros: - smooth gameplay - CPU usage is non-existent - short but understandable and involved story - get to beat the hell out of chickens cons: - controller is necessary, keyboard controls are clunky - learning curve is a bit steep for people that don't play fast platformers still worth learning however!
Super cozy 2D platformer. with some beatemup elements. The game seems inspired by stuff like the adventure mode in Super Smash Bros. Melee, but more than anything the aesthetic, music, and gameplay somehow reminds me of those surprisingly high quality, early indie games that would pop up on XBLA or flash game websites. It ends up adding to the charm of the whole thing. I appreciate in particular how the levels are decently long and full of optional things to collect. It's also always moderately challenging, but never to the extent of most precision platformers nowadays or anything like that. I would love to see more 2d platformers from this dev in the future
Un joli plateformeur avec des mécaniques qui font penser à Smash Bros. Ça cogne fort ! ✅ J'ai trouvé les graphismes jolis, le personnage qu'on joue est rigolo, mais attention, elle donne des grosses patates donc faut pas l'enquiquiner. ✅ J'ai apprécié le fait que certains niveaux ont incorporé des éléments nouveaux, ça m'a permis de découvrir de nouvelles choses pendant le jeu, je ne me suis donc pas lassé. ✅ Le gameplay est plutôt prenant, on peut se lâcher sur les ennemis. Aussi, j'ai trouvé les combats de boss diversifiés, même si j'ai eu moins de misère avec le [spoiler]5[/spoiler]e boss par rapport au [spoiler]4[/spoiler]e. ✅ J'ai pas trop fait gaffe aux bonus, j'ai pris un peu ce que je pouvais acheter. Les sortes de chromas, donc, le fait de pouvoir changer la couleur du personnage, ça j'ai aussi beaucoup apprécié, c'est rare dans les jeux. 🤔 Si je devais trouver un défaut... hmm... je sais pas. Dans l'ensemble, j'ai plutôt bien aimé. Peut-être que certains joueurs resteront sur leur faim, puisque le jeu n'est pas très long. Après, moi, ça me va. C'est sympa de trouver des p'tites pépites comme ça, surtout que c'est français, donc c'est encore plus chouette !
This game had my attention as soon as I found out about it; a 2D platformer that controls like Smash? This is right up my alley as someone who's been playing the Smash series somewhat competitively on and off for around a decade. I am happy to report that the controls of this thing feel spot on for what it's trying to emulate; Globule (the protagonist) controls very fluidly and responsively, and has a very easy to grasp moveset if you've played pretty much any platform fighter for more than a few hours. What really stands out more than anything in this game is the presentation; this game is gorgeous both visually and auditorily. The environments look like something you'd see in the original Yoshi's Island in terms of their colour and style, whilst the character sprites are really reminiscent of those internet Flash animations from the mid 2000s. The OST here really stands out; some of the tracks here are a treat, and the soundtrack ranges from beautiful slow jazz tracks to intense punchy techno beats. As mentioned this game plays a lot like a platform fighter; think Melee adventure mode or even Brawl's Subspace Emissary. The platforming feels good; I like that it gradually introduces more stuff to platform off as the game progresses, which leads to it rarely feeling repetitive or stale. I do like the combat here too as a bit of a Smash veteran, but the lack of enemy variety can start getting a little tired by the end. Luckily this game is fairly short, so it doesn't wear out its welcome much! Definitely worth a try especially if you have experience with Smash, Rivals or other plat fighters. If you come into this as someone less familiar with that specific genre I do think you will struggle to pick this up a bit, but I'd say the early game is pretty generous in terms of difficulty to help you get accustomed to how it all feels. Cool game! 7/10
The controls are garbage. Random accelerations mess with your timing, and when you to account for them they just don't happen and mess with your timing anyway.
le jeu est tarpin cool
Charming indie game.
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Players by region
Where this game's players are, estimated from review languages.
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