
Aragami is a third person stealth game that casts you as an undead assassin with the power to control the shadows. Teleport to any shadow, become invisible, materialize weapons or even summon a shadow dragon to infiltrate the enemy ranks and dispose of your targets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13Kreviews | 90% | — | $6.2M |
| $19.99 | 4.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disclaimer: [i] I measure my enjoyment of a stealth game by how much it allows me to go undetected with as little contact with the enemies as possible, however I will consider other playstyles as well. [/i] [b] Visually [/b] this game is dated, but the architecture and general environments I do consider to be iconic. It is clearly feudal Japan inspired, but has just enough uniqueness to it in it's colours and shapes, that you will remember it as Aragami. [b] Mechanically [/b] although i can be janky at times, the shadow mechanic is awesome. You can create shadows in dim light and teleport into them. This can save you from getting detected in extremely tight situations. The unlockable abilities are divided by defensive and offensive ones, that either get you real good at killing, or staying hidden. This duality is further enforced by the medal system, which rewards you for 3 things: staying undetected, Sparing everyone, or killing everyone. This adds replay value as you do need all the stars to unlock everything. Combat is non-existent. If you get detected, you either need to go in for the kill, or disappear. You're dead otherwise. I personally love this, because your sense of power in a stealth title should come from finding your way around enemies, rather than being able to take them in a fight! [b] Story [/b] is ok. I was interested enough not to skip the cinematics the first time, but if you're looking for a game that has lore bits hidden all over the place, this isn't it. It's a straight forward movie plot with a handful of boss encounters. Does enough to keep you interested, but not enough to tell people about it. [u] TLDR [/u] It's a simple, but extremely fun stealth experience that I will always remember fondly. I consider Aragami my second favourite stealth protagonist after Styx because the powers are incredibly strong when you're hidden, but are extremely situational once you've been spotted. If you're like me, Get this game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Hungarian, Russian, Simplified Chinese, Catalan
| $3.99−80% |
| 193ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aragami. Some games impress you. Some games entertain you. And some games teach you how to actually play them. Aragami is that last one. At first, it looks like a stylish indie stealth game: ninjas, shadows, teleportation. Cool aesthetics, interesting concept. But the more time you spend with it, the clearer it becomes that Aragami is doing something rarer than style: it fully commits to stealth as its core identity, not just a playstyle option. It’s not perfect. It’s rough around the edges. And still, it’s one of the most honest stealth games I’ve ever played. What really sets Aragami apart is how unforgiving it is about being seen. There’s no health bar. No second chances. No “I barely survived that” moment. If you get hit, you’re dead. If you’re spotted, you’re already in trouble. Enemies can kill you instantly, even from a distance. Combat is not a backup plan. When things go wrong, the correct response isn’t to fight your way out, but to vanish, break line of sight, reset the situation, and regain control through silence. That single decision defines the entire game. Stealth here isn’t about clearing rooms fast. It’s about not being there in the first place. The shadow system is where Aragami really shines. Shadows aren’t just a visual theme, they’re the main mechanic of the game. Shadow means safety. Light means danger. Energy only regenerates while you’re hidden. Because of that, every movement matters. You’re constantly weighing decisions: move now or wait, spend energy or save it, take the risky shortcut or play it safe. Teleportation, shadow creation, positioning... everything feeds into the same loop: control through invisibility. The important part is consistency. The rules never change, and the game never cheats. That builds trust, which is something stealth games desperately need. Despite how strict it is, aragami gives you a surprising amount of freedom. Each level can be approached in completely different ways. You can ghost through without being seen, finish without killing anyone, eliminate every enemy, or adapt on the fly when things don’t go as planned. And the game doesn’t just allow those approaches, it rewards commitment. Every level has three mutually exclusive medals: never being detected, killing no enemies, or killing all of them. You can’t get all three in one run. You have to choose how you want to play. That alone adds replay value, but aragami goes even further. Once you beat the game, it basically turns into a stealth playground for people who enjoy pushing systems to their limits. Higher difficulties, no respawns, no techniques, no corpse disappearing, full ghost runs... all self-imposed challenges that the game actually supports. And that’s the impressive part. Because the mechanics are clear and consistent, these challenges feel like real tests of mastery, not artificial difficulty. You’re not fighting broken AI or clunky controls. You’re fighting your own discipline. Exploration also matters more than usual. Scrolls hidden throughout the levels unlock new abilities, so exploring isn’t just about completion; it directly expands your toolkit. The more you explore, the more options you unlock. Then you replay levels and use those options in smarter ways. It’s a loop that respects your time and intelligence. Visually, Aragami is minimalistic but striking. Strong contrasts, clean shapes, bold colors. More importantly, environments are easy to read, which is essential for stealth. You always understand why you failed. The soundtrack stays in the background: calm, moody, restrained. It never demands attention, and that’s exactly why it works. Silence is part of the experience, and the game understands that. The story is simple but I liked it a lot. I won’t get into details because I don’t want to spoil it. But, of course, the game has flaws. The AI can bug out. The camera can get awkward. Some mechanics could be explained better. But very rarely do those issues break the stealth fantasy. And in a stealth game, that matters more than raw polish. Aragami never betrays its own rules. Even when it stumbles, it stays honest. What really makes it stick is how it makes you feel. Aragami doesn’t make you feel powerful. It makes you feel careful. It doesn’t reward aggression. It rewards patience. It doesn’t save you from mistakes. It teaches you not to make them. That’s why it stays with you long after you finish it. Aragami isn’t perfect. But it knows exactly what it wants to be. And in a genre full of compromises, that alone makes it special. If you enjoy stealth games that demand discipline, respect your intelligence, and refuse to hold your hand, Aragami isn’t just a good game. It’s a reference point. 10/10.
