
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #72, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 416.5Kreviews | 82% | — | $253.2M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Great Game With a Huge Missed Opportunity ARC Raiders has an excellent core. The gunplay, atmosphere, movement, ARC design, and extraction gameplay are genuinely fun. That is exactly why it is so frustrating to see the game held back by problems that should have been addressed much more seriously. the biggest things Embark needs to look at: 1. Cheating and duplication are destroying trust — Duplication exploits, RMT and cheaters should be treated as top priorities. A competitive extraction game cannot have a healthy economy when players can obtain huge amounts of gear through exploits or external trading. 2. PvE, PvP and solo players need better balance — Different playstyles should all have a reason to exist. Solo/duo players especially should not constantly feel disadvantaged by objectives, trials and matchmaking. 3. The economy and loot system need serious work — Loot balance feels inconsistent, blueprints can feel completely random, and item rarity does not always reflect usefulness or performance. The economy should reward progression rather than encourage hoarding, selling everything, or exploiting loopholes. 4. No meaningful endgame — There is very little reason to keep grinding once you have good gear. Players need meaningful long-term progression, rare and valuable items, stronger goals, and something worth working toward. 5. Broken bugs stay broken for far too long — Game-breaking glitches, map holes, doors, upgrade delays, visual problems and other issues sometimes remain for weeks or months. Players can accept occasional bugs; they cannot accept bugs becoming permanent features. 6. Perks, augments and utility need real balancing — Too many options are useless, barely noticeable, or clearly inferior to a small number of meta choices. More meaningful variety would make builds and progression much more interesting. 7. Ermal's deals and progression need to make sense — Some trades simply do not feel worthwhile when compared with what players can obtain by playing normally. These systems need to be designed around the actual player economy and gameplay. 8. Communication needs to improve — Players should not have to search Discord or interviews to understand what is happening with important problems. Clear in-game communication, faster acknowledgement and visible progress on major issues would go a long way. 9. Stop changing things without addressing the underlying problems — Loot availability, balance and progression sometimes seem to swing from one extreme to another instead of being carefully adjusted. The game needs consistent, data-driven balancing rather than constant changes that create new problems. ARC Raiders has the foundation to be one of the best extraction games out there, which makes these issues even more disappointing. The problem is not the core game — it is the lack of long-term systems, balance, communication and consistent support around it. Embark has built something special. Please don't let poor live-service decisions be what ruins it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.7Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After many months of fighting the impulse to delete this game forever, I have finally done it. I have never seen a game have so much potential and good quality gameplay and yet drop the ball so much on balancing. Most of the game is full of hackers, campers and rats that prey on you every second of the game. Good luck ever getting good spawning or evacuation because I promise there is always someone ready to steal your loot. Also dont even get me started on the freaking bugs and glitches. Things disappearing out of your inventory. foot steps not being heard, Arc not chasing the enemy and only you. doors being see through, not healing on the first click, reload not working, character not grabbing ledge. I've played this game on PS5 and PC and its the same thing over and over. Its annoying and exhausting. This game has gotten on my last nerve and I am absolutely done with it. The only thing that kept me on for so long was that I got to enjoy it with my boys but were going back to Hell divers
Till the cheating issue is largely fixed this is a negative from me
game was great at the beginning, devs constantly making it worst by rewarding players who do not play the game and if you put the hours of grind you just end up feeling like idiot. Changing conditions 1 week before expeditions after you collected 3 mil, caping stash space and skill point for expedition. And for players who dont play lets make easy catch up, so whats the point of doing anything. At the beginning wait for match was less than 1 min with player count dropping and adjustments to matchmaking its sometimes 10 min for maps except dam battlegrounds and stella montis. The game was really fun at the beginning but now i do not recommend it. its a shame i thought ill be playing this game for years to come
used to be good, now its not
Стало не возможно играть, пве нормального нет, через раз в пве лоби убивают, ужаснейший наплыв читеров, так ещё постоянно попадаешься против типов которые обьединяются в 4-12 человек и вас рехачат, и обычно там есть читер
over hyped, under fun
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa developers aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Игра превратилась в обитель читеров, единицы игроков играют честно, если разработчики не смогут с этим ничего сделать последние честные игроки уйдут, а читерам станет скучно и они уйдут на другой проект, игра умирает, а разрабы выкатывают скинчики вместо борьбы с нечетной игрой на нулевых аккаунтах играют читеры прям в стену шьют и их не банят, куда катится игра? Она красивая, мне в ней все нравится, но вот изза 90% читеров в катке играть в нее желание отпадает всякое!
Its sad to see that the developers consider themselves too edgy to make a PVE mode. they consistently make updates to change things in the game to "improve matchmaking" and then push an update to change the rules a week later. the game is filled with hackers and cheaters that actively stream it and the game will just give you a "were sorry" after mass reporting everybody who shoots you because its so infested. Do better Embark. maybe when the developers graduate middle school they can make the game fun to play again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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