
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 416.3Kreviews | 82% | — | $253M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game died and we all know why.
♥♥♥♥ this ♥♥♥♥♥♥ ass game everyone is a cheating ass loser that cant shoot straight without aimbot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best RU #83, worst CA #100 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.7Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"PVE" lobbies are gone and I am spending 3 plus minutes waiting for a match. I am uninstalling. It was fun while it lasted but now all that is left is toxic trash players.
Pve is ok and pve community is nice, but the pvp side of things is rubbish and frustrating with very poor gunplay and toxic players. Fights rarely last more than a few seconds and most deaths happen before you even manage to turn around. Its a rats paradise. Dont waste your time on this game it will only irritate you if youve got even the slightest amount of class. You have to go in with the attitude that you will kill everything on sight, or you have to make peace with the fact that you will be shot in the back over and over until the point where youve had enough and you just delete the game.
While the game is fairly well built, the AI enemies are ridiculous and undependable, Shredders for example don't follow lure grenades very well if at ALL, do immense amounts of damage and often result in very short, very stupid fights due to players ignoring them and rushing through the map getting the whole team killed for no reward at all. THE PVP aspect is way to difficult oftentimes, considering you can get jumped literally anywhere at any time with next to no warning by someone with a gun 10 times stronger than yours (like really rattler reloads 2 bullets at a time and starts with 14 in the clip...wtf??), Stealth is cool and all and respectable but when I only need to return with 1, 2 or 5 item(s) or have an absolutely full bag of loot that I spent the last 10-30 minutes of my LIFE collecting just to get jumped with no back up or on some ridiculousness, or cheating, or overpowered enemy team its like why do I even sign up to play (CHEATING IS A HUGE ISSUE IN THIS GAME, AND ITS VERY WELL DOCUMENTED) Don't get me wrong I love the game, its given me some great friendships and relationships but the amount of RACISM, DISGUSTING FOUL LANGUAGE AND FOUL NAMES OF PLAYERS is immense and is HARDLY policed. THE VOICE CHAT SYSTEM needs to be on a request based system or something, people in PROXIMITY Chat shouting the N word, or even team killing their team by trapping them in spawns and throwing fire at them to steal their hard earned / crafted loot... just disgusting. The ARC are already hard enough to deal with, now you add in the negative environment created by players who are upset you didn't rush into the middle of Stella Montis to die with them, or play their way or run to some stupid fight fast enough and are cursing you out. Its just wack. I love the game, kind of not a fan of a large number of the players. There should be a PVE ONLY environment, as well as the normal PvPvE element, and stop letting people curse so heavily, if this was league of legends CHAT BANS WOULD BE FLYING and you know it, for good reason too. You guys can do better, take your time and do it right with this game because it is beloved by its players. Thank you, for the record I have 500+ Hrs played on Steam, Maybe more on PS5. Come on DEVS, you can do this!! Please take this into account and do something
It's just not good anymore. Devs introduce minimal content drops and tweak the game to cater to PvP players and increase difficulty, in spite of capturing a clearly more casual player base. We want a PvE mode to avoid the rampent cheaters, exploiters, and rats. The player base is just going to keep dwindling because the devs can't read the writing on the wall, it'll have a huge content drop and it won't nearly pull the same metrics because it'll be to little too late. It's Last Oasis 2.0.
A ten-year game that is barely surviving its 1st year. PvPvE just doesn't work.
It's a great game with a lot of potential. Cheaters have killed this game. Developers don't care. I do not recommend buying it.
This game is honestly trash. There's zero content, the updates don't change anything, and the gameplay loop is just mindless, unrewarding repetition. The combat system is awful, too. The more time you put into it, the more you realize the developers just don't respect your time. On top of that, this is hands down the most toxic community I’ve ever encountered in my 26 years of online gaming.
I really enjoyed this game. I enjoyed fighting the arc and helping others but the message I get over and over again is that I am playing this game wrong. if I am not shooting other raiders then I am not playing correctly. I was trying to have fun but I guess choosing this game to do so was a mistake.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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