注意,下载该游戏会在你的电脑steamapps-common文件下的根目录下留下无法删除的流氓文件steam_autocloud.vdf,这是其他开了云存档的游戏都不会出现的情况,请谨慎考虑购买和下载,并做好随时格式化电脑的准备
Stood out to me with the graphics and gameplay footage I'd seen but after playing it, not for me... Don't like the game movement, feels way too clunky and completely overshadows the rest of the positives of this game for me, gave it a shot, not worth it, got the second one, heard it's got better movement 4/10
Oh how much I enjoyed that first hour with 'Aragami'. I loved the music, the atmosphere and the stealth. It was reminding me of multiple different games (a little bit of Metal Gear, a sprinkling of Shadow Tactics, a bit of Thief). I also love the premise. It's fun playing as someone else's summon. There are a million RPG's where conjuration magic is a thing and I've often wondered what it'd be like to play as the summon rather than as the main character. Basically, a girl summons you to break her out of jail. You are a shadow-ninja, Aragami, and you can teleport around in the shadows. All sounds good right? Then, it all started to unravel. Firstly, cut scenes are glitched. It goes to a black screen. Which you can skip, so you aren't locked out of the game or anything, but unless you want to listen to the cutscenes like an audio-book it's easier just to skip them. Now, I don't like skipping cutscenes and missing out on a story. Plus, I can't quite remember another game that can't play it's own cutscenes. Speaking of the story, I called what was happening in the first 10 minutes. I hope they weren't going for a 'surprise twist' or anything here because it's as obvious as an on-coming train. Then comes the stealth. The gameplay. The whole point in this experience. It's not bad but it's just...underwhelming. You sneak up behind the same 3 enemies over and over and over. It takes very little time for it to become formulaic and repetitive. The enemies themselves are about as bright as the shadows Aragami hides in. A particular favourite is slaughtering a guard, using the ability to 'disappear' his body, then his friend will walk over (having heard something), stand in the huge pool of blood and proclaim "Hmm, must have been the wind". It's just bland stealth gameplay with enemies who must qualify as being legally blind. I also can't help but be irked by Aragami's killing methods, which frequently involve elaborate spins and swings of a katana into the enemy, who then scream in agony. Not exactly what I expect when I am sneaking up behind an enemy and pressing 'stealth kill'. Of course, the game has a skill tree with a few, bland upgrades. You can also 'tag' enemies, sort of like in Sniper Elite, to make things even easier if you so choose. Speaking of glitches, there is a bugged door in mission 6 where it fails to load in properly allowing you to shadow past it and get locked out of the play area before falling through the map. Sadly, this isn't the only glitch as plenty of little 'unpolished' moments further help sour the experience. I am also disappointed in the teleport mechanic. It's so cool being able to teleport between shadows but how you do it is with an awkward reticle that can't seem to decide where you are pointing at. It's too easy to miss a beam above a walkway and fall in front of a guard below, or if you are being pursued, to struggle to get it to allow you to transport anywhere. I kept playing thinking to myself "if this was the Arkham games, I could be doing this exact same gameplay but far easier to control". Right now, the game is listed at £16.75 and I absolutely cannot recommend it at that price. I love indie devs and primarily play indie games over the AAA garbage but this game is badly unpolished for that kind of money. Plus, I believe the developer is now out of business so I don't expect any patches to improve things (or fix the broken cutscenes). It DOES go on sale for around £1.65 and at that price it's worth the risk and you will probably enjoy it, at least somewhat. I have decided to downvote it though as I honestly can't say I think this is a good game and I think there is a tonne of wasted potential here in 'Aragami' which is a real shame.
Life is far too short to play a mediocre stealth game.
