
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #98, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 298Kreviews | 82% | — | $253.3M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
embark is trash and rat
♥♥♥♥♥♥ рассадник читеров. не рекомендую :)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.7Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i will start by saying, i didnt start playing this game till after all the hype was done so take this review with a grain of salt. its a great game but for me it was wildly overwhelming when i first started out, which is weird because i play tarkov and other extraction shooters. i love the map design but find that its impossible to move around without getting shot at by other players or arc. i get the fact that its kind of the point of the game and honestly if your interested in pvpve games there are others out there that are cheaper and more enjoyable. i dont hate embark but sadly they let us down with this game when it came to meaningful updates. i dont hate the game but i dont love it either and sadly i dont think i can reccomend this game. p.s. i found it fun for the first 2 hours or so and then the missions just got monotonous.
It's crazy how often Swede devs just create something interesting and fun, then just destroy it after.
"wE nOw trACk yoUr pLAYstylE sePAratELy FoR SOLo, duO, ANd TrIO rOUNds, aND mATCh yoU acCOrdiNGly." Yea right... sounds good but they are not capable of that. Haven't shot a single player in X amount of games and still end up with PvP'ers every game. Big talk no action as usual from developers!
bad
На старте было крайне годно, звуки, карты, атмосфера, а по прохождению порога в 100 часов блевать уже от этого всего тянет, с релиза ничего особо не менялось , а если и менялось то в худшую сторону за исключением вайпов и нефров/бафов пары стволов коих крайне мало в целом игра с очевидным упором в пвп не имеет нормального стабильного обновления вооружения и любую пушечку пукалку даже которая ржавчину с банки кока-колы не счистит. зато как скины клипать это мы каждую неделю можем. Ттк вмазанный, дрочка с прокачкой только для определенного круга лиц любящих гринд ради гринда, так держать эмбарк даже якуты с их знаменитой игрой не умеют греть гоев настолько круто. Конечно есть и плюсы это пиздатые карты, звуки птичек, ветерок, если вы зарядились с братками по полной программе то условные бомжи без снаряги вас вряд ли выиграют в честном бою, но это бой еще поискать надо, челы либо дюпают и им нечего терять, либо трясутся за каждый кусочек гнилой оливки и ожидают вас на приеме в ближайших кустах(ой ой ой опять к минусам как же так) в целом большую часть файтов вы будете выигрывать хз как это работает, но после нескольких тильт моментов с кустарной мафией или неудачной попыткой потушить пылкий нрав ахуевшего пылесоса. Не суть важно, я хочу предупредить всех вас кто это читает, от человека настрадавшегося к людям еще имеюищим шанс на спасение своих кровных, НИКОГДА НЕ ПОКУПАЙТЕ И НЕ ЗАНОСИТЕ БАБКИ ЭТОЙ КОНТОРЕ, ЭТО САМЫЕ ДУШНЫЕ И МЕРКАНТИЛЬНЫЕ ИНФОЦЫГАНЕ, ИГРА ЧИТЫЙ ОВЕРХАЙП НА КОТОРЫЙ ПОПАЛИСЬ ТЫСЯЧИ ЛЮДЕЙ И НА ЭТОМ ЖЕ И ОБОЖГЛИСЬ
出た当初は面白かったが、このゲーム時間で飽きたしクソゲー化して終わっている。 親ガチャ失敗の性根の悪いクソゲーマーしかいないので購入はやめておくべき。 このゲームは買わず、Tom Clancy’s The Division® 2をセール時に買って遊んだほうが絶対にいい!!
With just over 1,000hrs in this game ive basically quit. Why? Few things. 1. rampant, incredible hacking that is all the devs fault and never addresses quickly. 2. duping problems are out of control. 3. the subreddit is modded by homersenxuals and consists of nothing more than people who want guaranteed PvE or telling everyone to kick rocks for ♥♥♥♥♥♥♥♥ about points 1 and 2. It lost its soul a long time ago. There was a mystique to it but its all gone. I probably have 100-200 friends ive made on that game. Maybe 6 of them still play it regularly. They never did anything to make the game better. Almost every tweak to the game has made it progressively worse. You can end up in PvE matches constantly. Why? Taking down the queen feels like a gangbang. It lasts about 7 minutes and everyone packs up and leaves. Without the danger of someone taking your ♥♥♥♥ then it has no value. When people can locate you anywhere on the map and come take your ♥♥♥♥ (if you arent in PvE lobbies) then your loot has no value. When people can constantly, and easily, dupe better loot than you then your loot has no value. I really and truly hope that people will remember that Embark did this to an extremely successful game. They will do it again. Never, ever buy anything from these folks again.
Amazon bad. Bezos bad. Anyone who expected this to go any other way besides the abandonment currently being shown is dumb for falling for Bezos scam. Suck billionaire ♥♥♥♥ and simp pedophiles horay
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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