
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #98, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 298Kreviews | 82% | — | $253.3M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"wE nOw trACk yoUr pLAYstylE sePAratELy FoR SOLo, duO, ANd TrIO rOUNds, aND mATCh yoU acCOrdiNGly." Yea right... sounds good but they are not capable of that. Haven't shot a single player in X amount of games and still end up with PvP'ers every game. Big talk no action as usual from developers!
Почините античит!!!!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.7Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a good and fun game to play with friends when I first got it (around 4/5months after launch). Loads of fun exploring, collecting, crafting and meeting other friendly players which you team up with and then take down the bigger and tougher ARC to then get better loot to craft better weapons etc and then repeat. HOWEVER this game is now a bigger fumble than Ubisoft's downfall! The entire premise of the game WHICH IS THE INTRO SCENE EVERYTIME YOU LOAD INTO THE GAME is ''The ARC wiped out just about everything on the earths surface, including humans. The ones that survived went underground, built a thriving city together and go above ground to raid the old world TOGETHER and take down the ARC that are controlling the surface to then upgrade your weapons and equipment so that you can WORK TOGETHER to take down the tougher ARC with a team of three friends or other teams you meet on the surface''. How do the RATS on this game not get this? This isn't Call of Duty or battlefield or any of the battle royal shooter games. It was designed as a team game, which for the most part when you ACTUALLY GET PUT into a PvE server with other like minded players, there is loads of fun to be had and loot to shared BUT sadly this is very few and far between. What makes it worse is the fact that if you play solo it seems to be more friendly than not (well it used to be) but forget just wanting to jump into a lobby with friends after a long day in a duo or trio and just want to play with like minded players because the game then automatically thinks all you want to do is shoot and kill other players so you get put in matches where you get RATTED within minutes or even seconds of loading into the game. I've honestly never played a game with such a huge lack in matchmaking ability. I mean we're in 2026, there have been countless games before this that have had balanced lobbies and you get put into games based on your level, kill to death ratio and so on BUT this game seems to not have any of this at all and it just seems to be completely random as to which server you're going to be put in, even when you continuously give countless feed back after each match (which the Devs claim should help but doesn't) and to make matters worse, 9/10 times at the time of writing this, its with RATS. To further this frustration, if you want to play ANY OTHER MAP outside of Dam or Buried City, then forget it because the RATS seem to rule every other map and game mode with cheats and hacked software, which the Devs still refuse to do anything about and the players have been saying this to them for months! Don't believe me? Then just go onto any of their social media pages and read the comments. Everyone is saying the same thing, yet the Devs do nothing to fix the issues. The things that I can't get my head around the most however are as follows - 1. The Devs have said, time and again, that they've done small fixes here and there (but the big update is coming soon) to fix the matchmaking (along with other issues) and that it's more suited now to your play style, kills etc BUT how can I, a player that never shoots anyone, revives down players and has under 100 hours in the game keep being put in matches with people that have over 900+ hours in the game and do nothing but kill everyone they see continuously? 2. The base, epic and legendary weapon titles mean nothing. I mean what is the point of grinding to get the top weapons, with the best attachments, when you can't even take a shield off of a RAT that is attacking you but yet they can take you down in less than two seconds with a base kettle at 50m away? Even when you've equipped a medium or heavy shield and have Legendary weapon equipped? 3. Some of the higher/rarer loot such as the queen and matriarch reactors are some of the harder cells to come by yet when you go into the trader section and onto the new nomad trader, the prices make no sense. For example and bastion drops LOADS of cells and can spawn a few times in a match (such as in Buried City) so you can easily get 12 in a round but on a queen you're lucky to get 3. Yet if you want to trade the cells for a trader item, the price difference between a bastion and queen cell is only a couple of thousand, which is ridiculous. 4. The fact that the game/Devs seems to cater to streamers and what they want, compared to what the average player wants. We don't want endless skins that cost stupid amounts of REAL money or look like they came from Warzone. We don't want to play with RATS who cheat and use software to manipulate the game. JUST GIVE US A PvE SERVER SO WE CAN ENJOY AND PLAY THE GAME AS IT IS INTENDED! All in all, the game has a lot of potential and it WAS fun to play but the CHEATERS and RATS have completely ruined this game to the point of it being completely unplayable. You've seen all the clips and stories. You just simply can't play a game where RATS are using cheats to see exactly where everyone is on the map, what weapons and loot you're carrying, snap aim assist and the list goes on. Think about it. This game has everything that everyone loves in a video game. Shooting, crafting, looting, exploration and teaming up with people from around the world, all having a laugh with one another. At it's peak the total number of players was just under 500k and IN LESS THAN A YEAR the player count has dropped to around 20k now! This alone should really say everything you need to know about the game and the Devs themselves because if this dramatic droop in player count didn't wake the Devs up and have alarm bells ringing and making them think ''♥♥♥♥! We've got to sort this and fast!'' then nothing will. Like most of the people who still play this game from time to time, who aren't Rats/cheaters, I'm waiting for this big update to come out to see if it will make the game remotely playable again, which a small part of me hopes that it does but I'm certainly not going to be holding my breath. P.s. Just for reference, to whomever it may concern, Helldivers 2 had to completely rewrite the code for their game after it broke over a year ago and it messed the whole game up. The community and the reviews reflected this on steam and other places. The Devs took note and resolved the issue within six weeks, whilst continually being in contact with the community and giving updates, even though they are an incredibly small studio AND gave in game stuff FOR FREE as an apology. Embark could learn from this. Embark should learn from this. And most importantly, Embark should listen to their community.