Fun stealth game. Interesting gameplay & concepts. Had some minor glitches & bugs. Decent story. 8/10
Shadow Teleport ******************* My Rate: { 9 / 10 } ******************* ///{ Optimizing }\\\ ------------------ ☑ Perfect ☐ Good ☐ Normal ☐ Bad ☐ Very Bad ///{ Graphics }\\\ ------------------ ☑ Perfect ☐ Good ☐ Normal ☐ Bad ☐ Very Bad ///{ Gameplay }\\\ ------------------ ☐ Perfect ☑ Good ☐ Normal ☐ Bad ☐ Very Bad ///{ Music }\\\ --------------- ☐ Perfect ☐ Good ☑ Normal ☐ Bad ☐ Very Bad ///{ Bugs }\\\ -------------- ☑ No Bug at all ☐ Good ☐ Acceptable ☐ Buggy ☐ Not Playable ///{ Story }\\\ --------------- ☐ Perfect ☐ Good ☑ Normal ☐ Bad ☐ Very Bad
Great fun and the graphics have aged very well. It has everything I enjoyed about Assassin's Creed's game play, without being a repetitive collectathon. Update: I found a game breaking bug on Chapter 10 after spending hours trying to clear the level. Frustrated, I decided to stop playing, but I already got my money's worth and hope the sequel is more stable.
🥷 Aragami — Steam Review A stylish stealth-action game that brings back Tenchu vibes with a supernatural twist. Shadow powers, hand-crafted levels, and a sleek aesthetic make this an underrated indie gem for stealth lovers. ---{ Graphics }--- 🔲 Awful 🔲 Bad 🔲 Will do ✅ Decent (Nothing special) ✅ Stunning 🔲 Visual Masterpiece Cel-shaded visuals with sharp colors and beautiful lighting. Simple, but effective art direction that sets the mood right. ---{ Gameplay }--- 🔲 Bad 🔲 Okay 🔲 Nothing special ✅ Good ✅ Very good 🔲 Try not to get addicted True stealth experience — shadows are your weapon, teleportation is your best friend. Feels rewarding to clear levels undetected. ---{ Audio }--- 🔲 Bad 🔲 Not too bad ✅ Decent ✅ Good 🔲 Beautiful 🔲 Masterpiece Subtle and atmospheric soundtrack. SFX are immersive — from rustling leaves to blade strikes — adding tension during stealth. ---{ PC Requirements }--- ✅ Potato ✅ Decent 🔲 Fast 🔲 High-end PC 🔲 Ask NASA if they have a spare computer Well optimized. Will run fine even on older setups. ---{ Difficulty }--- 🔲 Just press a bunch of buttons ✅ Easy ✅ Significant brain usage 🔲 Easy to learn / Hard to master 🔲 Difficult 🔲 Dark Souls Forgiving but fun. Stealth fans will enjoy taking their time. Combat is optional — but you’re encouraged to stay in the shadows. ---{ Grind }--- ✅ Nothing 🔲 Only if you care about 100% 🔲 Average grind level 🔲 Too much grind 🔲 Insanity No grinding — pure stealth gameplay with some collectibles and ranks for replayability. ---{ Story }--- 🔲 None/Not important in this game 🔲 Bad ✅ Average ✅ Great 🔲 Well written 🔲 One of the best I've had the pleasure of playing A simple but engaging narrative with some cool twists. Ties well into the shadow powers and your character's fate. ---{ Price }--- 🔲 Free 🔲 Cheap ✅ Under priced (especially on sale) ✅ Acceptable price 🔲 Overpriced 🔲 Complete waste of money Easily worth it for stealth game fans — great value, especially during sales. ---{ Bugs }--- 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 Bugpocalypse: Proceed with caution Very stable. Occasional enemy AI oddities, but nothing major. ---{ Length }--- 🔲 Very Short (0 - 4 hours) ✅ Short (4 - 10 hours) ✅ Average (10-30 hours) 🔲 Long (30-50 hours) 🔲 Extremely long 🔲 No ending Main story takes 6–8 hours. Add co-op and replaying for better ranks or stealth runs, and there's more to enjoy. ---{ ? / 10 }--- 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 🔲 7 ✅ 8 🔲 9 🔲 10 👍 Final Score: 8/10 Aragami is a slick, focused stealth game that nails atmosphere and mechanics without overstaying its welcome. A must-play if you miss old-school stealth titles or want a break from noisy action games.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.1M | 33.1K | 80% | $29.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| — | 193 | 78% | $3.99 | |
| $309.3M | 355.8K | 95% | $59.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $96.7M | 96.6K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 6.5K | 85% | $39.99 | |
| $6.2M | 15.7K | 84% | $19.99 | |
| $6.2M | 15.7K | 90% | $19.99 | |
| $6.2M | 13.9K | 88% | $19.99 | |
| $6.2M | 12.4K | 85% | $14.99 | |
| $6.2M | 18.1K | 85% | $9.99 |