баланса 0 тебя с 1 катки кидают к типам с прокачанными щитами и стволами, крысы на выходе, типы тебя убивают с пары попаданий, но впитывают твои 2-3 магазина как ни в чём не бывало бегут тебе в лоб и убивают. пвп тут мертво если ты новичёк тебе тут делать не чего.!
Просто отличная игра, чтобы перестать окончательно верить людям. Тут в мирном лобби с отличной кармой тебя может убить ущемленная крыса, собрав весь лут. Может обмануть человек, что орет и просит помощи и расстреливает тебя в упор. Спасибо разработчикам за разделения мирного лобби и нет, но подбор оставляет желать лучшего. Я как любитель мирного собирания Лута подсела на данную игру, но уже какой раз меня не покидает желание удалить эту игру чисто из-за людей. Я всегда помогаю, поднимаю и спасаю людей и для меня просто омерзительно, когда человек расстреливает меня в спину, чисто потому что я успела на более вкусную точку. Я молчу уже про контент и обновления. Скинами срут знатно, но что касается багов игры или выхода новых карт, локаций, тут все плоховато. Вообщем на любителя.
With just over 1,000hrs in this game ive basically quit. Why? Few things. 1. rampant, incredible hacking that is all the devs fault and never addresses quickly. 2. duping problems are out of control. 3. the subreddit is modded by homersenxuals and consists of nothing more than people who want guaranteed PvE or telling everyone to kick rocks for ♥♥♥♥♥♥♥♥ about points 1 and 2. It lost its soul a long time ago. There was a mystique to it but its all gone. I probably have 100-200 friends ive made on that game. Maybe 6 of them still play it regularly. They never did anything to make the game better. Almost every tweak to the game has made it progressively worse. You can end up in PvE matches constantly. Why? Taking down the queen feels like a gangbang. It lasts about 7 minutes and everyone packs up and leaves. Without the danger of someone taking your ♥♥♥♥ then it has no value. When people can locate you anywhere on the map and come take your ♥♥♥♥ (if you arent in PvE lobbies) then your loot has no value. When people can constantly, and easily, dupe better loot than you then your loot has no value. I really and truly hope that people will remember that Embark did this to an extremely successful game. They will do it again. Never, ever buy anything from these folks again.
Decide if you want it PVE or PVP developers
Amazon bad. Bezos bad. Anyone who expected this to go any other way besides the abandonment currently being shown is dumb for falling for Bezos scam. Suck billionaire ♥♥♥♥ and simp pedophiles horay
i will start by saying, i didnt start playing this game till after all the hype was done so take this review with a grain of salt. its a great game but for me it was wildly overwhelming when i first started out, which is weird because i play tarkov and other extraction shooters. i love the map design but find that its impossible to move around without getting shot at by other players or arc. i get the fact that its kind of the point of the game and honestly if your interested in pvpve games there are others out there that are cheaper and more enjoyable. i dont hate embark but sadly they let us down with this game when it came to meaningful updates. i dont hate the game but i dont love it either and sadly i dont think i can reccomend this game. p.s. i found it fun for the first 2 hours or so and then the missions just got monotonous.
Rug-pull of the century. Embark created the groundworks for the best game, probably could have rivaled fortnite, but nah, they dropped a game of fortnite level popularity. Genuinely you cant even drop the ball that hard if you tried.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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